How to Return Demiguise Moons to Gladwin Moon and Actually Unlock Alohomora

How to Return Demiguise Moons to Gladwin Moon and Actually Unlock Alohomora

Finding that first creepy statue in the Prefects' Bathroom is honestly just the start of a massive headache if you don't know the trick to it. You’re playing Hogwarts Legacy, sneaking around at night, and suddenly this trembling caretaker named Gladwin Moon is begging you to find these glowing "Demiguise Moons" because he’s convinced some prankster is out to get him. It’s a weirdly personal quest. But let's be real: you aren't doing this to help Gladwin’s nerves. You’re doing it because you want to stop seeing those "Level II" and "Level III" lock prompts every time you find a locked door in the South Wing. If you want to return Demiguise Moons to Gladwin Moon efficiently, you have to understand that the game doesn't just hand you the upgrades; it’s a tiered grind that requires a specific strategy for nighttime hunting.

Why Gladwin Moon is So Terrified

Gladwin Moon has a legitimate phobia of Demiguises. He’s a bumbling, terrified mess when you first meet him near the Faculty Tower. This initiates the quest "The Caretaker’s Lunar Lament." The backstory is basically that someone found out about his irrational fear and scattered these statues across the Highlands to torment him.

The statues are holding moons. You can only pick them up at night. This is the first hurdle. If you find one during the day, you can’t interact with it. You have to open your map and hit the "Wait" button (usually R3 on a controller) to fast-forward time. Once the sun goes down, the statue glows blue. You grab it, your character makes a comment about "Mine now, Demiguise," and you're one step closer to being a master thief.

The Alohomora Upgrade Path

You don't just give him one moon and get the best spell. It's a process. After the initial quest where you get Level I, you have to go out into the world and scavenge. To get Alohomora Level II, you need to bring 9 moons back to him. To reach the final tier, Alohomora Level III, you need another 13 moons.

Total count? 22 moons to max out the spell.

There are 33 statues in total across Hogwarts, Hogsmeade, and the various hamlets. You don’t need all of them for the spell upgrades, but you do need them if you’re a completionist looking for that "Demeaning Demiguise" trophy.

Where to Find Gladwin Moon to Hand Them In

This is where people get stuck. Gladwin doesn't just hang out in his office all day. After you finish the first stealth mission in the Faculty Tower, he usually relocates to the Grand Staircase area or stays near the Faculty Tower entrance.

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Check your map. Look for the "The Man Behind the Moons" quest marker. If it’s not showing up, it’s usually because you haven't collected enough moons to trigger the next conversation. He’s basically useless to you until you have the specific amount needed for the next level of the spell. Honestly, it’s kinda annoying that you can’t just drop them off one by one, but that’s the mechanic. You hoard them, then you dump them on him all at once.

Hunting in Hogsmeade

Hogsmeade is a goldmine. Seriously. Most of the houses have Level I locks, which you can already open after the first quest.

  • Check the back room of Tomes and Scrolls.
  • There’s one in the Hog’s Head (predictably).
  • Look inside the houses near the north end of town.
    Since Hogsmeade is a dense area, you can easily knock out 5 or 6 moons in about ten minutes. This is the fastest way to get your first upgrade to Level II.

The Best Strategy for the Highlands

Don't spend hours wandering the Forbidden Forest looking for these. Use your map. When you zoom all the way out on the world map, the right-hand side of the screen shows a regional breakdown. It tells you exactly how many moons are in each region (like Feldcroft or the South Hogwarts Region).

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Most of the small hamlets have exactly one moon. They are almost always inside a villager’s house. Usually, it's the house with the most complex lock. Use Revelio while flying over a village at night; the statues glow through walls, making them much easier to spot than just wandering aimlessly through the tall grass.

Misconceptions About the Quest

A lot of players think they need to find all 33 statues to finish Gladwin's story. You don't. Once you give him the final batch for Level III, you’ve basically finished the functional part of the quest. There is a "finale" of sorts where you find out who actually placed the statues (it's a guy named Piers Pemberton), but that’s more about the lore than the loot.

Another thing: some people think the statues are bugged because they can't see them. Remember, they only appear at night. If you’re standing in front of a spot where a guide says a statue should be and it’s empty, check the time of day.

The castle is a maze. The Faculty Tower, the Library Annex, and the Great Hall are the primary spots.
One of the trickiest ones is in the Muggle Studies classroom. You have to find the hallway with the sleeping dragon statue, then look for the door nearby.
There’s also one tucked away in the Divination classroom, which is easy to miss if you aren't looking up.

By the time you reach the final requirements for Level III, you’ll likely be tired of seeing these things. But the reward—being able to open every single door in the game—is worth the grind. It opens up dozens of Collection Chests that you literally cannot access otherwise.

To move forward, focus on clearing Hogsmeade first to reach Level II. Once you have Level II, the Highland hamlets become much easier to pillage because you can bypass the moderate locks. After you collect the 13 required for the final tier, fast-travel back to the Faculty Tower Floo Flame. Gladwin will be waiting right there, trembling as usual. Hand them over, watch the short cutscene, and you’ll have the power to break into any room in the Wizarding World. Once you have Level III, the remaining 11 statues are purely for the trophy, so feel free to ignore them unless you’re going for 100% completion.

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Actionable Next Steps:

  1. Fast-forward to Night: Open your map and press the Wait button (R3/Right Stick) to make the statues interactable.
  2. Raid Hogsmeade: Clear the 9 statues in Hogsmeade first; they are the easiest to find and will get you to Level II quickly.
  3. Check Map Stats: Zoom out on the World Map to see which hamlets still have "Demiguise Statues" remaining so you don't waste time searching cleared areas.
  4. Visit Gladwin: Return to the Faculty Tower area once you hit the 9 and 13 moon milestones to trigger the spell upgrades.