Ghost of Tsushima is Still the Most Stunning Open World Game You Can Play

Ghost of Tsushima is Still the Most Stunning Open World Game You Can Play

Sucker Punch Productions took a massive risk. Back in 2020, they shifted away from the superhero antics of Infamous to tackle 13th-century Japan. It worked. People are still obsessed with Ghost of Tsushima. Honestly, it’s easy to see why. The game doesn't just give you a map; it gives you a vibe. You aren't just clearing icons on a screen. You're Jin Sakai, a man caught between a rigid code of honor and the desperate need to save his home from the Mongol Empire.

It’s beautiful. Seriously.

The wind acts as your GPS. No floating arrows. No immersion-breaking HUD elements cluttering the corners. You just swipe the touchpad, and the gust blows toward your objective. It's a design choice that makes every other open-world game feel kind of cluttered by comparison.

Why the Ghost of Tsushima Combat System Feels So Different

Most games go for "souls-like" difficulty or "button-mashing" chaos. Ghost of Tsushima found a middle ground that actually rewards patience. You have stances. Stone, Water, Wind, and Moon. Each one is specifically designed to dismantle a certain enemy type. If you try to use Stone stance against a shieldman, you're going to have a bad time. You have to switch on the fly. It feels like a dance.

Jin's journey is messy. He starts as a proud Samurai, believing that looking an enemy in the eye is the only way to fight. But the Mongols, led by the terrifyingly pragmatic Khotun Khan, don't play by those rules. They use gunpowder. They use terror. So, Jin has to become something else. The Ghost.

💡 You might also like: Marvel Rivals Emma Frost X Revolution Skin: What Most People Get Wrong

The Conflict of the Ghost

Watching Jin struggle with his uncle, Lord Shimura, is the emotional core of the whole experience. Shimura represents the old way—a way that is noble but, frankly, failing. Jin’s descent into "dishonorable" tactics like assassination and poison is a tragic necessity. It’s one of the few games where the "upgrades" you unlock actually feel like they're costing the character his soul. Every time you chain-assassinate three guards from the shadows, you feel powerful, but you also feel the weight of Shimura’s disappointment.

Exploring the Island Without the Headache

Open-world fatigue is real. We've all played those games where the map looks like a sneeze of colorful icons. Ghost of Tsushima handles this by making exploration feel organic. You see a plume of smoke? That's a story. You see a golden bird? Follow it; it’s leading you to a hidden vanity item or a hot spring.

The hot springs are great, by the way. Not just for the health boost, but because they force a moment of quiet. Jin reflects on his mother, his guilt, or the war. It's rare for an action game to let you just sit and think. Same goes for the Haiku spots. You literally sit down and compose poetry based on the landscape. It’s a bold move for a AAA title to demand that the player slow down and look at the trees.

Sucker Punch and Technical Wizardry

The load times on the PS5 version—and even the PC port—are basically black magic. You fast travel across the entire island and the game loads in about two seconds. It’s faster than most people can blink. This matters because it keeps the momentum going. You never feel like you're waiting to play.

📖 Related: Finding the Right Words That Start With Oc 5 Letters for Your Next Wordle Win

The Legends Mode: A Multiplayer Success Story

Nobody expected the multiplayer to be good. Usually, when a single-player masterpiece adds a co-op mode, it feels tacked on. Ghost of Tsushima: Legends is the exception. It leans heavily into the supernatural elements of Japanese folklore. You aren't fighting just Mongols anymore; you're fighting Oni and spirits.

It’s surprisingly deep. There are classes: Samurai, Hunter, Ronin, and Assassin. The gear grind is addictive without being predatory. There are no microtransactions ruining the flow. It’s just you and three friends trying to survive waves of demons in a world that looks like a living ink painting.

Iki Island and the Expansion Depth

If you haven't played the Director’s Cut, you’re missing out on the Iki Island expansion. It’s not just a "more stuff" DLC. It delves into Jin’s trauma regarding his father’s death. The Eagle, the new antagonist, uses a hallucinogen that forces Jin to relive his worst memories. It adds a layer of psychological horror to the game that wasn't there before. Plus, you get to pet cats and monkeys. That’s an automatic win.

Cultural Authenticity and Kurosawa Mode

Sucker Punch went to great lengths to respect the culture they were depicting. They visited the real Tsushima island. They worked with experts. They even included "Kurosawa Mode," a black-and-white film grain filter that mimics the style of legendary filmmaker Akira Kurosawa. It’s not just a filter; it changes the audio to sound like a 1950s film.

👉 See also: Jigsaw Would Like Play Game: Why We’re Still Obsessed With Digital Puzzles

Is it historically 100% accurate? No. The Mongol invasion happened, but the "Samurai" gear Jin wears is technically from a later period in Japanese history. But it doesn't matter. It captures the feeling of a Samurai epic perfectly. It’s a love letter to cinema.

Common Misconceptions About the Gameplay

A lot of people think this is a "stealth game" or a "Sekiro clone." It’s neither. You can play 90% of the game without ever sneaking if you really want to. The "Standoff" mechanic allows you to walk up to the front gate of a fort, challenge the best warrior to a duel, and thin out the ranks with sheer skill. It’s incredibly satisfying.

Also, the parry window is generous but demanding. You can't just spam the block button. You have to time it. Once you find that rhythm, you stop looking at the health bars and start looking at the sword tips. That's when the game truly clicks.

How to Get the Most Out of Your Playthrough

If you're starting a new game in 2026, here is how you should actually play it.

  1. Turn off the HUD. Go into the settings and enable the "Expert" HUD. It removes the mini-map and almost all on-screen clutter. Trust the wind. It makes the world feel massive and dangerous.
  2. Play with Japanese Audio. The English voice acting is fantastic (Daisuke Tsuji is a legend), but the Japanese dub with subtitles fits the aesthetic so much better. It feels like you're playing a movie.
  3. Don't rush the main story. The "Tales of Tsushima" (side quests) are where the best writing is. Characters like Lady Masako and Ishikawa have multi-part arcs that span the whole game. Their stories are just as heartbreaking as Jin's.
  4. Use the Photo Mode. Even if you aren't a "virtual photographer," try it. You can change the wind direction, the leaf density, and the lighting. It’s arguably the best photo mode in any game ever made.

Ghost of Tsushima isn't just a game about killing Mongols. It's a game about the cost of change. It's about a man realizing that his legacy is less important than the people he’s trying to protect. Whether you're playing on a high-end PC or a PlayStation, it remains a gold standard for what an open-world experience should be.

To truly master the experience, focus on upgrading your "Deflection" skills in the Samurai tree first. Being able to parry arrows and unblockable sword attacks changes the flow of combat from defensive to aggressive early on. Don't worry about the Ghost tools until you've mastered the blade; the game is much more rewarding when you've earned your victories in a fair fight before the story forces you into the shadows. Explore the Toyotama region thoroughly before heading north, as the difficulty spike in Kamiagata is significant for those who haven't leveled up their armor.