God of War Developer: Why Santa Monica Studio is PlayStation’s Most Protective Parent

God of War Developer: Why Santa Monica Studio is PlayStation’s Most Protective Parent

When people talk about the God of War developer, they usually think of one name: Santa Monica Studio. But there’s a weird myth that this place is just a "Kratos factory." Honestly, that’s like calling NASA a "rocket shop"—it’s true, but it misses the entire point of why they’re actually successful.

Back in 1999, Allan Becker started this whole thing because he wanted to escape the corporate "Foster City" vibe that Sony had going on. He moved the team to Santa Monica (hence the name) just to have some breathing room. They weren't always the titan they are now. They were just a bunch of people trying to figure out how to make a Spartan look cool on a PS2.

The Secret Sauce of Santa Monica Studio

Most folks don't realize that God of War developer Santa Monica Studio actually functions as two different entities. You have the internal team—the ones making the big AAA blockbusters—and then you have the External Development group.

This second group is fascinating. They’re basically the cool mentors of the indie world. They’ve helped ship everything from Journey to The Unfinished Swan. It’s a culture of collaboration that most big studios just don't have. They don't just hoard talent; they share it.

The Barlog Factor and the 2018 Pivot

Cory Barlog is the name you’ll see most often, but his journey is kind of a wild ride. He directed God of War II, left the company, worked on Tomb Raider and a bunch of other stuff, then came back to reinvent Kratos entirely.

The 2018 reboot wasn't just a "new game." It was a massive risk. At the time, the industry thought the "angry Kratos" era was dead. Barlog had to fight to make Kratos a father. Imagine trying to tell Sony executives that their most violent mascot was now going to spend 30 hours talking about his feelings and saying "Boy" a lot. It sounded like a disaster on paper.

Who is Running the Show Now?

As of 2026, the leadership has shifted. Yumi Yang, who took over in 2020 after Shannon Studstill left for Google (a move that didn't exactly pan out for Google Stadia), moved on to Netflix Games in early 2025.

Enter Mary Olson.

She’s the current Studio Head, and she brings a heavy production background from her time at 343 Industries and Midwinter Entertainment. It’s a different vibe, but the core "creative DNA" of the studio seems to be holding steady. They’re currently split across multiple projects, which is unusual for them. Usually, they’re a "one big game" kind of shop.

What Most People Get Wrong About Their Next Game

There’s been this massive rumor mill about a sci-fi project. People saw some concept art or a LinkedIn profile and immediately decided Santa Monica was making "God of War in Space."

The truth is a bit more complicated.

Reliable insiders like Jason Schreier have pointed out that while there was a sci-fi project in the works years ago, it was actually cancelled during a major studio restructure. What they’re working on now is something that "isn't a new IP but might feel like one."

That’s a very specific choice of words.

The Egypt Rumors and the "Jak and Daxter" Theory

Because of that "not a new IP" comment, the internet has basically exploded into two camps:

  1. The Egypt Crowd: They think it’s a God of War spin-off or a sequel set in the Egyptian pantheon. This makes the most sense commercially. Kratos (or Atreus) in the desert? It sells itself.
  2. The Reboot Crowd: There are persistent whispers about a Jak and Daxter reboot. It sounds crazy, but if you look at how they rebooted God of War, they are the only studio Sony trusts to take an old, dusty mascot and make them relevant again.

The Reality of Game Development in 2026

Making a game at this level is a nightmare. It takes five to seven years. It costs hundreds of millions of dollars. God of War developer Santa Monica Studio isn't just a group of artists; they're a massive logistics operation.

They currently have over 400 employees. That’s a lot of mouths to feed and a lot of creative egos to manage. When you’re at that scale, you can’t just "wing it." Every decision is calculated.

Why They Still Matter

They matter because they still believe in the single-player narrative experience. In a world full of "Live Service" junk and battle passes, Santa Monica Studio is one of the last holdouts. They make games that have an ending.

That’s rare.

Actionable Takeaways for Fans and Creators

If you're following the God of War developer, here’s what you actually need to keep an eye on:

  • Watch the Director: Every major God of War game has a different director. Cory Barlog did 2018, Eric Williams did Ragnarök. The "next big thing" will likely have a new lead, which means the gameplay feel will shift again.
  • Job Listings are the Key: If you want to know what they're making, look at their careers page. Lately, they've been hiring for "large-scale combat" and "narrative-driven" roles. No surprises there, but it confirms they aren't pivoting to a mobile card game.
  • The PC Port Pattern: Sony is now porting everything to PC about two years after the console release. If a new game drops in 2027, don't expect it on Steam until 2029.

The studio's location in Playa Vista (they moved from Santa Monica years ago, ironically) puts them right in the heart of "Silicon Beach." They aren't just a gaming company anymore; they’re a tech powerhouse. Whatever they reveal next, it’s going to be "technically ambitious"—Barlog’s words, not mine.

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Don't expect a reveal until at least late 2026 or 2027. AAA development is slow, and they’re notorious for "polishing until it shines," which is why their games rarely launch with the game-breaking bugs we see in other big titles.

If you're looking for the next God of War, you’ll have to wait. But if you’re looking for a studio that knows how to handle a legacy, Santa Monica is the one to watch. They don't just make sequels; they make evolutions.