You’ve been staring at the tactical map of Zeta Halo for forty minutes. You’re trying to figure out if you missed a skull back on the Gbraakon or if you can actually go back to that weird Forerunner spire. It’s frustrating. Most players jump into Master Chief’s latest outing thinking it’s a standard linear ride, but the halo infinite chapter titles list is actually split between structured story missions and open-world "regions" that the game treats as chapters in your save file.
Honestly, the way 343 Industries organized this is kinda confusing if you’re used to the old-school Mission 1, Mission 2 format. Some things are "missions," some are "chapters," and some are basically just massive landmasses you have to clear before the next big story beat triggers.
The Actual Halo Infinite Chapter Titles List in Order
If you look at your achievement progress or the internal database, the game is broken down into 14 or 15 main story beats, depending on whether you count the transition to the surface. But for most of us just trying to track our progress, the list looks like this:
1. Warship Gbraakon
The tutorial. You’re on a Banished ship, everything is exploding, and you’re basically learning how to use the Grappleshot. Do not miss the "Boom" skull here. You can’t come back later without starting a new game or using mission replay.
2. Foundation
This is where you meet "The Weapon." It’s a lot of blue hallways and Forerunner lore.
3. Outpost Tremonius
This is the "Welcome to the Surface" moment. It’s technically a mission, but it’s also the first Banished outpost you clear. Once you step out onto the grass, the game fundamentally changes.
4. Recovery / The Tower
You’re looking for Spartan Griffin. The Tower is that massive structure visible from almost anywhere in the first region.
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5. Excavation Site
Things get loud here. You’re dealing with a massive mining laser and two very angry Brutes.
6. Conservatory
Deep underground. You start learning about the "Endless" and why the Banished are so obsessed with this specific ring.
7. Spire
A classic Halo-style assault on a massive tower.
8. Pelican Down
Probably one of the best missions for pure combat. You’re grounded, your ship is trashed, and you have to take out three anti-aircraft batteries. It feels like "The Silent Cartographer" on steroids.
9. The Sequence
This is the longest "chapter" because it involves visiting four different beacons across the map. It’s the peak of the open-world freedom.
10. Nexus
You head back inside the Forerunner structures. No more driving Warthogs for a bit.
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11. The Command Spire
High-stakes climbing.
12. Repository
More story revelations. This is where the emotional weight between Chief, the Weapon, and the Pilot really hits.
13. The Road
It’s exactly what it sounds like. A long, linear path filled with tanks and chaos.
14. House of Reckoning
The "boss gauntlet." You’re fighting through arenas designed by Escharum to test you.
15. Silent Auditorium
The finale. Everything comes to a head here.
The Region Confusion
Wait, if you look at some guides, they list names like "Reformation" or "Reckoning." What's up with that? Basically, the developers used "Chapter Titles" to define the massive chunks of the island you unlock.
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- Ringfall: Missions 1-3.
- Lockdown: The first island area.
- Connections: The second major landmass.
- Graveyards: The area surrounding the AA guns.
- Reformation: The final massive open-world chunk.
- Endless: The endgame push.
If you’re hunting for the halo infinite chapter titles list because you’re worried about missable items, pay attention to the names Warship Gbraakon, Foundation, and Silent Auditorium. Those are the ones that take place in "closed" environments.
Why the Mission Count Matters
There are 14 "core" mission achievements. If you feel like the game is shorter than Halo 2, you’re sort of right but mostly wrong. While Halo 2 also had 14 levels, Infinite pads the time with the open world. You can sprint through the main story in about 8 to 10 hours if you’re a pro. But if you’re actually playing the game—capturing FOBs, saving Marine squads, and hunting High-Value Targets—you’re looking at 20+ hours.
The "Sequence" chapter alone can take three hours if you stop to smell the radioactive roses.
What Most Players Get Wrong About Replayability
When the game first launched, you couldn't replay missions. It was a nightmare. You missed a collectible? Too bad, start the whole 20-hour campaign over. Thankfully, that's fixed now. You can go into your map, select a completed mission from the list, and jump back in.
However, your open-world progress (the FOBs and outposts) stays the same. You’re just re-running the scripted story part.
How to Use This List for 100% Completion
If you're aiming for that "LASO" run or just want every achievement, follow these steps:
- Check your collectibles before finishing The Command Spire. Once you head into the endgame (the "Reckoning" phase), the world state changes slightly and it feels more urgent.
- Focus on Spartan Cores during the "Connections" and "Reformation" chapters. If you don't have a fully upgraded Grappleshot and Shield by House of Reckoning, you are going to have a very bad time.
- Don't ignore the side stuff. Capturing FOBs isn't just busywork; it gives you the ability to spawn Wasps. Having a Wasp makes navigating the "Sequence" chapter about 500% faster.
If you’re just starting, keep a mental note of where you are in the sequence. Once you hit The Road, you're on a one-way trip to the credits. Make sure you've explored the islands to your heart's content before then.
Your Next Steps: Open your Tac-Map and check the "Collectibles" tab for the region you're currently in. If you're missing a Spartan Core in the "Lockdown" region, grab it before you trigger the Excavation Site mission to ensure your gear is leveled up for the mid-game difficulty spike.