Grand Theft Auto Vice City Sunshine Autos: Why This Asset Is Still The Best Way To Make Bank

Grand Theft Auto Vice City Sunshine Autos: Why This Asset Is Still The Best Way To Make Bank

You remember that feeling. You've finally scraped together $50,000 in 1980s Miami—well, Vice City—and you stand in front of that dusty, glass-fronted showroom in Little Havana. Grand Theft Auto Vice City Sunshine Autos isn't just a car dealership. It's basically the moment Tommy Vercetti stops being a hitman and starts becoming a mogul. Honestly, if you aren't buying this property as soon as it unlocks after "Phnom Penh '86," you're playing the game wrong.

It’s a gritty, neon-soaked grind. Unlike the Cherry Popper Ice Cream Factory or the Pole Position Club, Sunshine Autos actually requires you to do some work. You can't just stand around and wait for the money to roll in. You have to hunt.

The Grind Behind the Glass

Most people think Sunshine Autos is just about the passive income. It’s not. The real meat of the asset is that basement garage with the dry-erase board. You see that list of cars? That’s your ticket to making this place profitable.

There are four separate lists. Each time you finish one, the daily revenue of the property jumps up. It starts at nothing. Then $1,500. Then $4,000. By the time you’ve cleared all four lists, the dealership generates **$9,000 every single day**. That’s the highest passive income of any asset in the entire game. But getting there? It’s a nightmare if you don't know where to look.

Take the first list. You need a Landstalker, an Idaho, an Esperanto, a Stallion, a Rancher, and a Blista Compact. Seems easy, right? It usually is, until you actually start looking for a Blista Compact and suddenly every car on the road is a taxi or a Sentinel. That’s the classic GTA "desire sensor" at work. The game knows what you want.

Why the Street Races are a Trap (Mostly)

Once you buy Grand Theft Auto Vice City Sunshine Autos, you also get access to the street racing map in the basement. Look, the races are fun. They pay out well—the "Vice City Endurance" race gives you a $40,000 reward for a $10,000 entry fee. But if you’re trying to build your empire efficiently, the races are mostly a distraction from the car lists.

🔗 Read more: Why the 20 Questions Card Game Still Wins in a World of Screens

The real value of the races isn't the cash; it’s the fact that they force you to learn the map. You can't navigate the back alleys of Little Haiti at 100 mph in a Cheetah without knowing exactly where the bumps in the road are. One wrong clip against a palm tree and your engine is smoking.

The Reward Cars You Can't Get Anywhere Else

This is where Rockstar really nailed the progression. You don't just get cash for filling those lists. You get trophies.

  1. The Deluxo: Finish List 1, and this 80s icon spawns in the showroom. It’s fast. It’s sleek. It’s clearly a nod to Back to the Future, though it won't hit 88 mph and disappear.
  2. The Sabre Turbo: This is the muscle car of your dreams. It appears after List 2. The acceleration is violent.
  3. The Sandking: This beast shows up after List 3. It’s huge, it sits on top of the showroom, and it can drive over almost anything.
  4. The Hotring Racer: The final reward. It’s a literal stock car. It’s fragile, but it’s arguably the fastest thing on four wheels in the game.

The Sandking is probably the most "fun" of the bunch, but the Deluxo is the most practical for zipping between the Malibu Club and your mansion on Starfish Island.

Solving the "Rare Car" Headache

We've all been there. You’re staring at the third list, and you need a Cheetah. You’d think they’d be everywhere in a city based on Miami, but sometimes they just vanish.

Pro tip: If you're struggling to find a Cheetah or an Infernus for the Sunshine Autos lists, just get a 3-star wanted level. The FBI uses Washingtons, but the Vice Squad? They roll up in Cheetahs. Jack one, lose the cops at a Pay 'n' Spray, and drive it straight into the Sunshine Autos garage. It’s risky, sure. But it beats driving in circles around the Marina for forty minutes.

💡 You might also like: FC 26 Web App: How to Master the Market Before the Game Even Launches

The hardest car to find is often the Mr. Whoopee. You can wait for it to randomly spawn, which almost never happens, or you can do it the smart way: buy the Cherry Popper Ice Cream Factory first. Once you own it, the van is always parked there. Easy.

The Layout and Strategy

Sunshine Autos is situated perfectly. It’s right near the airport, it has a Pay 'n' Spray right next door, and it has four garages you can use to store your own personal fleet.

Kinda funny how we call it a "dealership" when Tommy basically uses it as a high-end chop shop. You bring the cars, the guys in the back (who we never see) "process" them, and suddenly you're a legitimate businessman. It’s the quintessential GTA experience.

Most players make the mistake of trying to do all the lists at once. Don’t. Do one list, get the Deluxo, and use that speed to help you find the cars for the second list. The Sabre Turbo makes the street races much easier, too.

Is it Worth the $50,000?

Absolutely.

📖 Related: Mass Effect Andromeda Gameplay: Why It’s Actually the Best Combat in the Series

Think about it. $50,000 is a lot of money early on, but the $9,000 daily payout means the property pays for itself in less than six in-game days once fully upgraded. No other business in Vice City has that kind of ROI. The Print Works is essential for the story, but Sunshine Autos is what actually funds your ammo habit and your helicopter collection.

It’s also one of the few places in the game that feels like a "home base" outside of the Vercetti Estate. Having those four garages is huge. In a game where your favorite car can disappear if you turn the camera too fast, having a permanent place to stash a rare Phoenix or a FBI Washington is a godsend.

Actionable Steps for Sunshine Autos Mastery

  • Prioritize List 1 Immediately: The Landstalker and Idaho are common in the Vice Point area. Knock this out to get the $1,500 daily flow started.
  • Use the Pay 'n' Spray: If you find a rare car on the list but it’s beat to hell, don't risk it blowing up. The Pay 'n' Spray is literally behind the dealership. Use it.
  • The "Export" Secret: You don't have to wait for the list to be active to "collect" cars. However, the garage won't open unless that specific list is current. Keep a mental note of where the Caddy spawns (Leaf Links Golf Club) so you can grab it the moment List 2 is done.
  • Complete the Asset for 100%: You cannot get the "Keep Your Friends Close..." final mission or reach 100% completion without finishing the Sunshine Autos lists. It is a hard requirement.

Grand Theft Auto Vice City Sunshine Autos represents the peak of Rockstar’s early 2000s design. It’s a mix of exploration, high-stakes driving, and business management that still feels rewarding decades later. If you’re jumping back into the Definitive Edition or playing the original on a dusty PS2, make this your first major purchase. You won't regret it.

Start by scouting the parking lot at the North Point Mall; you'll often find at least two or three cars from the first two lists just sitting there, waiting for a new owner.