You've finished the story. The credits rolled, your eyes might’ve been a little misty during that final mural reveal, and now you’re standing in a snowy Midgard wondering what’s left. Most people think they’ve "beaten" the game at this point. They haven't. Honestly, God of War Ragnarok collectibles aren't just a checklist for a Platinum trophy; they’re basically the second half of the game's narrative.
If you leave those purple glows and green ravens alone, you’re missing out on some of the best world-building Santa Monica Studio ever wrote. But let’s be real: finding every single one of the 418 tracked items is a massive pain if you don't know which ones actually matter for your build and which ones are just there to make Mimir talk.
The Secret Story Hidden in Kvasir’s Poems
Most artifacts in games are boring junk you sell for pocket change. Ragnarok does something different. The 14 Kvasir’s Poems you find scattered across the realms are actually "Easter eggs" referencing other PlayStation hits.
You’ve probably found "The Sunrise of Nothingness" in Svartalfheim and realized the cover looks suspiciously like Horizon Zero Dawn. Or maybe "We Who Remain, Part The Second," which is a blatant (and depressing) nod to The Last of Us. Finding these isn't just for the "Librarian" trophy. Each one gives you a bit of meta-commentary on the nature of storytelling. Plus, the sheer detail on the book covers is insane when you zoom in using the photo mode.
Why You Should Stop Ignoring Odin’s Ravens
In the 2018 game, the green ravens were a nuisance. In Ragnarok, they’re mandatory. Seriously.
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There are 48 of these translucent spies watching you. You’ll hear that distinct metallic caw and probably want to keep walking because hitting them with an axe from 50 yards is tricky. Don't keep walking.
Every few ravens you kill unlocks a chest at the Raven Tree in Niflheim. These aren't just random resources. We’re talking about the Raven Tears armor set, which has some of the highest defense stats in the early-to-mid game and buffs your healing.
What You Get for the Full 48
- 6 Ravens: Girdle of Raven Tears
- 12 Ravens: Bracers of Raven Tears
- 18 Ravens: Cuirass of Raven Tears
- 28, 38, and 48 Ravens: High-level Runic Attacks like Breath of Thamur and The Finger of Ruin.
Once you get all 48, you trigger a secret boss fight against the Raven Keeper. It’s a multi-phase fight that eventually involves a dragon named the Pale One. If you want the real ending to the Aesir subplot, you have to do this.
Nornir Chests are the Only Way to Survive Give Me God of War
If you’re playing on the harder difficulties, your health bar is your biggest enemy. There are 35 Nornir Chests in the game. You know the drill: find the three runes, smash them, or light them on fire.
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The rewards alternate between Idunn Apples (Health) and Horns of Blood Mead (Rage). Here’s the catch most people miss: once you max out your stats, these chests don't stop being useful. They start dropping high-end Enchantments and rare materials like Dust of Realms.
I’ve seen players get stuck on Berserker boss fights for hours simply because they skipped three or four chests in Vanaheim and their health bar was 20% shorter than it should’ve been. Don't be that person. Use those Sigil arrows to chain your Blades of Chaos fire to those hard-to-reach braziers. It's worth the three minutes of puzzle-solving.
The Vanaheim Crater: The Completionist’s Nightmare
If you want to 100% the God of War Ragnarok collectibles, you’re going to spend a lot of time in The Crater. This is an optional area in Vanaheim you unlock by following a dog (literally).
It is the densest part of the game. It’s got:
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- Dragon Hunts that drop Dragon Claws and Dragon Teeth.
- Casualty of War side quests where you find spirit artifacts.
- The Wishing Well, where you throw in crystalline shards to get the best late-game armor materials.
The Dragon Scaled armor set is arguably one of the best "glass cannon" builds in the game. It rewards you for successful blocks and parries by ramping up your strength and defense. But you can't craft it without hunting the Drekis and Dragons that are technically listed as "collectibles" or "favors" in your journal.
Real Advice for the 100% Grind
Don't try to get everything on your first visit to a realm. You can't. The game is designed with a "Metroidvania" style. You’ll see a glowing air vent or a heavy red vine and realize you don't have the tool for it.
Wait until you have the Draupnir Spear. This weapon is the master key for about 40% of the late-game collectibles. Once you have it, go back to Svartalfheim and Midgard. That’s when the map really opens up.
Also, check your map's legend. It literally tells you exactly how many Ravens, Lore Markers, and Artifacts are left in a specific sub-region. If the map says "Undiscovered," it’s usually a quest item or a boss fight you haven't triggered yet.
Essential Next Steps for Your Journey
- Go to Niflheim and open every chest under the Raven Tree as soon as you hit the bird milestones. The armor is a life-saver.
- Target the "Things Left Behind" artifacts in Svartalfheim early; they provide a massive boost to your early-game Hacksilver reserves when sold to Sindri.
- Prioritize the Muspelheim Seeds. You need two halves to unlock the Crucible, which is the only place to get the materials needed to upgrade your gear to Level 9.
The grind is long, but seeing "100%" next to every realm name is a feeling most gamers never actually get to experience. Plus, the lore you pick up along the way makes the eventual wait for the next game much more bearable.