How to Get the Red Knights Final Stratagem BG3 and Why You Need It

How to Get the Red Knights Final Stratagem BG3 and Why You Need It

You’re wandering through the lower city of Baldur’s Gate, probably distracted by the sheer density of NPCs or trying to figure out which shopkeeper isn’t a cultist in disguise. Then you hit Sorcerous Sundries. It’s the kind of place that smells like old parchment and misplaced ambition. If you’re playing a Wizard—or basically anyone who likes hitting things from a safe distance—you need to find a specific book. It’s called The Red Knight’s Final Stratagem BG3 players often overlook because it’s tucked away in a vault that requires more than just a high sleight-of-hand roll to navigate properly.

Honestly, the game doesn't do a great job of explaining how game-changing this specific item is. It’s not just "flavor text" or lore. It’s a direct ticket to one of the most powerful unique spells in the entire game: Artistry of War. If you've ever felt like Magic Missile just wasn't doing enough heavy lifting during those late-game boss fights, this is your solution.

Finding the Vault: It's Not Just a Library Trip

Getting your hands on the Red Knight’s Final Stratagem BG3 isn't as simple as checking it out with a library card. You have to break into the Ramazith’s Tower vaults. Most people get to Sorcerous Sundries and talk to Tolna Tome-monger. She’s the librarian who's clearly over her job. If you poke around her office upstairs, you'll find a way into the basement.

Once you’re down there, things get weird. It's a maze of doors named after schools of magic—Silverhand, Evocation, Illusion. You aren't just looking for any chest; you're looking for a very specific room.

The vault you want is behind the Silverhand door. Follow the path. You’ll need to go through the Evocation door and then the Wish door. If you mess up the order, you get looped back or hit with a trap. It’s classic Larian. They love making you think, but usually, the answer is just "read the door names carefully." In the final room, you’ll find a book sitting on a pedestal. That’s it. That’s the Red Knight’s Final Stratagem.

What Does Artistry of War Actually Do?

When you read the book, your character gets a one-time opportunity to learn a spell called Artistry of War. It’s a Level 5 Evocation spell.

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Think of it as Magic Missile on a massive dose of magical steroids.

You summon six spectral masters. Each one deals 18–78 force damage (based on $2d10 + 6$ per master). The best part? Like Magic Missile, it cannot miss. You can target one poor soul with all six masters or spread the love across the battlefield. It’s devastating. If you’re fighting someone with high AC (Armor Class) who keeps dodging your Fireballs or Scorching Rays, Artistry of War is the "I win" button.

Note: Only one character can learn this. Choose wisely. Usually, Gale is the prime candidate, but if your Tav is a Sorcerer or Wizard, grab it for yourself.

Why the Red Knight Matters in Lore

The Red Knight isn't just a random name Larian pulled out of a hat. She’s the Faerûnian deity of strategy and tactics. She’s actually the exarch of Tempus. Her whole deal is about winning through superior planning rather than just brute force.

Finding the Red Knight’s Final Stratagem BG3 feels thematic because the spell it grants requires tactical placement. Force damage is rarely resisted in Baldur’s Gate 3. While fire, cold, and lightning often run into enemies with resistances or immunities, almost nothing stands up to force. It’s the tactical choice. It’s the "final move" on the chessboard.

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Common Mistakes People Make in the Vaults

I've seen so many people reach the vaults, get frustrated by the "incorrect door" teleports, and just leave. Don't do that.

  • The "One-Time" Catch: You can only learn the spell once from the scroll you get after reading the book. If you give the scroll to a character who isn't a Wizard, they can cast it once, and it’s gone forever. Wizards, however, can scribe it into their spellbook.
  • The Scribe Cost: It costs gold to scribe. Make sure you have some spare change.
  • Missing the Other Books: While you're down there for the Red Knight’s Final Stratagem, don't miss The Annals of Karsus or The Tharciate Codex. They are in the same general area and provide similarly broken powers (like the ability to cast Dethrone or surviving the Necromancy of Thay's final stage).

The vaults are a gold mine. If you leave with just one book, you’ve wasted a trip.

How to Optimize Artistry of War

If you want to be truly mean to the AI, pair Artistry of War with items that add damage to individual instances of magic. Since the spell hits six times, any "per-hit" bonus gets applied six times.

Items like the Spellmight Gloves (if you're willing to take the penalty to hit, though since it's force masters, the mechanics can be finicky depending on your current patch) or the Callous Glow Ring can turn a strong spell into a boss-deleter. Even without min-maxing, it’s a reliable way to finish off an enemy that has 50 HP left and is threatening to wipe your party next turn.

The stratagem isn't just about the damage, though. It’s about the reliability. In a game governed by D20 rolls, something that guarantees a hit is worth its weight in soul coins.

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Final Steps for Your Playthrough

If you’re currently in Act 3, stop what you’re doing and head to Sorcerous Sundries.

  1. Enter the Vaults via the button in Tolna’s office or the portal in the tower.
  2. Navigate the Silverhand puzzle (Silverhand -> Evocation -> Wish).
  3. Loot the Red Knight’s Final Stratagem and read it immediately to get the Scroll of Artistry of War.
  4. Scribe the scroll to your Wizard’s spellbook. Do not just "cast" it.
  5. Long Rest to prep the spell and use it on the next big boss you see (looking at you, Raphael).

This is one of those small, missable pieces of content that defines the "God-tier" Wizard build. It turns the final hours of the game from a struggle into a tactical masterclass. Just make sure you don't accidentally sell the scroll to a vendor in a fit of inventory management madness. It happens to the best of us.

Once you have Artistry of War, the game's difficulty curve flattens significantly. You're no longer just a caster; you're the master of the board.


Practical Insight: Always keep a "backup" save before entering the Sorcerous Sundries vaults. The pathing can sometimes trigger traps that destroy nearby pedestals, and you don't want to lose the book to a stray fireball trap. Check your inventory for the "Scroll of Artistry of War" after reading the book—if it’s not there, you didn't actually finish the "read" interaction.