So, you’re wandering around feudal Japan as Yasuke and you hit a wall. It happens. Assassin's Creed Shadows is huge, and while the main story is a blast, some of those side objectives—like the one where you have to help the abbot AC shadows—can feel a bit vague if you aren't paying attention to the local geography.
I’ve been there. You’re looking for a specific guy in a region that's currently a total mess of war and fire. Honestly, if you don't know exactly where to look in Harima, you’ll spend twenty minutes just riding your horse in circles around Himeji. Let's get into the weeds of the "A Voice in Anger" quest and how to actually get that abbot out of his bind.
Where to Find the Abbot in Harima
First off, you need to be in the Harima region. It’s on the western side of the map. If you’ve already been doing "The Noble" questline, you’re in the right neighborhood. Specifically, you want to head to a sub-region called the Warfields. It’s located east of Himeji and north of Amagasaki.
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If you haven't uncovered the map yet, the quest marker is usually hidden until you send a scout south of the Warfields. If your scouts are busy or you haven't upgraded that building in your hideout yet, just look for the Viewpoint southeast of the Warfields. The spot you're looking for is the Tanjosan Myoyoji Temple.
Once you get there, don't expect a warm welcome. The doors are closed, so you’ll have to break in. Inside, it’s basically a gauntlet. You’ve got guards everywhere, and they aren't the "stand around and let you stab them" type.
How to Help the Abbot AC Shadows Without Dying
When you finally break into the temple, you're going to face three enemies right at the barricades. Since you're likely playing this part as Yasuke, use those heavy attacks. Seriously. His power is meant for smashing through these guys quickly.
After those first three are down, keep following the path. You’ll hit another group before you reach the stairs. This group has a big brute. Pro tip: kill the smaller guys first. If you leave the small ones alive, they’ll poke at you while you’re trying to deal with the brute’s high health bar. Use a Power Dash to stun the big guy, then finish him off.
Finding the Prisoners
Once the stairs are clear, you’ll find the abbot near a campfire. He’s not alone; there are other prisoners and, of course, more guards.
- The enemies: Three staff-wielders and another brute.
- The strategy: Attack the guy by the campfire first to draw them out.
- Yasuke's Adrenaline: Use light attacks to build up your adrenaline meter, then dump it into a Power Dash on the brute.
When the dust settles, talk to the abbot. He’ll drop some lore about The Ox (who turns out to be Bessho Harumasa). This is where the quest gets a bit more intense because it's not just about one rescue.
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Freeing Nakamura Tadashige
After talking to the abbot, he’s going to ask you to help a guy named Nakamura Tadashige. This is the man who was actually trying to protect the prisoners. You’ll see a cutscene where The Ox shows up, acts all menacing, and leaves you with a "join or die" ultimatum. Classic villain stuff, really.
When you get control back, sprint toward the blue marker to find where they're holding Tadashige. You’ll have to break through another door. Inside, there are six enemies. This is the biggest fight of the mission.
I found it easiest to target the unarmored guys first. They go down in a couple of hits. Then focus on the staff users. Save the guy in full body armor for last. To deal with the armored enemy, you have to use heavy attacks or Power Dashes to crack that armor. Once it breaks, he’s basically toast. After the room is clear, approach Tadashige by the campfire to finish this segment.
Stopping the Alarms
The final stretch of the mission takes you toward a tower to the northeast. Use your Pathfinder ability here—it’s a lifesaver. You’ll head back through the area where you first rescued the abbot.
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Watch out for the bells. There’s an enemy here with a red bell icon over his head. If he rings that, every guard in the zip code is going to come running. Honestly, just ignore everyone else and sprint at the bell-ringer the moment you see him. Once he’s down, the rest of the cleanup is pretty standard.
Actionable Steps for Your Playthrough
If you want to make the "A Voice in Anger" quest as smooth as possible, here is what you should do before you even set foot in Tanjosan Myoyoji:
- Upgrade Yasuke’s Power Dash: It is the single most effective tool for the brutes in this mission.
- Scout Early: Send your hideout scouts to Harima ahead of time so the map isn't pitch black when you arrive.
- Check Your Gear: Make sure your Naginata or Long Katana is upgraded. The armored enemies at the end of this quest have high defense.
- Prioritize the Bell-Ringer: In the final phase, do not get distracted by the stick-fence guards; find the guy with the red bell icon immediately.
Completing this quest doesn't just give you XP; it's a huge part of Yasuke's personal growth in the game and sets up the larger conflict with The Ox. If you’re playing on a higher difficulty, remember that dodging the brute's "red" unblockable attacks is better than trying to parry them, as they’ll just drain your stamina and leave you open.
Once you've talked to Nakamura Tadashige at the very end, the mission "A Voice in Anger" officially wraps up. You'll be one step closer to dismantling The Ox's influence in Harima.