You’re exploring Rambler’s Reach on Koboh and you stumble across a set of vines leading into a dark, foreboding crevice. This is it. The Chamber of Clarity in Jedi Survivor is one of those High Republic ruins that looks simple from the doorway but quickly turns into a physics-based headache if you don’t know how the blocks interact. Most players wander in expecting a quick Force Essence grab. Instead, they spend twenty minutes pushing a giant stone cube back and forth like an unpaid construction worker.
It’s located in the Untamed Downs. To get there, you need a Nekko. Don't try to parkour your way up the cliffs manually; just grab a mount, use the super-jump, and reach the vines hanging off the side of the plateau. Once you're inside, the vibe shifts immediately. That clean, white-and-gold High Republic aesthetic is everywhere, but it’s overgrown and crumbling. Honestly, it’s one of the best examples of how Respawn Entertainment uses environmental storytelling to show the decay of the Jedi Order’s golden age.
But you aren't here for a history lesson. You're here because you want that Perk and you want the collectibles.
Getting Past the First Block
The moment you step in, you'll see a massive gap and a block sitting in a track. This is the core mechanic of the Chamber of Clarity in Jedi Survivor. You use Force Pull to bring the block toward you. But here is the trick: you need to jump onto the back of it as it moves. If you miss the timing, you’re just standing on the ledge looking silly.
Once you’re on that first block, look to your left. There’s a side path. Most people ignore this because they’re focused on the exit, but if you want the "Tenacity" Perk, you have to explore every nook. There’s a second block tucked away in a corner. Pull it out. This opens up a circular route that eventually leads you to the higher catwalks. It’s a bit of a shell game. You’re moving pieces not just to jump on them, but to clear the tracks for other pieces.
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The physics in Star Wars Jedi: Survivor can be a little floaty. Sometimes Cal won't grab the ledge even if you’re right there. If that happens, reset the block to its starting position. It’s better to start the sequence over than to spend five minutes trying to double-jump from a bad angle.
The Secret to the High Republic Data Discs
While you're navigating the upper levels, keep your eyes peeled for the blue glow of Echoes. The High Republic Chambers aren't just puzzles; they are narrative repositories. You’ll find an Echo called "Trials" near the entrance and another called "Concerted Effort" further in. These give you a glimpse into what the Jedi were actually doing here centuries ago. They weren't just building obstacle courses for fun. These were tests of mental focus.
The "Chamber of Clarity" name isn't accidental. It requires you to look past the immediate obstacle and see the entire room as a single machine. For instance, there’s a moment where you have to pull a block, then quickly run around to the other side to Force Push it into a different track. If you’re too slow, the block hits the end of the line and you have to reset. It’s about rhythm.
Finding the Perk
The real prize is the Fellowship Perk. To get it, you have to reach the very end of the chamber, past the final platforming sequence involving the hanging vines on the side of the giant cubes. This perk is actually pretty useful—it increases the amount of Force energy recovered when BD-1 gives you a stim. It’s a game-changer for boss fights where you’re burning through Force powers like Slow or Lift.
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To reach it, you’ll eventually find yourself in a room with a giant window looking back at the entrance. There’s a block you need to pull out from the wall to create a bridge. Do not—I repeat, do not—jump off yet. Look behind the block. There’s often a small chest or a Datadisc hidden in the "dead space" the block was occupying.
Why the Chamber of Clarity is Different
Unlike the Chamber of Dualism which is story-mandated, the Chamber of Clarity in Jedi Survivor is entirely optional. That gives the developers room to make it a bit more punishing. There are no combat encounters here. No B1 battle droids to slice. No Bedlam Raiders. It’s just you, the Force, and some very heavy rocks.
Some players find this boring. I think it’s a necessary breather. After the chaos of the Lucrehulk or the high-stakes drama on Jedha, sitting in a quiet room solving a spatial puzzle feels... Jedi-like. It’s meditative.
Common Mistakes to Avoid
- Forgetting the Vines: Many blocks have vines on their sides. You aren't meant to just stand on top of them; you often have to hang off the side while the block is in motion to avoid getting crushed against a wall or to reach a different ledge.
- Ignoring the Ceiling: There are moments where you need to Force Pull a latch on the ceiling to drop a shortcut. If you’re stuck, look up.
- Overthinking the Jump: Cal has a massive jump distance, especially with the dash. If a gap looks slightly too wide for a block, try dashing mid-air. You’d be surprised what the game considers a "valid" landing.
Getting 100% Completion
If you're a completionist, you’re looking for seven specific items in here.
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- One Perk (Fellowship)
- One Essence (Force)
- One Chest (Unique cosmetic)
- Four Databank entries (Echoes and Scans)
If your map still says 95%, you probably missed the "Ahu's Effort" Echo. It’s tucked away in a corner that requires you to move a block, jump into the space it was blocking, and then move it back. It’s a classic Zelda-style puzzle trope that Respawn leaned into heavily for this game.
The Chamber of Clarity isn't the hardest puzzle in the game—that honor probably goes to the Chamber of Detachment or some of the later Path puzzles on Jedha—but it is the most "pure." It relies on your ability to visualize movement in 3D space.
Actionable Next Steps for Success
To finish this chamber efficiently, follow this specific logic flow. First, enter and pull the main block to cross the initial gap. Second, immediately look for the side room to pull the secondary block—this is the "key" to the rest of the puzzle. Third, use the vines on the side of the moving blocks to navigate the vertical shafts. Fourth, once you reach the top, use Force Pull on the final block to create the bridge to the Meditation Spire. Grab the Fellowship Perk, scan the final Echo, and use the shortcut door to exit back to the Untamed Downs. If you do it in this order, you won't have to backtrack once.