How to create Roblox clothes without losing your mind or your Robux

How to create Roblox clothes without losing your mind or your Robux

So, you want to make a shirt. Not just any shirt, but the kind of 3D-layered masterpiece or classic streetwear that actually makes people stop and stare in Bloxburg or Pls Donate. Honestly, most people think you just slap a PNG onto a template and call it a day. It’s way more annoying than that, but also way more rewarding once you see your own custom brand sitting in the Avatar Shop.

You’ve probably seen the "10,000 Robux per day" clickbait videos. Let's be real: you aren't going to get rich overnight. But learning how to create Roblox clothes is basically a rite of passage for anyone who wants to move from being just a player to a "creator."

The barrier to entry is low, but the skill ceiling is massive. You're dealing with specific pixel dimensions, transparency issues, and a moderation bot that sometimes deletes items for no reason at all. It’s a grind. But if you’ve got a copy of Photopea or Photoshop and a little patience, you can actually build a legitimate clothing line.

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The classic vs. 3D layered clothing divide

Before you touch a single pixel, you have to decide what you’re actually making. Roblox basically has two "eras" of fashion existing at the same time right now.

First, you’ve got Classic Clothing. These are the OG shirts and pants. They’re essentially 2D textures wrapped around a blocky character's limbs like digital wallpaper. They cost 10 Robux to upload, which is basically Roblox’s "anti-spam" tax. You need a specific template for these. If you're off by even one pixel, your sleeves will look like they’ve been through a paper shredder.

Then there’s the new world: Layered Clothing. This is the 3D stuff. Think puffer jackets, hoodies that actually drape over your shoulders, and sneakers that don't look like they were painted onto your feet. Creating these requires knowledge of 3D modeling software like Blender. It’s significantly harder, but it’s where the platform is heading. Most beginners should start with Classic Clothing to understand how textures work before diving into the nightmare of "weight painting" and "cage transitions" in 3D.

Getting the template right (don't skip this)

If you mess up the template, nothing else matters. You can download the official "Shirt and Pants" templates directly from the Roblox Creator Dashboard. They are 585 by 559 pixels. Don't resize them. If you try to upload a 4K resolution version of a classic shirt, the site will probably just error out or crush the quality into a blurry mess anyway.

The template is color-coded for a reason.

  • The large square is the torso.
  • The smaller rectangles are the arms and legs.
  • The "Up" and "Down" sections are the tops of the shoulders and the bottoms of the limbs.

A common mistake? Putting the design on the wrong side. Remember that when you're looking at the "Front" of an arm on the template, that’s what people see when your character is standing still. If you put your cool logo on the "Back" section by mistake, you’ll be staring at it from behind while you run, which... actually might be what you want, but usually isn't.

Choosing your tools

You don't need to pay for Photoshop. Seriously.

Photopea is a free, web-based clone of Photoshop that runs in your browser. It’s perfect. It handles layers, it handles transparency (which you need for necklines and short sleeves), and it’s free. Some people use ibisPaint X on their tablets or phones. It works, but it’s harder to be precise with your pixel alignments. If you’re feeling fancy and want to do 3D clothes, Blender is the only real choice. It’s the industry standard for Roblox UGC (User Generated Content) creators.

The secret to "pasted" and "shading"

If you just fill the template with a solid hex code color, your shirt will look like a flat plastic block. It looks cheap.

The pro creators use shading templates. You can find these (legally) on various creator forums or even some Discord servers dedicated to Roblox design. You place the shading layer above your color layer and set the blending mode to "Multiply" or "Overlay." Suddenly, your flat red shirt has wrinkles, shadows under the armpits, and highlights on the shoulders. It adds depth.

Details matter. Adding a 1-pixel wide line of a slightly darker color around the collar makes it look like a real seam. Adding a tiny "v" shape at the neck makes it look like a V-neck. These tiny tweaks are what separate the stuff that sits in the shop with zero sales from the stuff that people actually add to their favorites.

How to create Roblox clothes without getting banned

Roblox moderation is... sensitive.

If you put a real-world brand logo on your shirt—like Nike or Adidas—there is a non-zero chance your item will be deleted for copyright infringement. In the past, people got away with it constantly. Now? The bots are smarter. Stick to original designs or "parody" logos if you want to be safe.

Also, watch the "skin" areas. If you’re making a crop top or a shirt with a low neckline, you need to leave those areas transparent on your PNG. But if you leave too much transparent, the moderation bot might flag it for being "inappropriate" because it thinks you're trying to make an invisible shirt. It's a balancing act. Always check the "Preview" tool in the Creator Dashboard before you commit those 10 Robux.

The actual upload process

Once you've finished your masterpiece in Photopea, export it as a PNG. Do not use JPEG. JPEGs don't support transparency and they add "artifacts" (basically digital fuzz) that will make your seams look terrible.

  1. Go to the Create tab on the Roblox website.
  2. Click on Avatar Items.
  3. Select Shirts or Pants.
  4. Click Upload Asset.
  5. Give it a name that people actually search for. "Cool Shirt" is a bad name. "Black Streetwear Aesthetic Hoodie w/ Chains" is much better for SEO.
  6. Pay the 10 Robux fee.

After you upload, the item goes into a "pending" state. A human (or a very overworked bot) reviews it. This can take anywhere from fifteen minutes to a few hours. Once it’s approved, it’s live. But it’s not for sale yet. You have to click on the item in your dashboard, go to settings, and toggle the "On Sale" switch. You also get to set the price. The minimum for shirts is 5 Robux. Roblox takes a 30% cut, so if you sell a shirt for 5 Robux, you keep 3. It’s not much, but it adds up if you get a few hundred sales.

Why your clothes aren't selling

"I made a shirt and nobody bought it." Welcome to the club.

The catalog is oversaturated. There are millions of shirts. To stand out, you need to find a niche. Don't just make a "black hoodie." Make a hoodie for a specific subculture—like "Goth Pirate" or "Cyberpunk Librarian."

Look at what’s trending on TikTok or Pinterest. Roblox fashion often mimics real-world fast fashion. If a certain style of "Y2K" aesthetic is blowing up on Instagram, make a Roblox version of it.

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Also, tags. When you describe your item, don't just keyword-stuff (that's when you list 50 random words at the bottom). Write a natural description but include relevant terms like "emo," "preppy," "streetwear," or "realistic."

Actionable steps to start today

Stop overthinking it. You don't need a degree in graphic design.

First, go download the transparent shirt template from the Roblox Developer Hub. Open it in Photopea. Create a new layer under the template and just try to make a simple two-tone striped shirt. Don't worry about shading yet. Just get the colors inside the lines.

Second, test it. You don't have to pay 10 Robux to see if it looks good. Use the Roblox Studio "Asset Manager" to import your local file and apply it to a "Rig" (a dummy character). If the stripes don't line up at the seams, go back to Photopea and nudge them a few pixels.

Third, once you have a design you actually like, look at the current Avatar Shop trends. See what's on the front page. Don't copy them—Roblox will actually ban you for "clothing copying"—but look at their shading and their price points.

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Finally, join a "Clothing Group." There are thousands of groups on Roblox where creators hang out. Some of them even have "designer" roles you can apply for once you have a portfolio. Selling through a group is often better than selling from your personal profile because it builds a brand and a community of repeat buyers.

Making clothes on Roblox is half art and half technical troubleshooting. It’s annoying when the seams don't match. It's frustrating when the moderation bot rejects your "Best Friends" shirt. But seeing a random player in a game wearing something you designed? That’s a massive win. Get the template, stay inside the lines, and start experimenting.