You're sitting there staring at a screen with four basic elements—air, earth, fire, and water—and you want to create a world. It feels like a massive leap to go from a pile of dirt to a literal celestial body, right? Honestly, figuring out how to make planet in Little Alchemy is the first real "aha!" moment in the game. It’s the point where you stop playing with mud and start building a solar system.
It’s simple.
But if you’re overthinking it, you’ll end up stuck combining random things like "steam" and "lava" hoping for a miracle. You don't need a PhD in astrophysics for this. You just need to think about what a planet actually is at its most basic level. It’s just a huge, condensed ball of matter.
The Core Recipe for Your First Planet
In the original Little Alchemy, the path is incredibly short. You take Earth and you combine it with Space. Wait, that’s not right—I’m getting ahead of myself. To get a Planet, you actually just need to think about scale.
Combine Earth with itself. No, really.
When you put Earth + Earth, you don't get a bigger pile of dirt. You get Land. It makes sense if you think about it; more earth equals more territory. Now, take that Land and drag another Land onto it. Boom. You have a Continent.
Now, here is where the logic of the game gets a little "video gamey." To finish the quest of how to make planet in Little Alchemy, you take that Continent and add another Continent.
- Earth + Earth = Land
- Land + Land = Continent
- Continent + Continent = Planet
That’s the most direct route. It’s the "Small-to-Large" logic that the developers at Recloak used when they built the game back in 2010. It’s a bit recursive, but it works every single time.
✨ Don't miss: Ben 10 Ultimate Cosmic Destruction: Why This Game Still Hits Different
Why the Planet is the Ultimate Gateway Element
Once you’ve got that spinning marble on your sidebar, the game basically explodes with possibilities. You aren't just making rocks anymore. A Planet is a "parent" element. It’s the foundational block for almost everything that happens in the "outer space" tier of the game.
Think about it. If you have a Planet, what happens when you add Fire? You get the Sun. What happens if you add a Stone to it? You get the Moon. (Actually, in some versions, it's Sky + Cheese for the Moon, because the devs have a sense of humor, but we’re sticking to the Planet-based logic here).
If you're playing the more recent Little Alchemy 2, the recipe is slightly different because the library is much larger. In the sequel, you can still use the Continent + Continent method, but you can also get there by combining Earth + Space.
Speaking of Space, that's usually the next big hurdle. To get Space, you usually need to find a way to get "emptiness" or "night," which is a whole different rabbit hole involving Time and Sky. But if you're just starting out, stick to the Continent stacking. It's the "Old Reliable" of alchemy strategies.
Common Mistakes When Trying to Craft a Planet
People often try to use Air. They think, "Well, a planet has an atmosphere, so I should mix Earth and Air." In Little Alchemy logic, that gets you Dust.
Dust is fine. Dust is great for making Gunpowder later. But it’s not a Planet.
Another common pitfall is trying to use Ocean. You’d think a Planet needs water, right? Mixing Earth and Water gives you Mud. Mixing Ocean and Earth usually just gives you Island. While an island is part of a planet, the game doesn't recognize it as a stepping stone to the "Planet" element.
🔗 Read more: Why Batman Arkham City Still Matters More Than Any Other Superhero Game
You have to think in terms of mass. The game rewards you for doubling up.
What You Can Build Next (The Fun Part)
Once that Planet icon is sitting in your inventory, you should immediately start dragging everything onto it. Seriously. Everything.
- Planet + Air = Atmosphere (Crucial for life later on).
- Planet + Fire = Sun (The source of all energy in your little world).
- Planet + Ice = Pluto (Yes, it’s still a planet in this game's heart).
- Planet + Rust = Mars (Because of the iron oxide, get it?).
The "Atmosphere" unlock is particularly important. Once you have Atmosphere, you can start working toward Cloud, Rain, and eventually Life. You can't have a person without a planet to put them on. Well, you can, but they'd just be floating in a void of Air and Fire, which sounds uncomfortable.
The Philosophical Side of the Game
It’s interesting how Little Alchemy forces you to look at the world through a simplified lens. It’s almost Aristotelian. You’re working with the classical elements to reach modern scientific concepts.
The leap from a Continent to a Planet represents a change in perspective. You're zooming out. You're no longer looking at the ground beneath your feet; you're looking at the Earth as a single unit in the cosmos. That’s the beauty of this game. It’s a puzzle, but it’s also a sort of visual poem about how things connect.
I’ve spent hours—way too many hours—trying to find the "hidden" combinations. Did you know that if you combine Planet and Light, you get Venus? Or that Planet and Mercury (the element) gives you Mercury (the planet)? It’s those little recursive loops that make the game addictive.
Actionable Next Steps for Your Alchemy Journey
Don't just stop at the Planet. The game is designed to be played in "clusters." Now that you have this celestial body, your goal should be to populate it.
💡 You might also like: Will My Computer Play It? What People Get Wrong About System Requirements
First, go for the Sun. You need that for Solar Cells and Day. To get the Sun, just throw some Fire onto your Planet.
Second, aim for the Moon. Combine Sky and Stone. Why Sky? Because you need to see the moon through something. Once you have the Sun and the Moon, you can create Eclipse, which is one of the cooler-looking icons in the game.
Third, try to reach Life. This is the "Endgame" for many players. You’ll need a Swamp and some Energy. A Swamp is just Mud + Plant (or Mud + Grass). Energy is usually Air + Fire. When you shock that Swamp with Energy, you get Life.
Put that Life on your Planet, and suddenly you aren't just a chemist—you're a god. You've gone from four basic squares to a living, breathing world.
If you get stuck, remember the "Double Up" rule. If you don't know what to do with an element, try combining it with itself. It worked for Earth, it worked for Land, and it worked for Continents. It’s the secret shortcut to scaling up your creations without needing to guess complex chemical reactions.
Go ahead and drag that Earth onto the Earth. Start the chain reaction. Your universe is waiting to be built, one click at a time.