So, you’ve finally reached friendship level seven with Ursula. Honestly, getting that sea witch to actually like you is a chore in itself, but now she’s handed you The Ritual in Dreamlight Valley quest, and things are getting weird. It’s one of those mid-game milestones that feels simple on paper but actually requires a decent amount of inventory management and some specific "biomed hopping" that can trip you up if you aren't prepared.
Ursula wants power. Obviously. That is her whole deal. But this time, she’s looking to perform a dark enchantment to reclaim some of her lost magic, and you are the unfortunate assistant tasked with gathering the ingredients.
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What the Ritual in Dreamlight Valley Actually Asks of You
The quest kicks off the second you hit that level seven friendship threshold. If you’ve been ignoring your daily gifts or haven't been hanging out with her while fishing, you’ll be stuck waiting. Once it triggers, Ursula gives you an Enchanted Flower.
You aren't just holding this flower for decoration. You have to take it to a very specific spot: the cave where you first met Ursula in the Dazzle Beach biome.
Don't overthink the placement. Just head to the back of that cave—the one near the grassy cliffside, not the mystical portal cave—and look for the interaction prompt. Once you place that flower, the quest logic shifts. You’re now on a scavenger hunt for three specific items that represent the "essence" of the valley.
Gathering the Materials (The Grind Part)
You need five Aquamarines, five Night Shards, and one empty vial.
The Aquamarines are usually the bottleneck for players who haven't been mining regularly. You can only find these in Dazzle Beach or the Forest of Valor. If you have a mining companion, bring them. Seriously. Having a buddy like Kristoff or even Scrooge McDuck follow you around can literally double your drops, turning a twenty-minute mining session into a five-minute one.
Night Shards are everywhere, yet nowhere when you actually need them. You get these by digging up those sparkling cracks in the ground. If you’ve been turning all your Night Shards into Purified Night Shards to level up other characters, you might have accidentally soft-locked your progress for a day or two until more spots respawn.
- Aquamarine: Look for the blue gems sticking out of the black rocks.
- Night Shards: Dig those holes. Don't stop digging.
- Empty Vial: You make this at a crafting station using glass. Glass requires sand and coal.
Once you have the loot, head back to a crafting station. You aren't just handing these over; you’re crafting the "Potion of Enchantment."
The Tricky Part: The Sunlit Plateau
After you give the potion to Ursula, she does her spooky magic thing and hands you an Enchanted Flower. Now, the game gets a little vague. It tells you to go to the Sunlit Plateau, but it doesn't give you a GPS marker.
You’re looking for the pond. Not just any pond—the big one near the entrance to the Vitalys Mines.
Walk up to the edge of the water. You should see a prompt to "plant" the flower. Do it. Then, wait. You don't have to wait in real-time hours like some of the other plant-based quests in the game (looking at you, Wall-E), but you do need to watch the flower transform.
The flower will bloom into a glowing, purple plant. Pick it up. This is the "item" Ursula actually wants.
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Why People Get Stuck Here
Sometimes the prompt to plant the flower doesn't appear immediately. If that happens, try toggling your furniture mode or just walking away and coming back. The Sunlit Plateau can be buggy, especially if you have a lot of custom decorations or trees placed near the water’s edge.
Also, make sure you aren't trying to plant it in the river. It has to be the pond. The game's geometry is sometimes picky about exactly where your character stands.
Finalizing the Deal with the Sea Witch
Take the glowing plant back to Ursula. She’ll be lurking in the water somewhere. If you can't find her, check the map—she has a habit of teleporting between the ponds in the Glade of Trust and the ocean at Dazzle Beach.
She'll thank you in her typical "I'm definitely going to use this for evil later" tone, and the quest will wrap up. You get a nice chunk of friendship XP and, more importantly, you’re one step closer to her level ten quest, which is where the real rewards (like her human form) eventually come into play.
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Basically, The Ritual in Dreamlight Valley is a test of your ability to navigate the different biomes and manage your base resources. It’s not the hardest quest in the game, but it’s a vital bridge to the endgame content for Ursula's storyline.
Actionable Steps for Success
To get through this without the headache, follow this exact order of operations:
- Check your inventory first. If you already have the 5 Aquamarines and 5 Night Shards, you can skip the hour-long grind.
- Bring a Mining Companion. This is non-negotiable if you’re low on gems. The drop rate for Aquamarine isn't 100%, and you don't want to wait for rocks to respawn.
- Craft Glass early. You need 3 pieces of glass for one vial. That means 15 sand and 3 coal. Dig on the beach for the sand if you’re short.
- Identify the pond correctly. In the Sunlit Plateau, use the pond near the bridge/mine entrance, not the river that runs through the center.
- Watch for the sparkle. When planting the flower, ensure your character is facing the water directly or the "Plant" interaction might stay hidden.
Once you hand over that final enchanted plant, you’ve officially mastered the ritual. You’re now free to go back to decorating your valley or, more likely, grinding for more pumpkins to pay off your massive debt to Tom Nook—wait, wrong game—to Scrooge McDuck.