How to Draw Lighting: What Most Artists Get Completely Wrong

How to Draw Lighting: What Most Artists Get Completely Wrong

It’s usually the last thing you do. You’ve spent five hours on a character’s face, got the anatomy mostly right, and now it’s time to "add light." You pick a soft brush, grab some white or pale yellow, and start airbrushing highlights onto the forehead.

Stop. It looks like plastic. Or worse, it looks like nothing.

Understanding how to draw lighting isn't about knowing where the sun is. It’s about understanding the physics of bounce, the deception of shadows, and why your brain is actively trying to lie to you about what colors actually look like. Lighting is the difference between a flat sketch and a piece that feels like you could reach into the screen and touch it.

Honestly, most beginners treat light as an afterthought. Professionals treat it as the literal foundation of the composition.

The Physics of Why Your Shadows Look "Muddy"

People think shadows are just black. They aren't. If you take a digital eyedropper to a professional painting, you will rarely find pure black in the shadows. Why? Because of ambient occlusion and reflected light.

Imagine a red ball sitting on a white floor. The part of the ball facing away from the light isn't just dark red. It’s actually catching blue from the sky or white from the floor. James Gurney, the mastermind behind Dinotopia and author of Color and Light, talks extensively about this. He calls it "the secret of the shadows." If you want to master how to draw lighting, you have to stop seeing shadows as a lack of light and start seeing them as a place where weaker, secondary light sources finally get their chance to shine.

Don't just slide the color picker toward black. Shift the hue. If your light is warm (yellow/orange), your shadows should probably be cool (blue/purple). This creates a color temperature contrast that makes the image vibrate with life. It’s basically magic, but it’s actually just science.

📖 Related: Texture in a Drawing: Why Your Art Still Looks Flat and How to Fix It

Hard vs. Soft: The Edge is Everything

The most common mistake? Using a soft airbrush for everything.

Look at a photo of someone standing outside at noon. The shadows on the ground have sharp, crisp edges. Now look at a photo of someone in a room with a single lamp. The shadows are fuzzy. This is the concept of the "terminator"—the line where the light ends and the shadow begins.

If you use a soft brush everywhere, your drawing will look "pillowy" or out of focus. You need hard edges to define form. A sharp shadow under the nose or along the jawline tells the viewer’s brain exactly where the surface turns. If you’re struggling with how to draw lighting that looks professional, try using the Lasso tool. Block out your shadows with a hard edge first. You can always soften a few parts later, but you can’t easily fix a blurry mess.

The Inverse Square Law (The Scary Math Part)

You don't need to do equations, but you do need to understand that light falls off fast. $I = P/4\pi r^2$. Basically, if you double the distance from the light source, the light doesn't get half as bright—it gets four times dimmer.

This is why backgrounds should often be much darker than your main subject. It creates depth. If your character and the wall ten feet behind them are the same brightness, the scene feels cramped. Give it some room to breathe.

Rembrandt Lighting and Why We Still Care About a Guy From the 1600s

Portrait photographers and digital painters alike obsess over Rembrandt lighting. It’s named after the Dutch master because he used it to make his subjects look moody and three-dimensional.

The "tell" is a small triangle of light on the cheek of the shadowed side of the face. To achieve this when figuring out how to draw lighting, place your light source at a 45-degree angle from the subject and slightly above eye level.

It’s iconic. It’s dramatic. It works because it defines the structure of the nose and the cheekbones without washing out the features. If you’re stuck on a portrait, try the Rembrandt triangle. It’s basically a cheat code for "high-end art."

Subsurface Scattering: The Glow of Life

Ever held your hand up to a bright light and seen your fingers turn glowing red at the edges? That’s subsurface scattering. Light isn't just hitting your skin and bouncing off; it’s penetrating the surface, bouncing around inside your flesh and blood, and coming back out.

This is what separates a "living" character from a stone statue.

When you’re learning how to draw lighting on skin, ears, or even grapes, you need a saturated "glow" at the transition point between light and shadow. Use a high-saturation orange or red right at the terminator. It makes the skin look like it has blood pumping under it. Without it, your characters will look like they’re made of gray clay.

Materials Matter: Metal Isn't Skin

A big part of the struggle is treating every surface the same.

  • Matte surfaces (like cotton or paper) spread light out evenly.
  • Glossy surfaces (like plastic or wet lips) have tiny, sharp highlights.
  • Metallic surfaces (like chrome) are basically mirrors.

When drawing metal, you aren't really drawing "the metal"—you're drawing the entire room reflected in it, distorted by the shape of the object. High contrast is key here. Deep blacks right next to pure whites. For skin, you want the opposite: smooth, gradual transitions.

Common Myths About Light Sources

  1. White light is normal. No, it’s actually pretty rare. Sunlight is yellow/blue, fire is orange, fluorescent lights are often sickeningly green. Pick a color for your light. It unifies the whole piece.
  2. Rim light should be everywhere. Rim light (the bright line around the edge of a character) is like salt. A little bit makes the character pop from the background. Too much and it looks like a cheap 2005 video game.
  3. The sky is just a background. In reality, the sky is a giant, dome-shaped blue lightbulb. Even in the shadows, the "sky light" is hitting everything. That's why outdoor shadows are often blue.

Putting It Into Practice

Start with a "value study." Take a photo and turn it black and white. Can you still tell what’s going on? If the answer is no, your lighting is weak.

  1. Identify the primary light source. One sun, one lamp, one glowing sword. Keep it simple.
  2. Block in your shadows. Use a single mid-tone for all shadowed areas. Don't worry about gradients yet.
  3. Add the reflected light. Look at where the light would bounce off the floor and hit the bottom of your object.
  4. Drop in the highlights. Use these sparingly. The highlight is the "specular reflection"—it should only be on the parts of the object pointing directly at the light.
  5. Color Jitter. If you’re digital, add some slight color variations in the light and shadow to mimic the complexity of the real world.

Why Your Brain Wants You to Fail

There’s a psychological effect called "Lightness Constancy." Your brain knows a white shirt is white, so even if that shirt is in a dark cave, you’ll be tempted to paint it white.

You have to fight this.

In a dark cave, a white shirt is actually dark gray or blue. To learn how to draw lighting effectively, you have to stop painting what you know and start painting what you actually see. This is the hardest part of art. It’s an unlearning process.

Actionable Next Steps for Mastery

To actually improve, you can't just read about light; you have to see it.

Go into a dark room with a flashlight and a piece of fruit. Move the light around. Watch how the "terminator" moves across the surface. Notice how the shadow on the table gets blurrier as the light moves further away.

Then, try to recreate that in a sketch using only three values: light, medium, and dark. Avoid using any blending tools. Force yourself to define form through shape alone. Once you can make a sphere look 3D with just three flat colors, you’ve mastered the hardest part of how to draw lighting. The rest is just polishing.

Check out the work of artists like John Singer Sargent or modern masters like Sam Nielson. Analyze their edges. See where they chose to be sharp and where they chose to be soft. Lighting isn't just about brightness—it's about directing the viewer's eye to what matters most.