How to Actually Steal the Kuttenberg Brotherhood Sword in Kingdom Come: Deliverance II

How to Actually Steal the Kuttenberg Brotherhood Sword in Kingdom Come: Deliverance II

You've probably heard the rumors. In the sprawling, muddy, and breathtakingly detailed world of Kingdom Come: Deliverance II, there is one particular blade that has everyone talking. It’s the Brotherhood sword. Tucked away in the massive, silver-rich city of Kuttenberg (Kutná Hora), this weapon isn't just a stat stick. It is a symbol of authority within one of the game's most secretive factions.

But here is the thing. Getting your hands on it is a nightmare.

Warhorse Studios didn't make it easy for Henry. Unlike the first game, where you could sometimes cheese your way into high-level gear by knocking out a wayward guard in Rattay, Kuttenberg is a different beast entirely. The AI is sharper. The guards actually use their eyes. If you want to steal the Kuttenberg Brotherhood sword, you can't just barge in. You need a plan that accounts for the game's revamped stealth mechanics and the sheer verticality of the city.

Honestly, most players fail because they treat it like a standard RPG fetch quest. It isn't. It’s a heist.

Why the Brotherhood Sword is Such a Problem

The Brotherhood of Kuttenberg isn't exactly a welcoming committee. They are a paramilitary guild, essentially, tasked with keeping order in a city that is a powder keg of political and religious tension. Their gear reflects that. The sword itself is a masterwork of Bohemian craftsmanship, featuring a distinct guard and a balance that makes it lethal for both slashing and thrusting.

Why steal it? Well, besides the obvious combat advantages, carrying it changes how certain NPCs react to you. It’s about prestige. It’s about the fact that you weren't supposed to have it.

The difficulty lies in the location. It’s kept deep within the Brotherhood’s restricted quarters. This isn't just a "trespassing" zone where you get a warning. This is a "kill on sight" or "throw him in the deepest hole we have" zone. The game’s 2026-era AI means guards have shift patterns that aren't perfectly predictable. They get hungry. They go for a drink. They get tired and lean against walls. This makes timing your entry a moving target.

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Setting the Stage for the Heist

Before you even think about the sword, look at your gear. If you are clanking around in full plate armor, you've already lost. You'll sound like a sack of falling pots and pans. You need the "Black Peter" approach—dark, light-weight clothing with low noise and conspicuousness ratings.

  1. Noise Level: Keep it under 10. Ideally, aim for 0.
  2. Conspicuousness: Dark browns and greys work better than pure black in the moonlight.
  3. The Savior Schnapps Factor: Don't be a hero. Save before you enter the district.

You also need to understand the layout of the Brotherhood’s garrison. It’s located near the High Court area of Kuttenberg. Most people try the front door. Don't. There’s a side drainage entrance near the tanner’s shop that leads into the lower cellar. It’s filthy, sure, but it’s the only way to bypass the main gate guards who are scripted to be hyper-vigilant.

The Lockpicking Barrier

Here is the kicker. To steal the Kuttenberg Brotherhood sword, you need high-level lockpicking. We are talking level 12 or higher. The chest it’s kept in is "Very Hard." If you haven't been practicing on the wooden chests in the surrounding villages, you’re going to find yourself staring at a lock you can't even attempt.

Bring Padfoot potions. They are your best friend. They give you that temporary boost that can mean the difference between a snapped lockpick and a successful haul.

The Step-by-Step Infiltration

Start your move around 2:00 AM. In KCD II, this is the sweet spot. The evening guards are exhausted, and the morning shift hasn't started their rounds yet.

Once you’ve squeezed through the cellar entrance, you’ll find yourself in a storage room. Listen. Seriously, put on your headphones and listen. You can hear the muffled snoring of the men-at-arms in the barracks above. That is your cue. Move slowly. Crouching isn't enough; you need to watch your stamina bar. If it’s low, Henry breathes louder.

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Move toward the spiral staircase in the north corner. This leads directly toward the armory room. There is usually one guard stationed in the hallway. He’s not a static NPC. He walks a short beat—about ten paces back and forth. You have roughly an eight-second window when his back is turned to slip into the armory.

Taking the Blade

Inside the armory, the sword is displayed on a rack, but the "Brotherhood Master" version—the one with the actual stat buffs—is locked in the ornate chest against the back wall.

  • Step 1: Apply your Padfoot potion now.
  • Step 2: Interact with the chest. The mini-game in the sequel is slightly more sensitive to analog stick vibration. Go slow.
  • Step 3: Once it clicks, grab the sword and nothing else immediately. If you get greedy and start looting every gambeson in the room, you’ll exceed your weight limit and lose your stealth speed.

Now, the exit. Don't go back the way you came. There’s a window in the armory that overlooks the hay piles in the lower courtyard. It’s a scripted "safe" jump if your Agility is high enough. Leap out, hit the hay, and sprint for the city walls.

What Happens if You Get Caught?

If a guard catches you with the sword, things get complicated. You can't just pay a fine for this one. It’s considered a high crime against the city’s defense.

If you're stopped, you have a few options, but they all suck. You can try to use your Speech skill, but unless you’ve invested heavily in the "Magistrate" perks, they won't buy your excuses. Fighting your way out is a suicide mission. The Brotherhood guards are some of the best-equipped NPCs in the game. They will master-strike you into oblivion before you can say "Jesus Christ be praised."

The best "fail-state" tactic? Drop the sword. If you drop it and surrender, you’ll go to jail, but you can potentially come back later to retrieve it from the lost and found chest in the Rathaus—though that is an even harder heist.

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Common Misconceptions About the Sword

I see this on forums all the time: "Just kill the captain and take his key."

Bad idea. Killing the captain of the Brotherhood sends the city into a lockdown state. The gates close, the guards double their numbers, and the "wanted" icon stays on your HUD for weeks of in-game time. It ruins your ability to trade or do quests in Kuttenberg. Stealth is the only viable long-term play here.

Another myth is that you can buy the sword later. You can't. It’s a unique asset. While you can find "Brotherhood-style" swords at the local swordsmith, they lack the unique pommel engraving and the +4 Charisma bonus that the authentic stolen one provides.

Making the Most of Your New Weapon

Once you successfully steal the Kuttenberg Brotherhood sword, you need to "clean" it. Like the first game, items are marked as stolen. In Kingdom Come II, the "stolen" tag lasts longer based on the item's value.

Take it to a Miller. Woyzeck or one of his associates in the Kuttenberg outskirts can fence it for you, or you can simply stash it in your chest for about 14 in-game days. Once the heat dies down, take it to a grindstone. Sharpening it yourself not only improves the damage but, narratively speaking, makes the blade truly yours.

Combat Performance

In a fight, this sword is a beast. It has a high "Defense" stat, meaning your window for perfect blocks and master strikes is slightly wider. If you are playing a Henry who focuses on longswords, this is arguably the best mid-to-late-game weapon you can get without completing the main questline.

Actionable Next Steps for Your Heist

If you're ready to go after it, do these three things first:

  • Grind Lockpicking in Sedlec: The outskirts of Kuttenberg have plenty of low-stakes houses. Get your level to 12. You’ll thank me later.
  • Brew Padfoot and Nighthawk Potions: Nighthawk is essential because the armory is pitch black, and using a torch is basically asking to be arrested.
  • Check the Weather: Wait for a rainy night. The sound of the rain masks your footsteps, giving you a much higher margin for error when moving past the sleeping guards.

The Brotherhood sword isn't just a weapon; it's a rite of passage for players who want to master the deeper systems of Kingdom Come: Deliverance II. It requires patience, a bit of luck, and a lot of "stealth-crouching" through the mud. Good luck. You’re going to need it when the guards start waking up.