How to Finally Get the Friend to All Raiders Ghost of Tsushima Trophy Without Losing Your Mind

How to Finally Get the Friend to All Raiders Ghost of Tsushima Trophy Without Losing Your Mind

You’re standing on the shores of Iki Island, the wind is howling, and you’ve already sliced through enough Mongols to fill a cemetery. But that platinum trophy—or specifically, the 100% completion for the Iki expansion—is still mocking you. Most players hit a wall here. They finish the main story, they clear the camps, and they realize the Friend to all Raiders Ghost of Tsushima trophy is still locked.

It’s annoying.

Honestly, the game doesn't do a great job of explaining what "helping your acquaintances" actually means in this context. You might think you've done everything because the map looks clean, but Sucker Punch hid a few requirements behind unmarkered locations and specific quest triggers that don't just pop up with a yellow icon. If you’re looking for that final checkmark, you have to look for the stories that the wind doesn't blow you toward.

The Problem With the Friend to All Raiders Ghost of Tsushima Requirement

Most people get stuck because they assume this trophy is just about the "Tales of Iki" side quests. It isn't. While the main story of Jin dealing with the Eagle and his father’s legacy is the meat of the DLC, this trophy is the "everything else" bucket.

Basically, you need to complete eight specific missions. Some are easy to find. Others are tucked away in corners of the map you’ve probably ridden past a dozen times while chasing a fox. The game categorizes these as "Unwritten Tales" and "Stories of Iki," but for the trophy to pop, you need the full set of secondary narratives finished. It’s about building a reputation on the island, not just killing the boss.

The Standard Quests You Probably Already Have

Before we get into the weird stuff, let’s look at the "official" side tales. These are the ones that actually show up in your journal. If you haven't done these, the Friend to all Raiders Ghost of Tsushima questline is going to stay incomplete.

First, there is "The Ghost of Iki Island." You'll find this near the center of the map. It's a fun one involving some imposters and a bit of a legacy check for Jin. Then there’s "The Caretakers of the Eagle," which deals with the fallout of the cult’s poison. If you've been playing through the expansion naturally, you likely picked these up at Fune’s Refuge. Fune is the hub for almost everything on Iki. If you haven't checked back in with her or her lieutenants lately, go do that now.

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Then you have "Troubled Waters" and "Bloodletting." These are essentially a two-part story. You find them near the coast. They involve Sugi, a character who actually has a decent arc for a side quest. Most players finish these because Sugi is interesting, but if you skipped them to go find more sword kits, go back to the eastern side of the island.

The Two Hidden Quests Everyone Misses

This is where the frustration starts. To be a Friend to all Raiders Ghost of Tsushima expects you to be, you have to complete two specific missions that often don't show up on the map until you are practically standing on top of them.

Helping the Bee Keeper

There is a guy named Zenzo. He’s a bee keeper. No, really.

You can find him near the Old Klansman’s Bluff. If you look at your map, it’s towards the western side of the island. When you arrive, you’ll see Mongol soldiers harassing a man near some wooden hives. Kill them. Talk to him. That’s it? No. You have to follow through with the conversation. It’s a short, sweet interaction that adds to the "Raider" reputation because you’re protecting the locals who the Eagle’s forces are squeezing for resources.

The Tale of Kodama

Kodama is a bit of a trickster. You’ll find her near the burned-out village in the southern part of Iki, specifically around the Buddha’s Footprints area. You’ll see a prompt to "Investigate the area." This isn't a long, drawn-out epic. It’s a localized encounter. You’ll find notes, you’ll follow some tracks, and you’ll realize that the "ghosts" people are seeing are just islanders trying to survive.

Once you finish these two "unmarked" stories, you’re usually 90% of the way there. But there’s a catch that almost always trips people up.

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The Common Stumbling Block: Common Good

If you’ve done everything listed above and the Friend to all Raiders Ghost of Tsushima trophy still hasn't triggered, check your quest log for "A Mother’s Peace."

This quest is a bit emotional. You find it on the northern coast at Senjo Gorge. It involves a mother looking for her son’s remains after a Mongol massacre. It’s grim, even by Ghost of Tsushima standards. Many players overlook it because it’s tucked away in a floral-heavy area that’s easy to get lost in.

And then there is the "Help the Raiders" mission at the very start. Sometimes, if you rush to the Eagle’s fortress, you bypass small interactions at Fune’s Refuge. Walk around the camp. Talk to the NPCs with the "..." speech bubbles. Sometimes the game requires you to trigger a specific piece of dialogue about the "Raider" life before it counts the "acquaintances" as fully helped.

Why This Trophy Matters for the Iki Experience

Look, Sucker Punch didn't just throw these in for filler. Iki Island is a story about Jin’s identity. On Tsushima, he’s a Lord. On Iki, he’s the son of a "butcher." The raiders hate the Samurai.

To earn the Friend to all Raiders Ghost of Tsushima title, you’re essentially proving that Jin is more than his family name. By helping the bee keeper, the grieving mother, and the scared villagers, you’re bridging the gap between the Samurai class and the "scum" of Iki. It’s a narrative payoff that makes the ending of the DLC feel much more earned. If the raiders don't trust you, the final battle feels like a temporary alliance. If you’ve done the work, it feels like a unified front.

Troubleshooting the Final Pop

Still nothing? Okay. Let's get granular.

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Check your map for the "Cloud Ridge Shrine." It’s a Shinto Shrine on Iki. While Shrines aren't usually counted as "Tales," there is an NPC near the base of one of the climbing paths who sometimes triggers a "talk to" prompt. While not an official quest, some users have reported that interacting with all named NPCs on the island is a hidden internal trigger for the "Friend" status.

Also, make sure you’ve finished the "Iki Battle" sequences. After the main story ends, there are lingering Mongol pockets. While these are "Liberation" tasks, they are often tied to the NPCs you met in the side tales. If Sugi is still waiting for you to say goodbye, or if the Raiders at the refuge are still talking about a lingering threat, the game might consider the "story" of your friendship ongoing.

A Quick Checklist for the Road

Don't just wander aimlessly. Do this:

  1. Open your Journal. Count the Iki Tales. You need a total of seven "Official" tales plus the unmarked ones.
  2. Visit the Fune’s Refuge training ring. Sometimes completing the sword tournament is the final "push" the game needs to recognize you as a "Friend."
  3. Ride to the very south of the island to the "Raider's Memorial." There is a small interaction there involving the legacy of the Sakai clan. It’s technically a "collectible" location, but it has a narrative beat.

The Friend to all Raiders Ghost of Tsushima trophy is one of the more rewarding ones because it forces you to actually see the island. You aren't just clearing a map; you're participating in a community that has every reason to kill you.

Actionable Next Steps to Finish the Hunt

Stop fast traveling. Seriously. The reason people miss the bee keeper or Kodama is that they teleport from one major icon to the next. Mount your horse and ride the perimeter of Iki Island.

Start at Fune’s Refuge, head north toward the Shark’s Staircase, then wrap around the eastern coast toward the Zasho River. Most of the "unmarked" interactions that trigger the Friend to all Raiders Ghost of Tsushima requirements happen along these transit routes. If you see white smoke or hear a civilian shouting, stop. It’s almost always the missing piece of your puzzle. Once you see that trophy notification, you can finally head back to the mainland knowing Jin Sakai actually redeemed his family name in the eyes of the people his father once oppressed.

Check your map for any greyed-out areas. If there’s fog of war, there’s a story you haven't told yet. Go find it.