High On Life Song: What Most People Get Wrong About the Music in Squanch Games' Hit

High On Life Song: What Most People Get Wrong About the Music in Squanch Games' Hit

Ever found yourself standing still in a neon-soaked, alien slum just to hear the synth bass kick? You aren't alone. When High on Life dropped, everyone talked about the talking guns and the Justin Roiland-esque humor. But for a specific subset of players, the real hook was the sound. The high on life song variety—from the ambient drones of Blim City to the frantic boss themes—didn't just happen by accident. It was a calculated, weirdly nostalgic trip through electronic subgenres that most games wouldn't touch with a ten-foot Gatlian.

Music in gaming is often just wallpaper. Not here.

Tobacco (the stage name of Thomas Fec) is the primary mastermind behind the game's distinctive sonic fingerprint. If you’ve ever listened to Black Moth Super Rainbow, you know his vibe. It’s crunchy. It’s analog. It feels like a VHS tape that’s been left on a car dashboard in mid-July. This isn't your standard orchestral "hero's journey" score. It’s a messy, beautiful, lo-fi experiment that fits the gross-out aesthetic of the game perfectly.

Why the High on Life Song Aesthetic Works

Most sci-fi games go for "clean." Think Mass Effect with its sweeping, polished synthesizers or Halo with its Gregorian chants. High on Life goes the opposite way. It’s grimey.

Tobacco’s production style involves a lot of broken-sounding synths and vocoders. When you’re walking through the slums, the music feels like it’s leaking out of a rusty pipe. This is deliberate. The game’s world is a hyper-capitalist nightmare where everything is colorful but slightly decaying. The music reflects that "sugar-coated rot."

I remember the first time I hit the Zephyr Paradise. The shift in tone was jarring. You move from the urban claustrophobia of Blim to this lush, over-the-top jungle, and the music swells with this warped, psychedelic energy. It’s catchy but unsettling. That’s the Tobacco trademark. He doesn't want you to feel totally comfortable. He wants you to feel like you’re on a weird trip in a dimension that doesn't quite want you there.

The Mystery of the Licensed Tracks

There is a common misconception that the game is just one long Tobacco album. While he did the heavy lifting for the OST, the "high on life song" people search for is often one of the licensed tracks or the specific boss themes that blend industrial noise with rhythmic techno.

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Take the boss fights, for instance.

  1. 9-Torg’s fight has this frantic, bubbling energy.
  2. Krubis feels more mechanical and oppressive.
  3. Douglas’s theme leans into the absurdity of his character’s "training" sequence.

The variety keeps the gameplay from feeling like a slog. If the music stayed the same throughout the 10-15 hour campaign, the constant chatter of the guns (like Kenny or Knifey) would become unbearable. The music acts as the "straight man" to the comedy. It’s the serious, artistic foundation that allows the jokes to land. Without that heavy, professional electronic score, the game would just feel like an extended YouTube skit.

Behind the Scenes with Tobacco and Squanch Games

Squanch Games didn't just pick a random electronic artist. They needed someone who understood "ugly-beautiful."

Thomas Fec has spent decades perfecting a sound that feels like a haunted arcade machine. In interviews, he’s often mentioned his preference for analog gear over digital plugins. You can hear it in the warmth of the bass. Digital synths can sometimes feel thin or "too perfect." Tobacco’s tracks in High on Life have hiss. They have pitch warble. They have character.

Interestingly, the collaboration was born out of mutual respect for the "weird." The developers wanted a soundtrack that felt alien—not "Star Trek" alien, but "I just ate a mushroom I found behind a dumpster" alien. Fec delivered. He managed to create a cohesive world where every planet has its own distinct frequency.

Does the Soundtrack Stand Alone?

Honestly? Yeah.

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A lot of people have been hunting for the high on life song list on Spotify and YouTube because it functions as a great standalone IDM (Intelligent Dance Music) or synth-wave album. It’s great for working, honestly. It has enough rhythm to keep you focused but enough "weirdness" to keep your brain from going numb.

The OST was eventually released across streaming platforms, and it’s a beefy collection. It covers everything from the menu music (which is an absolute earworm) to the ambient tracks that play while you’re just idling in your house watching the weird licensed movies on the in-game TV.

Common Misunderstandings About the Credits

You'll see a lot of chatter online asking if the voice actors wrote the songs. They didn't.

While the voice talent (including folks like JB Smoove and Tim Robinson) brings the humor, the musical soul is 100% professional electronic production. There’s a rumor that some of the incidental music in the background of the "interdimensional cable" style skits was improvised. That’s partly true—some of the shorter stingers and "bad" commercial jingles were handled by the internal sound team at Squanch to maximize the comedic timing.

But the "real" music? That’s all Fec.

The Impact of the High on Life Song on Gameplay Pacing

Music in an FPS (First-Person Shooter) has a specific job: it has to regulate your heart rate.

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During the platforming sections in High on Life, the music slows down. It becomes airy. This gives you room to breathe and listen to the dialogue. When the combat arenas trigger, the BPM (beats per minute) spikes. The transition is usually seamless. This "dynamic music" system is a staple of modern gaming, but it feels different here because the textures of the sounds are so abrasive. It’s "aggro-pop." It pushes you to move faster, shoot more, and use your abilities with more urgency.

What to Listen for in the "High on Life" OST

If you're going back to play the game or just checking out the soundtrack, pay attention to the "Warp Base" tracks. These are the songs that play when you’ve summoned a piece of another planet into your current location.

The way the music blends the "native" planet's theme with the "warped" theme is a masterclass in sound design. It’s subtle. You might not notice it the first time because you’re too busy dodging lasers from a G3 grunt. But it’s there. The music literally warps along with the geography.

  • Blim City Theme: Pure atmosphere. It’s the sound of a city that never sleeps because it’s too caffeinated.
  • The Skrendel Bros Theme: Grimey, industrial, and fast. It matches the chaotic energy of fighting three bosses at once.
  • Nipulon’s Office: A weird, corporate-chillwave vibe that makes his boss fight feel even more like a drug-induced nightmare.

How to Get the Best Audio Experience

Don't play this game through your monitor speakers. Just don't.

To really appreciate the high on life song production, you need a decent pair of headphones or a 2.1 setup with a subwoofer. Tobacco’s music lives in the low end. There are sub-bass frequencies in the Blim City ambient tracks that you literally won't hear on cheap speakers.

Also, check the settings. You can actually turn the music up and the dialogue down. While the "talking guns" are the main draw for many, the game takes on a totally different, almost meditative feel if you let the music take center stage. It becomes a surrealist art piece rather than a comedy game.


Actionable Insights for Fans and Creators

If you are looking to dive deeper into this specific sound or utilize similar vibes in your own work, here is the roadmap:

  • Explore the Artist: Don't stop at the game. Listen to Tobacco’s albums Fucked Up Friends or Sweatbox Dynasty. It’s the "uncut" version of the music you hear in the game.
  • Study the Gear: If you’re a producer, look into analog synthesis. The "High on Life" sound is built on the imperfections of hardware—voltage drift, tape saturation, and non-linear distortion.
  • Check the Licensed Content: The game features full-length B-movies (like Tammy and the T-Rex). The music in these films is a separate rabbit hole of 80s and 90s kitsch that influenced the overall "vibe" of the game’s original score.
  • Support the Official Release: The OST is available on most streaming platforms. Listening to it there, rather than through low-quality YouTube rips, reveals the layers of the production that get lost in compression.
  • Vibe Check: If you find the music too distracting during gameplay, go into the audio menu and toggle the "Dynamic Music" settings. You can often find a balance that keeps the energy high without drowning out the hilarious (and often crucial) NPC dialogue.

The soundtrack to High on Life isn't just "background noise." It is a deliberate piece of experimental electronic music that happened to find a home in one of the most successful indie-adjacent games of the 2020s. Whether you love the humor or hate it, the music is undeniably top-tier craftsmanship.