Horizon Zero Dawn Walkthrough: How to Survive the Proving and Beyond

Horizon Zero Dawn Walkthrough: How to Survive the Proving and Beyond

You’re standing on a cliffside, clutching a bow made of scrap metal and carbon fiber, staring at a robotic dinosaur the size of a semi-truck. It’s terrifying. Honestly, the first time a Sawtooth lunges at you in the dark, it’s okay to panic a little. Most people diving into Guerilla Games’ masterpiece think it’s just another open-world check-list simulator, but they’re wrong. This is a game about rhythm, components, and knowing exactly when to stop running.

If you’re looking for a walkthrough for horizon zero dawn, you probably aren’t just looking for a list of waypoints. You want to know how to actually survive the Nora lands without burning through every medicinal plant in a five-mile radius.

The story of Aloy starts slow, but once the Proving happens—and things go south fast—the world opens up in a way that can feel totally overwhelming. You’ve got Corrupted Zones, Tallnecks, Cauldrons, and a map that looks like a bowl of digital spaghetti. Relax. We’re going to break down the path from outcast to savior, focusing on the stuff the game doesn't explicitly tell you in the tutorials.

The Early Grind: Getting Through the Sacred Lands

The prologue is a bit of a "walking sim" with some stealth thrown in, but once you’re an adult, the real game starts. You need to focus on the main quest "The Proving" first. Don't wander too far yet. You’re weak. Your bow is basically a toothpick launcher.

Mastering the Focus

Your Focus is your best friend. Period. Before you even think about drawing an arrow, tap that R3 button. You see those glowing yellow parts on a Watcher or a Strider? Those are your targets. If you hit the eye of a Watcher, it’s a one-shot kill. If you just pepper its body with arrows, you’re wasting resources.

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Resources are the lifeblood of your journey. You’ll find yourself constantly picking Ridge-Wood and berries. It feels tedious. Do it anyway. You’ll thank yourself when you’re mid-fight with a Bellowback and realize your health pouch is empty.

Dealing with the First Real Wall: The Sawtooth

The quest "The Point of the Spear" introduces the Sawtooth. This is the game’s way of saying: "Stop playing this like a standard shooter." If you try to stand your ground and trade hits, you will die. Rost tells you to use traps, and for once, you should actually listen to the NPC.

  1. Tripcasters are king. Set up Shock wires in a path between you and the beast.
  2. Fire is the Sawtooth's weakness. Once it's downed by a trap, pelt it with fire arrows until the "burn" icon fills up.
  3. Don't greedy-hit. Move. Roll. Reposition.

Leaving the Nora Lands and Heading to Meridian

Once you finish "The Womb of the Mountain" and "A Seeker at the Gates," the world expands. You’ll head toward Meridian, the sun-drenched capital of the Carja Sundom. This is where the walkthrough for horizon zero dawn shifts from survival to strategy.

The path to Meridian is dangerous. You’ll encounter Ravagers and Snapmaws. Pro tip: if you see a machine with a gun on its back, knock that gun off. You can pick it up and use it against them. There is nothing more satisfying than shredding a Ravager with its own plasma cannon. Honestly, it’s the best feeling in the game.

The Importance of Cauldrons

You might see blue geometric icons on your map. These are Cauldrons—robotic "factories" that act as the game’s dungeons. Complete them. Each one you finish allows you to override more powerful machines. Imagine sneaking up on a Thunderjaw and making it fight for you. It changes the entire meta of the game.

Combat Complexity: More Than Just Point and Shoot

By the time you reach the "City of the Sun" quest, you need to have a diverse arsenal. The Sharpshot Bow is great for long-range snipes, but the War Bow is what you need for elemental status effects.

  • Freeze is the most broken status in the game. When a machine is frozen, it takes massive physical damage from your regular "hardpoint" arrows.
  • Ropecasters are for crowd control. If you’re fighting two Glinthawks and a Trampler, pin one down to the dirt so you can focus on the others.

Most players make the mistake of sticking to one weapon. Don't be that person. Switch your loadout based on the machine's weaknesses found in your Notebook. It’s literally a cheat sheet provided by the developers.

The Mid-Game Slump and How to Avoid It

Around the time you're investigating Olin’s secrets or climbing up to Maker’s End, the map might feel too big. You’ll see "Tallnecks" walking around. These are the "towers" of the game, but they’re puzzles, not just climbing chores. Jump on their heads to clear the fog on your map.

Maker’s End and the Old Ones

The quest "Maker’s End" is a turning point. You’ll be climbing a massive skyscraper. Take your time here. The lore is found in "datapoints"—audio logs and text files left behind by people from our time. If you skip these, the ending won't hit nearly as hard. You’re looking for the truth about Project Zero Dawn. It’s dark. It’s heavy. It’s brilliant writing.

Preparing for the Final Stretch: The Mountain that Fell

As you approach the end of the walkthrough for horizon zero dawn, the difficulty spikes. You’ll face Deathbringers—massive, stationary tanks bristling with missiles.

The secret to Deathbringers? Overheating. They have cooling vents that pop out when they fire too much. Hit those with your highest-damage arrows. Don't bother with elemental stuff unless you're using Shock to stun them.

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Gear Up for the Finale

Before the final mission, "The Looming Shadow," you should do a few things:

  • Get the Shield-Weaver Armor. You need to collect five Power Cells hidden throughout the main story locations (All-Mother Mountain, Maker's End, The Grave-Hoard, GAIA Prime, and the ruins where Aloy fell as a child). This armor gives you a rechargeable forcefield. It basically makes you invincible for a few hits.
  • Buy Shadow or Lodge weapons. They have the best mod slots.
  • Stock up on Echo Shells. You’ll need them for Tearblast arrows to knock the armor off the final boss.

Dealing with the Final Boss: A Lesson in Chaos

Without spoiling the narrative, the final fight is a siege. You’ll be defending the walls of Meridian. It’s chaotic. There are explosions everywhere. Your primary goal is to stay mobile. Use the Oseram cannons provided, but don't stay glued to them if a machine gets close.

The "Final Boss" is a boosted version of a machine you've seen before, but with much higher aggression. Focus on its weapons first. Knock off the launchers. If it can't shoot missiles at you, it’s just a very large, very angry metal dog.

Actionable Steps for Your Playthrough

To make the most of your journey and ensure you don't hit a wall, follow this sequence:

  1. Prioritize the "Tinker" Skill: This is in the Brave skill tree. It allows you to remove and reuse weapon mods. Without it, once you place a mod, it’s stuck there forever unless you overwrite (and destroy) it.
  2. Hunt the "Golden Fast Travel Pack": Merchants in Meridian sell this. It requires a bit of Fox Skin and some fatty meat, but it gives you infinite fast travel. No more crafting travel packs. It's a massive quality-of-life upgrade.
  3. Complete the Hunter’s Lodge Trials: Even if you hate timed challenges, getting at least a "Half Sun" in all of them gets you access to the Lodge weapons, which are some of the best in the base game.
  4. Tag Everything: Use your Focus to tag enemies (R2 while scanning). This keeps their silhouettes visible even through walls and bushes, preventing those annoying "where did he come from?" deaths.
  5. Watch the Cannisters: Many machines have elemental cannisters on their backs (Blaze, Chillwater, Power Cells). Hit these with the matching elemental arrow to trigger a massive explosion that deals area-of-effect damage.

Horizon Zero Dawn isn't a game you can "brute force" with high levels. A level 50 player can still get wrecked by a group of Stalkers if they aren't paying attention. It’s about the hunt. Respect the machines, use the environment, and always keep your medicinal pouch full. You’re ready to head into the Sun-Steps. Go find out what happened to the world.