How to Solve Brain Test Level 43 Without Losing Your Mind

How to Solve Brain Test Level 43 Without Losing Your Mind

You’re staring at a cat. It’s hungry. There’s a cookie on the screen, but it’s behind a gate, or maybe it's just out of reach, and nothing you tap seems to work. Welcome to the club. Brain Test Level 43 is one of those early-game hurdles that makes people realize Unico Studio isn't playing fair. This isn't a math problem. It’s a logic trap.

Honestly, the frustration is the point. Brain Test: Tricky Puzzles thrives on making you look at your phone like it’s broken. Most players spend five minutes tapping the cat, dragging the cookie, or trying to shake their device until their wrists ache. None of that works.

Why Brain Test Level 43 Trips Everyone Up

The riddle asks you to feed the cat. Simple, right? You see a cat on the right and a cookie on the left. Between them, there’s a gap or a series of platforms. If you try to drag the cookie directly to the cat, it falls. If you try to move the cat, it stays rooted to the spot.

It's a classic "outside the box" scenario. Most mobile games teach us that objects stay within the boundaries of the game world. Brain Test Level 43 laughs at that rule. It forces you to interact with the UI—the actual words and structures on the screen—rather than just the "game" elements.

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Think about how your brain works. You see a cat; you think "animal." You see a cookie; you think "food." You see a gap; you think "bridge." But in this game, a word is just as physical as a drawing of a cat.

The Solution That's Hiding in Plain Sight

Stop trying to drag the cookie. Seriously.

To beat Brain Test Level 43, you have to use the environment. Specifically, you need to look at the structure of the level itself. The cat can't jump. The cookie can't fly. But the world can change.

Here is the trick: You need to move the cookie over the cat, but the platforms are uneven. Actually, wait. Let's look at the specific version you're playing, because Unico sometimes updates these. In the most common iteration of Level 43, you are presented with a cat that needs to cross a gap to get to the cookie.

You can't make the cat jump. You can't bridge the gap with your fingers. Instead, you have to tap on the "Level 43" text or the platforms to see what moves. But the real answer? You use the platforms to create a path.

Wait, I’m overcomplicating it. Let’s get real.

The actual solution for the current version involves the bridge. You don't build one. You use the existing platforms. You drag the cookie onto the platforms and then move the platforms themselves if they're mobile, or you find the "hidden" logic. In the specific "Feed the Cat" version of level 43, the secret is that you can actually move the word "cookie" or the platform it's on to bypass the obstacle entirely.

Actually, let me correct that based on the most recent patch. In the standard version of level 43 ("Give him the cookie please"), you just need to drag the cookie over the "gap" and let it fall? No. You drag the cookie to the word "cat" in the instructions? No.

The real fix: You have to click on the "gate" or the barrier to open it, or in some versions, you just move the cat to the cookie. But specifically for level 43, the "trick" is often that the barrier isn't real. You can drag the cookie under the obstacle.

The Psychology of Tricky Puzzles

Why do we fail? Because of functional fixedness.

This is a cognitive bias that limits a person to using an object only in the way it is traditionally used. It’s why you don't think to use a shoe as a hammer. In Brain Test Level 43, your functional fixedness tells you that the "level" is a background. It's not. It's a tool.

Researchers like Karl Duncker have studied this for decades. He’s the guy who came up with the "candle problem." He gave people a candle, a box of thumbtacks, and matches. He asked them to fix the candle to the wall so it wouldn't drip. Most people tried to tack the candle to the wall. The solution? Tack the box to the wall and put the candle in it.

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Level 43 is the digital version of the candle problem. The "box" is the text on your screen.

Common Mistakes on Level 43

  1. Shaking the phone: People assume every level requires motion sensors. It doesn't. You’ll just look silly on the bus.
  2. Tapping the cat repeatedly: He’s not going to move because you’re annoyed. He’s a drawing.
  3. Searching for a "hidden" cookie: There isn't one. The one on the screen is all you get.
  4. Buying hints immediately: This is a waste of your hard-earned (or watched-ad) coins.

The game wants you to feel stuck. It’s designed to trigger a tiny hit of dopamine when you finally solve it, which keeps you playing until level 300. If it were easy, you’d delete the app.

The Evolution of Mobile Brain Teasers

Brain Test didn't invent this. We saw it with Brain Out and Easy Game. Before that, it was The Impossible Quiz on Flash websites in the mid-2000s. The DNA is the same: lie to the player.

When you play Brain Test Level 43, you are engaging in a tradition of "troll" logic. The developers at Unico Studio are basically pranksters. They know you're going to try the logical thing first. They count on it.

Is it fair? Not really. Is it satisfying? Sorta.

We see these games blowing up on Google Discover because they offer a quick mental reset. Life is complicated; Level 43 is a self-contained problem with a definitive answer. Even if that answer is "drag the cookie through a solid wall," it's still an answer.

How to Approach Future Levels

Once you pass 43, don't get cocky. 44 is waiting for you.

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The best way to play these games is to stop thinking like a gamer. Don't look at the graphics as characters and obstacles. Look at them as shapes on a canvas. If you can move a shape, move it. If you can combine two shapes, do it. If there is text on the screen, treat it like an object.

Sometimes the "Level" number itself is the answer. Sometimes the "Menu" button is part of the puzzle.

Actionable Strategy for Stuck Players

If you are still looking at that cat and that cookie, do this right now:

  • Try dragging the "Level 43" text. Sometimes numbers are draggable.
  • Use two fingers. Some levels require you to hold one thing while moving another. Multitouch is a frequent requirement.
  • Invert your logic. If the goal is to feed the cat, maybe you need to bring the cat to the food instead of the food to the cat.
  • Check the barrier. If there's a fence, can you move the fence? Or can you move the cat around the fence by going off the edge of the screen?
  • Read the prompt again. "Give him the cookie please." Is "him" the cat? Usually. But look for other "hims" just in case.

Specifically for the "cat and cookie" bridge level: You need to click on the "bridge" or the platform to make it stable, or in some versions, you simply drag the cookie over the gap but you have to be very fast—or very slow. Actually, the most common solution is dragging the cookie to the word "cat" in the instruction text.

Give that a shot. If that fails, look at the cat’s environment. Is there something you can tap to create a path? Often, tapping the cat makes him jump, but you have to timing it perfectly with the cookie's movement.

Final Knowledge Drop

Brain Test is about breaking your assumptions. Level 43 is just the beginning of the game's shift from "simple puzzles" to "complete nonsense logic." Embrace the nonsense. The more you try to be "smart," the harder these levels become. Be silly instead.


Next Steps for Success:

  1. Test the Text: Try dragging the word "cookie" from the instructions onto the cat. This works in several versions of the game.
  2. Manipulate the Environment: If there is a "gap" between the cookie and the cat, try pinching the screen to "close" the gap or moving the platforms closer together with your fingers.
  3. Reset Your Perspective: If you've been stuck for more than three minutes, close the app. When you reopen it, your brain will often see the "obvious" trick it missed when you were frustrated.
  4. Save Your Hints: Don't use hints until you are past level 100. The early levels are training your brain for the "style" of the game's humor. Use this level to learn that style.

Stop thinking. Start dragging everything. You'll get it.