You've probably just unlocked the Dazzle Beach biome and met a very frantic, very blue wizard named Merlin. He’s obsessed with the Orb of Power. Honestly, the With Great Power Disney Dreamlight Valley quest is the first real "skill check" the game throws at you. It isn't just about picking up items; it’s a gauntlet of riddles that forces you to actually look at the world around you.
If you're stuck at the bottom of a cave wondering why your seeds won't grow or why the gate won't budge, you aren't alone. It's a rite of passage.
The quest starts when Merlin sends you to a dark cave on the eastern side of Dazzle Beach. It's right near the path leading up to the Forest of Valor. Inside, you find Ursula—the Sea Witch herself—trapped behind a magical barrier. She hands over a Crystal Key. This is where the real work begins. You have to take that key to a different cave entrance, tucked away in the grassy area of the beach, and unlock the Mystical Cave.
Cracking the Three Magic Gates
Once you’re inside the Mystical Cave, you’ll realize this isn't a standard "fetch and carry" mission. You're facing three distinct layers of puzzles.
The first gate is all about the Gemstone Riddle. You'll see three statues, each with a colored glow around its neck. It’s pretty intuitive once you notice the colors match the gems you’ve likely been mining in the Plaza and Peaceful Meadow. You need a Peridot (green), a Garnet (red), and an Aquamarine (blue). Don't overthink it. Just slot them into the hands of the statues. If you sold all your gems to Goofy earlier to pay for house upgrades, you'll need to head back up to the Meadow and start hitting those black rock veins again. It’s a bit of a grind, but that’s the Valley life.
The Planting Puzzle: A Common Stumbling Block
The second gate is where most players lose their minds. The riddle mentions "crops that grow below the earth" and "crops that grow above." Specifically, it’s looking for three very specific plants.
You need to find or buy seeds for Carrot, Wheat, and Tomato.
Here is the kicker: you have to plant them in the dirt patches right in front of the statues. And you have to wait for them to actually grow. This isn't an instant unlock. If you’re low on Dreamlight or Star Coins, this might take a minute. Goofy’s stall on Dazzle Beach sells Tomato seeds, but you might need to upgrade his stall once or twice to get them to appear. Carrot seeds are usually back in the Peaceful Meadow. Wheat is everywhere.
Once they are fully grown—not just planted—the gate will swing open. Just remember to water them. The cave is damp, but the game logic still requires your watering can.
The Cooking Trial and the Orb
The third gate is the final hurdle. It’s a cooking puzzle. You’ll see a stone stove and a bunch of ingredients nearby. The riddle asks you to cook what you just grew. Basically, you take that Carrot, Wheat, and Tomato, throw them into the pot, and make Veggie Pasta.
Don't try to get fancy. Don't add extra spices. Just the three ingredients.
Eat the pasta. Yes, you actually have to consume it to progress. This clears the final barrier and leads you to a small pond. Get your fishing rod out. You'll see an orange ripple in the water. Cast your line, pull up the Orb of Power, and you're almost home free.
Why This Quest Matters for Your Progression
Completing With Great Power Disney Dreamlight Valley is more than just a checkmark. It’s the moment the game shifts from a "cleaning simulator" to a real RPG. By restoring the Orb of Power to the Pillar on Dazzle Beach, you weaken the Forgetting's hold on the Valley.
This quest also fundamentally changes your relationship with Ursula. She’s no longer just a voice in a cave; she becomes a resident of the Valley. Well, a resident of the water. You’ll have to build her a house in the ocean, which costs 10,000 Star Coins.
Pro tip: Start saving now. The transition from the cave puzzles to the "pay for a house" phase is a sharp jump in difficulty for new players.
Addressing the Bugs and Glitches
Let's talk about the elephant in the room. This quest has been known to be a little buggy since the game launched in early access. Some players find that the seeds don't register as grown, or Ursula doesn't trigger the next dialogue prompt.
💡 You might also like: Why The Legend of Zelda Ocarina of Time Master Quest Walkthrough Still Breaks People's Brains
If your crops are fully grown and the gate is still closed, try harvesting them and replanting. It’s annoying, I know. Also, ensure you aren't using "fancy" versions of the vegetables (like Shiny or special variants). The game wants the basic, standard crops.
If Ursula won't talk to you after you get the Orb, check your map. Sometimes she teleports to a different part of the coast or hides inside a cave. She’s slippery.
Actionable Steps for a Smooth Completion
To get through this without pulling your hair out, follow this specific order of operations:
- Stockpile Gems Early: Before even entering the beach, keep one Peridot, one Garnet, and one Aquamarine in a chest at home.
- Upgrade Goofy's Beach Stall: You need those Tomato seeds. If he isn't selling them, you’re stuck until you pay for the stall upgrade.
- Check Your Inventory: Ensure you have your Watering Can, Fishing Rod, and Pickaxe. You’ll need all of them inside that cave.
- Don't Sell the Pasta: It’s tempting to sell meals for coins, but you must eat the Veggie Pasta to trigger the final gate's opening.
- Return to Merlin Immediately: Once the Orb is placed in the Pillar, find Merlin. He’s usually wandering near the Dream Castle or the Plaza. Talking to him officially closes the quest and unlocks the next tier of story missions.
The Mystical Cave is the first of several "trial" areas in the game. It teaches you that the environment is often the key to the puzzle. Keep an eye on the statues, read the inscriptions on the stone tablets carefully, and always keep a stash of basic seeds in your storage. You'll need them for more than just cooking.
Once the beach is restored, you'll have much easier access to seaweed (essential for fiber and rope) and the ability to start befriending the characters who live in the water. It’s the gateway to the mid-game.