God of War 4 PlayStation 4: Why We’re Still Obsessed with Kratos’ Midlife Crisis

God of War 4 PlayStation 4: Why We’re Still Obsessed with Kratos’ Midlife Crisis

It was a gamble that shouldn't have worked. Honestly, if you look at the landscape of 2018, taking a screaming, hyper-violent relic of the PS2 era and turning him into a somber, bearded dad felt like a recipe for a massive fan backlash. But God of War 4 PlayStation 4 didn't just land; it effectively rewrote the rulebook for what an action-adventure reboot can be. It's rare to see a studio like Santa Monica Studio take their golden goose and basically snap its neck just to see what grows back in its place.

Kratos used to be a one-note character. He was rage. That was it. But here, the rage is a simmering pot with a heavy lid on it. You can feel the weight in his shoulders. It’s not just about the technical leap from the older hardware to the PS4; it’s about the emotional weight.

The Shift from Greek Chaos to Norse Silence

Most people remember the original trilogy as a blur of Quick Time Events and over-the-top gore. When Cory Barlog and his team started talking about a "personal" story, people were skeptical. They changed the camera. They changed the combat. They even changed the voice of Kratos from Terrence C. Carson to Christopher Judge. It was a lot to take in at once.

The over-the-shoulder perspective changes everything. You aren't a distant god looking down on a battlefield anymore. You’re right there in the dirt. You feel every hit. The "Leviathan Axe" is arguably one of the most satisfying weapons in gaming history, mostly because of how it returns to your hand. That "thwack" sound? That’s pure dopamine.

The game is famously a "one-shot" experience. No camera cuts. No loading screens (at least, none that you see). It’s a technical marvel on the PS4. Whether you’re on a base console or a Pro, the way the world flows from a quiet cabin to the massive Lake of Nine is seamless. It makes the journey feel like one long, exhausting breath.

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Why the "Dad-of-War" Meme is Actually Deep

People joked about "Boy!" for months. But Atreus isn't just an escort mission. He's the moral compass Kratos lacks. The dynamic is awkward because Kratos doesn't know how to be a father. He barely knows how to be a person.

There’s this specific moment early on where Kratos reaches out to comfort Atreus, then pulls his hand back. He’s scared of himself. That’s more compelling than killing Zeus. It’s that restraint that makes God of War 4 PlayStation 4 stand out. The game isn't about killing gods, though you do plenty of that; it's about trying to be better than the monsters we used to be.

Mechanics That Ruined Other Games for Me

If you go back and play other third-person action games after this, the combat feels floaty. Santa Monica Studio spent years just getting the axe throw right. They knew if the axe didn't feel perfect, the whole game would fail. It’s heavy. It’s intentional.

  • You have the Runic attacks which add a layer of strategy.
  • You have to manage Atreus’s arrows to stun enemies.
  • The parry system requires actual timing, not just button mashing.
  • Different realms offer unique environmental challenges.

The RPG elements were a bit of a departure, too. Managing strength, defense, and luck stats felt weird at first for a God of War game. But it gives you a reason to explore. You aren't just moving from Point A to Point B. You’re hunting for Nornir chests and trying to figure out how to crack them open while a Draugr tries to cave your head in.

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The Valkyries: A Lesson in Pain

If you haven't fought Sigrun, have you even played the game? The Valkyries are the true endgame. They are optional, but they represent the pinnacle of the game’s combat design. Each one teaches you a specific mechanic. One focuses on blinding you. Another focuses on air attacks. By the time you get to the Queen, you have to be a master. It’s a brutal, fair, and exhilarating challenge that pushed the PS4 hardware to its limits with particle effects and high-speed animations.

Addressing the "God of War 4" Naming Confusion

Technically, the box just says "God of War." But everyone calls it God of War 4 PlayStation 4 because it’s a direct sequel to the events of the third game. It’s not a reboot in the sense that the old games didn't happen. Kratos still has the scars from the Blades of Chaos. He still carries the ashes of his first family on his skin.

That history is vital. Without the context of his past sins, his struggle to be a "good man" for Atreus wouldn't mean anything. The game respects its legacy while being brave enough to move past it. It’s a sequel that acts like a fresh start.

The World-Building of Midgard

The Lake of Nine is the hub of the game. As the water level drops throughout the story, new areas open up. It’s a brilliant way to handle "open-world" elements without actually being a bloated, empty map. It feels dense. Every island has a story. Mimir, the talking head strapped to Kratos’s hip, provides the lore. Instead of reading boring codex entries, you listen to a grumpy, brilliant Scotsman tell stories while you row a boat. It’s a genius piece of game design.

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The detail in the art direction is staggering. From the World Serpent's scales to the runes carved into the rocks, everything feels lived-in. It doesn't feel like a video game level; it feels like a myth you've accidentally walked into.

Technical Performance and Legacy

On a standard PS4, the game targets 30fps and mostly hits it. On the PS4 Pro, you get the choice between a higher resolution or a "performance" mode that tries to hit 60fps. Even years later, it remains one of the best-looking games on the platform. It’s a testament to the optimization work done by the developers. They squeezed every last drop of power out of that Jaguar CPU.

Essential Tips for a 2026 Replay

If you’re picking this up again or for the first time, don't rush the main story. The side quests (favors) for Brok and Sindri are actually worth your time. They aren't fetch quests. They flesh out the brothers' relationship and give you some of the best gear in the game.

Also, learn to use the environment. See those red pots? Shoot them. See that heavy rock hanging from a chain? Drop it. Kratos is a brute, but the game rewards you for being a smart brute. And for the love of everything holy, don't sell your old enchantments until you're absolutely sure you don't need the specific stat boosts they provide for late-game builds.

Actionable Next Steps for Players

  • Focus on the Axe: Prioritize the "Executioner's Cleave" skill early on. It deals massive damage and can stagger almost any non-boss enemy.
  • Listen to Mimir: Don't fast travel immediately when he starts a story. If you step out of the boat, he’ll stop, and while he picks it up later, it’s better to just sit and soak in the lore.
  • Explore the Realms: Muspelheim and Niflheim are grindy, but they provide the materials needed for the top-tier armor sets (like the Mist armor or the Valkyrie set).
  • Check Accessibility Settings: Even if you don't think you need them, the game has great options for high-contrast modes and UI scaling that can make the experience much smoother.

The legacy of God of War 4 PlayStation 4 isn't just the awards or the sales. It's the fact that it proved big-budget, single-player games can still be deeply personal and mechanically complex. It didn't need a battle pass or an always-online connection. It just needed a father, a son, and a really sharp axe.

To get the most out of your current setup, ensure your PS4 system software is updated to the latest version to maintain stability during high-intensity combat encounters. If you're playing on a 4K display, prioritize the "Resolution" mode in the settings to see the intricate texture work on Kratos's armor, which remains some of the best in the industry. For those looking to complete the platinum trophy, keep a checklist for the Odin's Ravens, as a few are tucked away in areas that become inaccessible or difficult to navigate once the story moves forward.