How Many Remembrances in Elden Ring Nightreign: The Boss Count Is Changing Everything

How Many Remembrances in Elden Ring Nightreign: The Boss Count Is Changing Everything

You're standing in front of the Finger Reader, clutching a soul that feels like it’s vibrating with the weight of a dying god. If you've played Elden Ring, you know that feeling. But Nightreign? That's a different beast entirely. It’s the kind of expansion—or rather, a standalone evolution—that makes you question if FromSoftware actually sleeps. The big question everyone is hitting the forums with right now is simple: how many remembrances in Elden Ring Nightreign do we actually get to hunt down?

Honestly, it’s a lot.

More than some expected. Less than the "100 bosses" rumors suggested. Let's get into the weeds of what these items are and why they matter for your build.

The Magic Number: Breaking Down the Nightreign Remembrances

In the base game, we had 15. Shadow of the Erdtree threw another 10 at us. But Nightreign is designed around a more condensed, boss-rush-heavy architecture. There are 8 core Remembrances in the standard progression of Nightreign.

That might sound low if you’re used to the sprawling map of the Lands Between. However, the density here is wild. These aren't just "big guys in rooms." They are multi-phase nightmares that require a level of mechanical precision we haven't seen since Sekiro.

The count is tight. It’s focused. Each one represents a major pillar of the new lore—specifically the transition from the Golden Order to the chilling, lunar-dominated era of the Nightreign itself. You aren't just killing demi-gods anymore; you’re hunting the things that demi-gods are afraid of.

Why the count feels different this time

In previous entries, you could ignore half the Remembrances if you just wanted to see the credits. Not here. Because Nightreign functions on a more "compacted" world state, 6 of those 8 are mandatory for reaching the final encounter. This shifts the "how many" question from a checklist of optional challenges to a structural requirement for the game's narrative.

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The Bosses You'll Be Looting

You want names? We’ve got names. But be careful—knowing who they are is only half the battle. The other half is surviving the first ten seconds of the fight.

The Gloam-Eyed Disciple is usually the first big "wall" players hit. This isn't the Queen herself, but a shadow of her former power. When you turn in this Remembrance at the Enia-equivalent—now a spectral figure known as the Lunar Seer—you’re looking at a choice between a high-scaling Black Flame incantation or a curved sword that feels like it has the reach of a spear.

Then there’s Varrick of the Sunless Citadel. He’s fast. Too fast. He represents the first of the three "Cavalry" style bosses that actually drop a Remembrance. Usually, field bosses don't get this honor, but Varrick is unique. His soul gives you access to a spirit ash that actually draws aggro effectively, which is a godsend for solo players.

The Mid-Game Surge

By the time you reach the Abyssal Architect, you’ve likely found four Remembrances. This boss is a gimmick fight done right. It’s all about environmental manipulation. If you're wondering how many remembrances in Elden Ring Nightreign you can find before the "Point of No Return," the answer is seven. The eighth is the final boss.

Don't forget Sir Kaelen the Forsaken. He’s tucked away in an optional snowy crevasse that most players run right past. His Remembrance is arguably the most valuable for Strength builds. It crafts a Greatshield that has a passive "Night-Parry" ability. Basically, it reflects magic back at the caster with a 1.5x damage multiplier. It’s broken. It’ll probably be nerfed by next Tuesday.

What to Do With Your Boss Souls

Look, the instinct is to immediately trade them for weapons. I get it. Big sword go bonk. But in Nightreign, the spell options are significantly more viable for hybrid builds than they were in the 1.0 version of the base game.

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The Lunar Seer offers two choices for every Remembrance.

  • Weapons: Usually scale with the new "Eclipse" stat or Dexterity.
  • Incantations/Sorceries: Often require high Intelligence and Faith, leaning into that "Golden Order Fundamentalism but darker" vibe.

You can still duplicate these!

There aren't Walking Mausoleums in the traditional sense. Instead, you have to find Stellar Altars. There are only four of these in the entire game. This means you have to be incredibly picky. You can’t just copy everything. You have to decide if you want both of Varrick's items or if you'd rather save that slot for the final boss's gear.

Misconceptions About the Total Count

A lot of people are seeing "12 Remembrances" cited on some wikis. That’s technically incorrect, or at least misleading. There are 12 major bosses, but four of them drop "Great Runes of the Night" instead of Remembrances. These runes function differently—they provide passive buffs to your character's "Omen Meter" rather than being tradeable for gear.

It's a nuance that matters. If you're hunting for specific weapons, you're looking for those 8 specific souls.

Does NG+ add more?

Actually, yes. Sort of. In New Game Plus, a secret 9th Remembrance becomes available if you follow the "Path of the Shaper" questline. It’s a boss that only triggers if you have the "Mending Rune of the Night" in your inventory from a previous clear. This boss, The Echo of the First Lord, is widely considered the hardest encounter FromSoftware has ever designed.

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Actionable Strategy for Your First Run

If you want to maximize your haul and not regret your choices ten hours later, follow this logic.

Prioritize the Gloam-Eyed Disciple's weapon. It carries you through the mid-game because black flame damage scales based on the enemy's maximum health. In Nightreign, enemies have massive HP pools. Percentage-based damage is king.

Save your Stellar Altars. Don't use them until you've defeated at least six bosses. The late-game gear is exponentially more powerful than the early-game stuff. If you waste a duplication on a basic straight sword from the first boss, you'll be kicking yourself when you see the Twin-Blade of the Abyss later on.

Check the "Omen Meter" compatibility. Before you craft a spell from a Remembrance, check if it scales with your current Omen level. Some spells actually get weaker if you are too "pure" or haven't embraced the Nightreign mechanics enough. It’s a weird system, but it adds a layer of roleplaying that was missing from the standard Elden Ring experience.

Basically, go slow. The 8 Remembrances are the milestones of your journey. Treat them like the trophies they are, and don't be afraid to sit on a soul for a few hours while you decide what kind of Elden Lord you're actually trying to become.


Next Steps for Players:

  1. Locate the Lunar Seer in the Hub of the Crescent Moon immediately after your first boss kill.
  2. Mark Stellar Altars on your map as soon as you see them; they are rare and do not have unique icons by default.
  3. Invest in the Eclipse stat if you plan on using more than three of the Remembrance weapons, as it’s the primary scaling factor for the new "Night" damage type.
  4. Complete the Sir Kaelen side quest before defeating the seventh boss, or his Remembrance becomes unattainable for that cycle.