How to Beat Tricky Test 2 Level 93 Without Losing Your Mind

How to Beat Tricky Test 2 Level 93 Without Losing Your Mind

You’re staring at your phone, frustrated, and honestly, wondering if the developers of this game are just messing with you at this point. Welcome to the club. Tricky Test 2 level 93 is one of those specific hurdles that makes people want to throw their device across the room because the solution feels so obvious once you know it, but until that moment? It’s a total nightmare. The game itself, developed by Orangenose Studio, thrives on these "gotcha" moments where the logic of the real world and the logic of mobile gaming collide in the weirdest ways possible.

Most players arrive at this specific puzzle after cruising through a few easy ones, feeling confident, only to hit a brick wall. The screen asks you to do something simple, but the standard taps and swipes just don't work. It’s a classic lateral thinking test.

What is Tricky Test 2 Level 93 actually asking?

The prompt for this level is usually something along the lines of "Put everything into the box." You see a variety of items on the screen—maybe some fruit, some shapes, or random objects—and a cardboard box waiting to be filled. If you’re like 99% of the population, you immediately start dragging the items into the box.

It makes sense.

You put the apple in. You put the orange in. You put the square in. But the level doesn't end. You look around the screen. Is there something hidden? Is there a secret item behind the box? You wiggle the box. Nothing. This is where the "tricky" part of Tricky Test 2 really earns its name. The game isn't just asking you to move the digital assets on the screen; it’s asking you to take the prompt literally.

The solution most people miss

Here is the thing: "Everything" means everything.

When the game tells you to put everything into the box, it isn't just talking about the icons or the illustrations. It includes the text itself. Yes, the actual words of the instruction. You have to physically drag the text of the question—the "Put everything into the box" sentence—and drop it inside that digital container.

It feels illegal. It feels like breaking the fourth wall of gaming. But that is exactly how Orangenose Studio designs these levels. They want you to stop looking at the objects as the only interactive elements. In the world of Tricky Test 2, the UI (User Interface) is just as much a part of the puzzle as the characters or items.

Once you’ve dragged all the items into the box, grab that sentence and shove it in there too. The lid will close, or the level will trigger as complete, and you’ll finally move on to the next headache.

Why our brains struggle with this logic

Psychologically, we are trained to see instructions as external to the "game world." In a standard platformer or RPG, the text telling you to "Press A to Jump" isn't something you can pick up and use as a weapon. We categorize information into "Content" and "Context."

  • Content: The items you can move.
  • Context: The rules and text.

Tricky Test 2 level 93 forces you to merge those two categories. It’s a form of cognitive flexibility. Studies on lateral thinking, like those popularized by Edward de Bono, suggest that our brains naturally follow the path of least resistance—which is usually the most literal interpretation of a physical action. When that fails, we get "stuck." Breaking the stuck state requires realizing that the "rules" (the text) are actually "objects."

Common mistakes on Level 93

I've seen people try all sorts of wild things here. Some people think they need to shake their phone to settle the items in the box. Others try to pinch the box to make it bigger.

There’s also the "hidden item" theory. Some players spend ten minutes dragging the box all over the screen, hoping a hidden diamond or a tiny pixel of an item is tucked away in a corner. While that is a common trope in hidden object games, it’s rarely the solution for the "everything" prompts in this series.

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Wait.

Check the edges. Sometimes a stray item is half-off the screen. But 9 times out of 10, if you have moved the visible items and the level hasn't cleared, you’ve forgotten the text.

Understanding the Orangenose Studio design philosophy

To get good at this game, you have to think like a prankster. The developers aren't trying to test your math skills or your reflexes. They are testing your willingness to be silly.

Look at their other levels. Sometimes you have to turn your phone upside down. Sometimes you have to plug in a charger or change the volume. Level 93 is just a different flavor of that same philosophy: "The screen is a lie."

If you understand that the entire screen is interactive—not just the drawings—you'll fly through the rest of the game. This level is a gatekeeper. It’s there to teach you that "everything" is a literal term in this universe.

Moving forward to the next challenges

Once you clear Level 93, don't get too comfortable. The game loves to reuse these tricks but with a twist. You might see another "everything" prompt later that requires a different approach, or perhaps you'll have to interact with the level number itself.

Honestly, the best way to play Tricky Test 2 is to assume that the most obvious answer is wrong. If you think you should tap it, try swiping it. If you think you should move it, try holding it still.

Actionable steps for the stumped player

If you are currently stuck on this level and the text-drag isn't working for some reason, follow this sequence:

  1. Reset the level. Sometimes the physics engine glitches and an item gets "lost" behind the box but isn't technically "inside" it.
  2. Move the items slowly. Ensure the "snap" animation occurs so the game registers the item is in the box.
  3. Grab the instruction text. Drag it from the top of the screen to the center of the box.
  4. Check for the level number. On some versions or similar levels, even the level number ("93") counts as "everything." Drag that in too if the sentence alone doesn't do the trick.

By the time you hit the triple-digit levels, you'll be a pro at this. You'll stop looking at the fruit and start looking at the buttons, the timers, and the text. That is when the game actually becomes fun instead of just a series of "How was I supposed to know that?" moments.

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Keep your eyes on the whole screen. Don't let the simplicity of the drawings fool you. The solution is usually right in front of your face, literally written in the instructions.