How to Find Mutt in KCD 2 Without Getting Lost in the Woods

How to Find Mutt in KCD 2 Without Getting Lost in the Woods

Honestly, losing your dog in a video game is way more stressful than losing your actual house. If you've just started Kingdom Come: Deliverance 2, you probably realized pretty quickly that your loyal companion Mutt isn't exactly sitting there waiting for you with a wagging tail. Henry starts the campaign separated from the pup, and if you're anything like me, you probably spent the first three hours of gameplay whistling at random bushes hoping for a bark.

Finding Mutt isn't just about sentimentality, though. In KCD 2, having a dog is basically like having a medieval radar system and a furry landmine all in one. He sniffs out enemies, finds hidden loot, and—most importantly—pins down those annoying bandits who try to run away the second you draw your sword.

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But you can't just stumble upon him. You have to put in the legwork.

The Long Road to Finding Mutt in KCD 2

First thing's first: stop wandering aimlessly. You won't just "bump" into Mutt while picking belladonna. You need to trigger the official side quest, which is simply titled "Mutt." This quest usually pops up in your journal after the main story events in the village of Troskowitz. Once you have it, you’ll be directed to a spot northwest of Bozhena the herbalist's hut. When you get there, don't expect a warm welcome. You'll likely find a lone bandit skinning a carcass. Deal with him—how you do it is your business—and then start looking at the deer carcasses nearby.

Checking those carcasses is what actually moves the quest forward. Henry realizes the bites look familiar, which leads you back to Bozhena. She’s helpful, sort of, but she’ll basically point you toward two other leads: a fisherman to the north and a shepherd to the east.

Dealing with the Shepherd and "Poor" Ignatius

If you head to Kopanina to talk to the shepherd, Siegfried, he’s going to give you a classic "help me and I'll help you" task. A pack of wolves has been terrorizing his flock. He might even suggest using his sheep, Ignatius, as bait.

Look, you can use the sheep if you’re a monster. Or, you can just butcher a different sheep while the shepherd is sleeping to get some mutton for bait. Either way, you head to the marked slope, drop the meat, and hide.

When the wolves show up, it's a scrap. If you’re playing on a higher difficulty, don’t let them get behind you. They will end you. Once the wolves are dead (or you've faked it well enough to satisfy the quest), you still won't have the dog. You're just getting closer.

The Drunken Gamekeeper Shortcut

The most direct way to find Mutt in KCD 2 usually involves the gamekeeper, Vostatek. You'll find his house northwest of Zhelejov.

He’s not home, though. He's out getting hammered. This kicks off a secondary quest called "Lackey." You basically have to find Vostatek, who is usually passed out or lost, and literally carry him back to his camp. It’s tedious. You have to follow specific landmarks—a gnarled tree, an anthill, a cleaved tree.

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Once he’s sober enough to speak, he’ll finally give you the golden info: Mutt is at the wolves' den.

The Final Rescue

The den is located in a wooded area, generally south/southwest of the nomad camp. If you want to skip the headache, some players have found success just riding to this area at dusk. Look for a path lined with—you guessed it—more deer carcasses.

Follow the trail of bodies to a cave. A cutscene will trigger where Henry and Mutt are reunited. It's a "bring a tear to your eye" moment until about five seconds later when a pack of wolves decides you’re both on the menu.

  • Fight: You and Mutt can take them together. It’s a great way to see how his new combat AI works.
  • Flight: You can actually just bolt. The quest completes either way.

Why You Might Have "Lost" Mutt Again

Sometimes people search for "find mutt kcd 2" because they already HAD him and he vanished. If you sent him away or he ran off because his obedience hit zero, he doesn't just cease to exist.

Go to the Zhelejov Wagoners' Inn. Talk to the innkeeper there. There is a specific dialogue option to "ask for your dog back." He’ll usually be hanging around the stable or the yard, but you often can't interact with him until you've officially "reclaimed" him through the innkeeper.

Making Sure He Stays Found

Once you have him, keep an eye on that Obedience stat. It’s under the "Sidekicks" tab in the player menu. If you forget to feed him or if you accidentally whack him with a mace during a chaotic forest ambush, he’s going to leave.

Praising him once a day is the easiest way to keep him happy. Also, keep some dried meat in your inventory.

Pro Tip: If you're trying to be stealthy, tell him to "Stay." The AI in KCD 2 is better than the first game, but Mutt still has a habit of "helping" by growling at guards while you're trying to pick a lock.

Actionable Next Steps

If you're stuck right now, do these three things:

  1. Check your journal for the "Mutt" or "Lackey" quests. If they aren't there, keep playing the main story until you leave Troskowitz.
  2. Get a horse before you start this questline. It involves a lot of back-and-forth across the Bohemian countryside.
  3. If you've already finished the quest but the dog is gone, fast-travel to Zhelejov and talk to the innkeeper immediately.

Mutt is arguably the best "tool" in Henry's kit. Whether he's finding "accidents" (hidden treasure sites) or just keeping a Cuman busy while you reload your crossbow, the effort to find him is worth every mile walked.