How to beat every giant in a Shadow of the Colossus PS2 walkthrough without losing your mind

How to beat every giant in a Shadow of the Colossus PS2 walkthrough without losing your mind

You're standing in the middle of a dusty, wind-swept temple, and a disembodied voice tells you to go kill sixteen gods. No map markers. No quest log. Just a sword that reflects sunlight and a horse named Agro who sometimes has a mind of her own. That was the reality of booting up a Shadow of the Colossus PS2 walkthrough back in 2005, and honestly? It’s still just as hauntingly difficult today if you don't know the rhythm of the grip meter.

Fumito Ueda didn’t design this game to be a power fantasy. He designed it to be a tragedy. Every time you bring down one of these majestic creatures, the music shifts from heroic to mournful. It's a gut punch. But before you can feel bad about the morality of Wander’s quest, you actually have to survive the climb.

Finding the path in the Forbidden Lands

The world is huge. Empty, too.

Most people get lost before they even find Valus, the first Colossus. The trick is your sword. Hold the Circle button while standing in sunlight. The beams will converge into a single point. That’s your compass. If the beams are scattered, you’re in the shade or looking the wrong way. It’s a minimalist UI choice that drives some players crazy, but it forces you to look at the landscape instead of a mini-map.

Don't just sprint everywhere. Your horse, Agro, is your lifeline. On the PS2, the controls feel "heavy." You aren't playing a twitch-shooter. You're steering a living animal. Tap X to gain speed, but don't spam it, or she’ll get stubborn. To navigate the narrow mountain passes leading to the later giants, you’ll need to master the art of the quick turn—pulling back on the analog stick and tapping X twice.

Survival basics: The stamina struggle

Your pink circle in the bottom right corner is everything. It's your grip. If that runs out while you're hanging onto a tuft of fur 200 feet in the air, you’re dead. Or at least, you're back at the bottom, looking up at a very angry stone bird.

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You can actually increase this. Look for glowing lizard tails at save shrines. Don't just save and leave; hunt the silver-tailed lizards. Eat the tails. Your stamina bar grows. Also, look for fruit in the trees. Use your bow (Square) to knock them down. More health means you won't die instantly when a Colossus decides to shake you like a ragdoll.

Taking down the big guys: A Shadow of the Colossus PS2 walkthrough of the heavy hitters

Every fight is a puzzle. You can’t just hack at their ankles. Well, you can, but it won't do much besides make them stomp on you.

Valus (The Minotaur) is the tutorial. He’s slow. He’s clunky. You climb the back of his leg, stab the glowing sigil to make him kneel, and then move up to his head. It feels easy. It’s a trap. The game is lulling you into a false sense of security before it throws Quadratus at you. Quadratus is the mammoth-like beast under the bridge. You have to shoot the bottoms of his feet with arrows.

Then there's Gaius, the third Colossus. This is where most players quit. He’s the tall one on the circular platform in the lake. He has a stone "bracelet" on his arm that blocks you from climbing. You have to stand on the metal plate in the center of the arena and bait him into swinging his sword-arm down. When he hits the metal, his armor shatters. It’s brilliant game design, but if your timing is off by a second, you’re flat on your back.

The nightmare of the flying Colossi

Avion (the bird) and Phalanx (the desert dragon) are the peaks of the game. For Avion, you’re standing on a tiny pillar in the middle of a lake. You have to provoke him, then jump and grab his wing as he swoops past. It’s terrifying. On the PS2 hardware, the frame rate used to chug here, but it almost added to the cinematic weight of it.

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Phalanx is different. He doesn't even want to fight you. He’s just floating there. You have to chase him on Agro, shoot the three sacks on his belly with arrows until he lowers his wings, and then jump from your horse onto his moving body. It is arguably the greatest moment in sixth-generation gaming.

The stuff no one tells you about the PS2 version

Physics in the original version are... "floaty." If a Colossus shakes, Wander moves in ways that feel like he’s made of jelly. The secret is to let go of the R1 button for a split second when you’re on a flat surface of the beast. It lets your stamina recover faster. Just don't do it while you're vertical.

Also, the camera. It’s your biggest enemy. The PS2 camera wants to be cinematic, not helpful. You’ll spend half the time fighting the right analog stick just to see where the next patch of fur is. Pro tip: hold L1. It locks the camera onto the Colossus, which helps you stay oriented even when you’re being flipped upside down.

Secret techniques for the Hard Mode run

Once you finish the game once, you unlock Time Attack. This is where the real Shadow of the Colossus PS2 walkthrough experts live. By beating the giants within a certain time limit, you get items like the Whistling Arrow (distracts them) or the Cloth of Desperation (a parachute).

The Flash Arrow is the holy grail. It explodes. It makes the later fights, like the fire-breathing Basaran, significantly less of a headache. To get these, you have to pray at the statues in the main temple after finishing the game.

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Why the final fight still haunts players

Malus. The sixteenth. He’s a stationary tower of lightning and spite. Getting to him requires a sequence of underground tunnels and perfect timing. It’s not a climb; it’s a siege. By the time you reach the top of his head, Wander looks like a shell of a human. His skin is pale, his hair is dark, and he’s covered in the black blood of the previous fifteen.

The tragedy of the ending isn't just in the cutscenes. It’s in the gameplay. You realize that every "victory" was actually a step toward your own destruction. The game doesn't give you a "You Win" screen in the traditional sense. It gives you a heavy heart and a lot of questions about what you’re willing to sacrifice for love.

Strategic next steps for your playthrough

If you're currently staring at the screen wondering where the next giant is, follow this checklist to ensure you aren't wasting hours in the desert:

  • Check the map for the "Cloud" zones. The map doesn't show you the Colossus locations, but it shows you the geography you've uncovered. If there’s a giant grey spot, the next boss is likely tucked behind a mountain range there.
  • Prioritize the lizards. If you find yourself falling off giants constantly, stop hunting Colossi for an hour. Ride to every save shrine you can see (the small stone towers) and get those silver tails. The difference a 20% larger stamina bar makes for the fight against Kuromori (the wall-climbing lizard) is life-saving.
  • Master the "jump-stab." Instead of just holding the sword and letting the gauge fill, try jumping and hitting the attack button at the peak. If you time it right, you can deal massive damage in a single blow, skipping entire phases of the fight.
  • Listen to the music. Kohei Tanaka’s score is a gameplay cue. When the music stops or turns frantic, the Colossus is about to shake. Use that half-second of silence to find a place to hunkered down.

The Forbidden Lands are meant to be lonely, but they shouldn't be impossible. Grab the reins, keep your eyes on the sunlight reflecting off your blade, and remember that Agro is faster than she looks when a giant is trying to step on you.

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