You're stuck. It happens to the best of us, honestly. You’re breezing through Brain Test: Tricky Puzzles, feeling like a total genius, and then you hit a wall. Specifically, the wall known as Brain Test Level 105.
If you're looking at your screen right now wondering why the "correct" answer isn't working, you aren't alone. This specific stage is a notorious "brain-breaker" designed by the developers at Unico Studio to exploit your assumptions about how mobile games actually function. Most people try to tap their way out. They fail. Then they try to drag things around. Fail again.
The trick isn't in what's on the screen. It’s about how you perceive the screen itself.
The Problem With Brain Test Level 105
Let's look at the setup. You’ve got a prompt that usually involves a blue cat, some items, or perhaps a tricky mathematical sequence depending on which version of the app update you are running. In the most common iteration of Brain Test Level 105, the game asks you to help the cat or find a way to make something happen that seems physically impossible within the 2D plane of your phone.
People get frustrated because they treat the game like a standard logic puzzle. It's not.
Think of Brain Test as a digital escape room. In an escape room, you don't just look at the clues; you move the furniture. You look under the rug. You flip things over. In the world of mobile gaming, "flipping things over" often means literally manipulating your hardware.
Why your first five guesses were wrong
Most players start by tapping the characters. When that doesn't work, they try to drag the text of the question itself—which, to be fair, is the solution for several other levels in this game.
But Brain Test Level 105 is a bit more devious. It relies on "lateral thinking," a term coined by Edward de Bono in 1967. Lateral thinking is about solving problems through an indirect and creative approach, typically through viewing the problem in a new and unusual light. In this case, the "unusual light" involves your phone's internal accelerometer.
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The Actual Solution for Brain Test Level 105
Ready? Here is the secret.
To pass Brain Test Level 105, you often have to ignore the buttons. If you're looking at the level where the cat needs to jump or an object needs to move across a gap, the solution is almost always tilting your phone.
Wait. Don't just tilt it a little.
You need to turn your device 90 degrees or sometimes even upside down. The game uses the gravity sensors in your smartphone to trigger the animation. If you're trying to get the cat to move, try tilting your phone to the right. The cat should "slide" across the screen as if gravity were pulling it.
Variations you might see
Because Unico Studio updates the game frequently to keep players on their toes, the exact visual of Brain Test Level 105 can shift.
- The "Blue Cat" version: You need to get the cat to the other side. Tilting the phone creates a bridge or makes the cat slide.
- The "Weight" version: If you see scales, you might need to move objects off the screen entirely by "shaking" them off.
- The "Hidden Object" version: Sometimes the item you need is tucked behind the UI elements, like the "Level 105" text itself or the hint bulb.
Honestly, the developers are kind of trolls. They know you’re going to look at the center of the screen, so they hide the solution in the margins. It's a classic misdirection play used by stage magicians for centuries.
The Science of Why This Level Frustrates Us
There is a psychological phenomenon called "functional fixedness." It's a cognitive bias that limits a person to using an object only in the way it is traditionally used.
When you play a mobile game, your brain "fixes" the phone as a static window. You interact with the window, not with the frame. Brain Test Level 105 forces you to break that bias. It demands that you recognize the phone itself as a part of the puzzle's mechanics.
According to researchers like Dr. Mark Beeman, who studies the "Aha!" moment in the brain, these types of puzzles require a shift in neural activity from the left hemisphere (logical, linear) to the right hemisphere (integrative, big-picture). When you finally tilt that phone and the cat slides across, that rush of dopamine you feel is your brain rewarding itself for breaking a cognitive pattern.
Common Mistakes to Avoid
Don't waste your hints. Seriously. The hints in Brain Test are expensive (in terms of earned "bulbs") and often give you a cryptic clue that you could have figured out with a little experimentation.
- Don't keep tapping the same spot. If it didn't work the first three times, it won't work the fourth.
- Don't assume the laws of physics apply.
- Do check if you can move the words in the question.
- Do try shaking your phone. Sometimes a gentle "jiggle" is all it takes to drop an item from the top of the screen.
If you’re still stuck after tilting, check your screen orientation lock. If your phone’s orientation is locked in your system settings, the game sometimes struggles to register the move. Turn off "Portrait Orientation Lock" and try again.
Moving Past Level 105 and Beyond
Once you beat Brain Test Level 105, you'll start to see the patterns. You'll realize that the game isn't testing your IQ in the traditional sense. It's testing your willingness to be silly. It's testing your ability to think like a kid who doesn't know the "rules" of how a game is supposed to work.
The levels following 105 continue this trend. You'll encounter puzzles where you need to use two fingers at once, or where you need to plug your phone into a charger to "power up" an item in the game. It gets weirder. And honestly? That's why it's fun.
Actionable Steps for Stuck Players
- Physical Rotation: Physically turn your phone in a full circle, 90 degrees at a time, and watch how the elements on the screen react to the change in gravity.
- Interaction Check: Attempt to drag every single item on the screen, including the "Level 105" text, the "Hint" button, and even the background colors if they look suspicious.
- The "Shake" Test: If rotation fails, give the phone a firm shake. This is a common solution for levels involving trees (to drop fruit) or sleepy characters (to wake them up).
- Brightness and Volume: On rare occasions, levels require you to turn up your screen brightness or use the physical volume buttons on the side of your device.
The most important thing to remember is that the solution is never "logical" in the way a math problem is. It’s always a gag. If you can find the joke, you can find the answer. Stop thinking like a mathematician and start thinking like a prankster. That is the true secret to mastering the later stages of this game.
Now, go tilt that phone and get to Level 106.