You've probably been there. You're charging through the Dream Weavers home world, feeling like a platforming god, and then you hit Haunted Towers. It’s arguably one of the most frustrating, labyrinthine levels in the original Spyro the Dragon (and the Reignited Trilogy). Most players clear out the tin soldiers, navigate the collapsing paths, and realize they are sitting at 498/500 gems and missing one crucial lizard. Finding the Spyro Haunted Towers last dragon—a guy named Copano—is basically a rite of passage for completionists.
Honestly, it isn't just about finding him. It’s about the absurdly long supercharge run required to reach his platform. If you didn't grow up with a PS1 controller in your hand, or if you're just revisiting the remake, this specific dragon feels like a developer prank.
🔗 Read more: Slay the Spire Keys: Why You’re Probably Missing the Heart
Why the Haunted Towers Last Dragon is So Hard to Find
The level design in Haunted Towers is vertical and deceptive. Unlike the sunny fields of Artisans, this place is built on layers of stone and magic. You see Copano early on, usually. He's standing on a high, isolated grassy ledge that looks completely inaccessible from the ground. Most people spend twenty minutes jumping at walls or trying to glide from the top of the castle, only to fall into the abyss.
The trick is that you can’t "platform" your way there in the traditional sense. You have to use the Supercharge ramp, but not in the way the level initially teaches you. You aren’t just breaking a chest or killing a big enemy; you're performing a multi-room, physics-defying sprint.
Meet Copano: The Dragon Who Hides in Plain Sight
Copano is the final dragon for most players because his "room" isn't really a room. It’s a balcony. To get there, you have to master the Supercharge. In the original 1998 release, the camera angles made this even harder. In the Reignited Trilogy, the visual fidelity makes the path clearer, but the execution remains just as tight.
The Supercharge ramp is located behind a door that only opens after you’ve dealt with the metallic, magic-infused soldiers. Once you have that ramp, the real game begins. You’re not just going down one ramp. You’re going down, turning, hitting another, and maintaining that momentum through several rooms.
The Infamous Supercharge Path
This is where people get stuck. To reach the Spyro Haunted Towers last dragon, you have to start at the top of the main Supercharge ramp. Run down it, but don't just fly off the end. You need to steer Spyro through the doorway at the bottom, head across the bridge, and then—this is the part everyone misses—veer into the room with the other ramp.
You have to go up the second ramp while still in Supercharge mode. It feels counter-intuitive. Your brain says "ramps are for going down," but Spyro physics say "ramps are for building speed in any direction."
Once you fly off the top of that second ramp, you have to maintain your flight path toward the distant grassy platform. If you lose your momentum for even a split second, you’re dropping into the void. It’s a long glide. You’ll feel like you aren't going to make it. Then, right at the last second, Spyro’s feet will clip the grass.
Common Mistakes That Kill the Run
- Losing the "Sparkle": If Spyro stops glowing yellow/orange, the Supercharge is dead. You cannot make the jump with a standard glide.
- Too Much Steering: Over-correcting during the charge usually leads to hitting a wall. The collision boxes in the Reignited Trilogy are a bit more unforgiving than the OG version.
- The Fairy Shortcut Trap: Some players try to use the fairies that give you the super-flame to find a different way up. While the super-flame is necessary for the tin soldiers, it does absolutely nothing for your horizontal distance. You need the speed, not the fire.
The Secret Behind the Door
Inside the room where you find Copano, there's more than just a dragon. This is often where those final missing gems live. If you’re at 400-something gems and can’t find the rest, they are likely in the metal chests behind Copano or scattered on the stairs leading up to him.
There is also a hidden area involving a whirlwind near the end of this path. If you finish Copano and still don't have the "Level Complete" notification, look for a small opening in the wall near the top of the castle structure. This level is notorious for having "nooks" that don't show up on the map or in your peripheral vision.
A Note on the "Kiss" Animation
Interestingly, in the original game, some of the dragons in this world had slightly different dialogue regarding the "Blue Wizards" who populate the area. Copano doesn't give you much—he mostly congratulates you on the jump—but the relief of finally hearing that "Dragon Saved" jingle is enough for most.
Fact-Checking the Difficulty
Is Haunted Towers actually the hardest level? Many speedrunners, including those who hold records in the 120% category, cite the Haunted Towers Supercharge as one of the primary "run killers." Unlike the Tree Tops level in Beast Makers, which is famous for its complex Supercharge, Haunted Towers is less about logic and more about raw thumbstick precision.
In Tree Tops, you have to figure out the "map" of the ramps. In Haunted Towers, you know where the dragon is; you just can't seem to get the physics to cooperate. This distinction is why Copano remains a legendary "final boss" for casual players.
Steps to Guarantee Success
If you are staring at that empty platform right now, do this:
- Clear the level first. Don't try to get the last dragon while enemies are still shooting at you. Kill the wizards, break the soldiers with the super-flame, and make the level a ghost town.
- Practice the turn. The hardest part isn't the jump; it's the 90-degree turn through the doorway while at top speed. Use the shoulder buttons (L1/R1 or LB/RB) to sharp-turn if you're struggling with the analog stick.
- Don't jump too early. Wait until you are at the very edge of the second ramp before you commit to the glide. Every inch of height counts.
- Check the stairs. Once you rescue Copano, walk behind him. There is a path that leads higher up to a hidden area with the final chests of the level.
The Spyro Haunted Towers last dragon isn't a glitch, and it isn't "hidden" behind an invisible wall. It’s just a test of everything the game has taught you about momentum. Once you land that glide, the rest of the Dream Weavers world feels like a cakewalk. Grab those final gems, head back to the portal, and get your 100% completion—you've earned it.
✨ Don't miss: Online casino utan svensk licens [suspicious link removed]: Why players are actually leaving the Spelinspektionen bubble
To wrap this up, remember that the camera is your best friend. If you’re playing the Reignited version, toggle the "Active" camera in the settings. It helps track Spyro's orientation during high-speed charges, making that final veer toward Copano's platform significantly less nauseating. Good luck, and don't let the tin soldiers get a cheap shot in on your way back.