You’ve seen them. Those yellow, clipboard-looking icons that pop up every time you finish a mission or blow the door off a rusty shipping container in the middle of a bug-infested desert. Honestly, if you’ve played Helldivers 2 for more than a week, you’ve probably reached the point where you don't even blink when the screen says "REQUISITION +100."
But here is the thing: Requisition Slips are the literal lifeblood of your early game, and if you aren’t managing them right, you’re basically fighting a galactic war with a squirt gun.
What Are Requisition Slips Anyway?
Basically, Requisition Slips are the "scrip" of Super Earth. They aren't as fancy as Super Credits (which buy the cool armor) or as rare as Medals (which unlock the Warbond tiers), but they are what actually buys your guns. Or, more specifically, your Stratagems.
Every time you want a new Orbital Strike, a shiny Autocannon, or that Jump Pack that inevitably gets you killed by a stray charger, you’re paying in Slips.
The lore is kinda hilarious if you think about it. Super Earth doesn't just give you the tools to save democracy; they charge you for the privilege. You’re essentially an independent contractor for a fascistic space empire, buying your own bullets.
The Infamous 50,000 Cap
If you are a veteran diver, you’ve probably hit the ceiling. 50,000 Requisition Slips. That’s it. That is the maximum amount any one Helldiver can hold.
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It’s frustrating. You finish a brutal Helldive-tier mission, the screen tallies up 4,000 Slips, and then... nothing happens. They just vanish into the ether because your "bank account" is full.
Why is there a cap? Developers like Arrowhead do this to prevent "resource hoarding." If everyone had 5 million Slips saved up, the moment a new Stratagem dropped, everyone would buy it instantly without playing a single mission. They want us back on the front lines.
How to Spend Them When You’re Maxed Out
Since we’re living in 2026 and the game has evolved, there are now more "sinks" for this currency than there were at launch.
- The Democracy Space Station (DSS): This is the big one. You can donate Slips to the community-wide project for various buffs.
- Weapon Skins and Customization: Some of the newer rifle skins and ship accessories can be bought with Slips.
- Stratagem Sidegrades: Recent patches have introduced temporary mission-specific boosts you can buy if the community hits certain goals.
The "Secret" 1,000 Slip Jackpot
Most people think Slips only come in stacks of 100 when you find them at a Point of Interest (POI).
Wrong.
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There is a roughly 1% chance—give or take, based on community testing—that a single pickup will net you 1,000 Requisition Slips. It’s like winning the Super Earth lottery. It doesn't happen often, but when it does, it usually happens when you're already at the 50k cap, because the universe is cruel like that.
Best Ways to Farm Requisition Slips (Fast)
If you’re a new player or just spent all your cash on the latest Exosuit, you need money. Fast.
1. The Trivial Difficulty Loop
It sounds boring, but "Trivial" (Difficulty 1) is actually the most efficient way to farm currency. You can clear a map in under 5 minutes.
- Light Armor: Wear the fastest gear you have.
- Jump Pack: Use it to hop over fences and terrain.
- Radar Scanning: Hover your cursor over the map to find those "?" icons. These are your POIs.
- Blow Everything Up: Use grenades or a Slugger to open the blue and orange shipping containers. That’s where the Slips live.
2. High-Difficulty Extraction
While speed-running low levels works, playing on Difficulty 7-9 (Suicide Mission to Helldive) gives you a massive percentage bonus on mission completion. If you have a solid squad, you can pull in thousands of Slips in a single 20-minute run.
3. Major and Personal Orders
Check your UI. Personal Orders usually reward Medals, but Major Orders—the ones the whole community works on—often dump a massive amount of Requisition Slips into your lap upon completion.
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Pro Tip: Don’t Ignore the Samples
Interestingly, Samples and Requisition Slips go hand-in-hand. In the current 2026 meta, extracting with a high number of Samples actually grants a small "performance bonus" in Slips. It’s not a ton, but if you’re trying to hit that next unlock level, every little bit counts.
Also, look for the Bunkers. You know, the two-person doors that require two players to press a button simultaneously? Those are gold mines. They almost always contain at least two or three stacks of currency. If you’re playing solo, don’t be afraid to use the "Follow Me" ping to get a random teammate to help you open it.
The Cost of Democracy
To give you an idea of how much you need, the high-end Stratagems aren't cheap.
- Orbital Railcannon Strike: 10,000 Slips.
- Patriot Exosuit: 20,000 Slips.
- Newer 2026 Additions: Some of the experimental Stål Arms tech can run you up to 25,000.
Basically, if you aren't picking up every slip you see, you're slowing down your own progression.
Actionable Steps for the Front Lines
Don't let your Slips go to waste. If you're near the cap, go to your ship's management console and buy that one Stratagem you never use—maybe the Tesla Tower or the Smoke Strike. You never know when a specific Major Order modifier will make that "useless" tool the only thing standing between you and a Hive Lord.
If you are already fully unlocked, keep an eye on the Democracy Space Station updates. Donating your surplus is the only way to make sure that "REQUISITION +100" notification actually means something for the war effort.
Now, get back down there. Those Terminids aren't going to spend themselves into extinction.