Getting Through Town Square: A No-Nonsense Spyro the Dragon Guide for Completionists

Getting Through Town Square: A No-Nonsense Spyro the Dragon Guide for Completionists

Town Square is a weird level. If you’re playing the original 1998 Spyro the Dragon or the Reignited Trilogy, this is probably the first spot where you’ll actually feel a little bit of friction. It's nestled in the Artisans Home world, right after you've likely breezed through Stone Hill and Dark Hollow. Most people think they can just charge through, flame some bulls, and head home. They’re wrong. You’ll probably end up stuck at 98% completion, scratching your head while staring at a high ledge you can't quite reach. This Spyro Town Square walkthrough is designed to stop that from happening.

Honestly, the aesthetics here are top-tier. You have that classic Mediterranean vibe, bright blue water, and those annoying bulls that require a bit of timing to headbutt. But the layout is vertical. That’s the "trick" of the Artisans world. While the first few levels teach you how to move, Town Square teaches you how to look up. If you don't look up, you miss the flight of stairs that leads to the most important part of the stage.

Finding the Dragons and Not Missing the Easy Stuff

First things first. When you spawn in, you’re greeted by a fountain and some bulls. Don’t just rush. The first dragon you’ll encounter is Nils. He’s basically right there in the main plaza. He gives you the standard "thanks for releasing me" speech, but pay attention to what he says about the jump. You need to head up the stairs to your right. This is where most players start their real run.

Up these stairs, you'll find Devlin. He’s hanging out near a pool of water. Now, here is a tiny detail people overlook: the gems in the water. In the original PlayStation version, they were a bit harder to see because of the vertex lighting and lower resolution. In the Reignited Trilogy, they sparkle like crazy, but if you aren't a completionist, you might just skip the swim. Don't. Every gem counts toward that 100% (or 120% if you're going for the full clear).

The Bull Problem

Bulls are annoying. They have two states: charging and standing still. If they’re charging with their horns down, you can’t flame them from the front without getting poked. You have to jump over them or charge them back. Actually, charging them is much more satisfying. You’ll find a few of these guys guarding the tunnels and the upper platforms.

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The bulls in the back area, near where you find Thor, are grouped up. It’s tempting to just spam the circle button (or B on Xbox), but if you get hit, you lose Sparx’s gold luster. Losing Sparx is a death sentence for your "convenience" because he won't pick up gems for you anymore. Stay focused.

The Infamous Egg Thief Chase

This is the part of the Spyro Town Square walkthrough where most people lose their minds. The Blue Egg Thief. You know the one. He mocks you with that high-pitched "Nana-na-na-na!" and runs faster than a dragon on espresso.

In Town Square, the thief is located on the high platforms. To get to him, you have to use the stairs near the end of the level and then glide back toward the middle of the map. You’ll see him standing there, clutching that pinkish-blue egg.

  • Tip 1: Don't follow his exact path. The thief is programmed to take corners tight. If you follow him exactly, you’ll always be a step behind.
  • Tip 2: Cut the corners. Spyro has a slightly wider turn radius when charging, so try to predict where the thief is going and intercept him.
  • Tip 3: Use your flame. You don't have to touch him; you just have to get close enough for your breath to singe his cape.

Once you knock him out, you get the egg. In the Artisans world, these eggs are vital for opening up the balloonist's requirements to reach the Peace Keepers world. If you miss this thief, you’re going to be backtracking later, which is a total vibe killer.

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That One Hidden Area Everyone Misses

Okay, let’s talk about the "Top of the Town." This is the secret area that keeps players at 95% completion.

After you find the exit portal, don't go in. Look behind the portal. There’s a series of stairs leading up to a high balcony. From this balcony, you can look out across the entire level. You’ll see a series of pedestals out in the distance with gems on them.

This jump is tricky. You need to glide at the very peak of your jump. If you jump and glide too early, you won't have the height. If you wait too long to glide, you’ll drop too much. It’s a "Goldilocks" situation. You have to get it just right. Once you land on the first pedestal, you’ll realize there’s a whole hidden upper tier. This is where Alvarez is waiting.

Alvarez is the last dragon for most people. Releasing him feels like a victory, but the real prize is the chest behind him. Also, look down from this height. There’s a small grassy area at the very beginning of the level that is only accessible by gliding from this high point. If you’re missing 10 or 20 gems, they are almost certainly down there in those metal cases.

The Technical Side of the Glide

Let's get nerdy for a second. The physics in Spyro are actually pretty consistent. A lot of players complain about the "floatiness" in the Reignited Trilogy compared to the 1998 original. In the original, Spyro’s glide had a very specific descent rate. In the remake, the developers at Toys for Bob added a "hover" mechanic (inherited from Spyro 2 and 3) that you can trigger at the end of a glide by pressing the jump button again.

Pro Move: Even though Town Square is a Spyro 1 level, using the hover at the end of your glide to the hidden platforms can save you from a fall. It gives you that extra bit of verticality to clip the edge of the ledge.

Dealing with the Return Trip

Once you’ve cleared the high platforms, caught the thief, and roasted all the bulls, you’re basically done. But wait. Did you check the water?

There’s a fountain near the start. Inside, there are gems. There are also gems tucked behind the pillars of the exit portal. It’s a classic Insomniac Games move—hiding things in plain sight right where you’re supposed to leave.

Most people finish Town Square with 200/200 gems and 2/2 dragons (or 4/4 depending on the version and how you count the sub-objectives). If you’re playing the Reignited version, check your Skill Points menu. There’s often a challenge for "All Bulls Stuck," which means you have to charge them so they get their horns stuck in the ground rather than just flaming them. It’s a fun little extra if you’re bored.

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Why Town Square Matters for Your Playthrough

Town Square isn't just a level; it's a tutorial disguised as a playground. It teaches you that the path forward isn't always a straight line. It teaches you to use the camera—which, let's be honest, was the real enemy in 1998.

If you can master the glide-to-platform sequence here, you’re ready for the much harder jumps in the Dream Weavers world later on. Think of this as your "final exam" for the Artisans world.

Actionable Next Steps for 100% Completion:

  • Check the map: Use the map feature in the Reignited menu to see if you’ve actually cleared all areas.
  • The "Sparx Point": If you’re missing one gem, click the Left Stick (L3). Sparx will point his little arms toward the nearest gem. This is a lifesaver in the tall grass areas of Town Square.
  • Don't Exit Yet: Before you walk into the "Return Home" whirlwind, do one full lap of the upper perimeter. The gems are often tucked in the corners of the stone walls where the camera doesn't naturally go.
  • Master the Charge-Jump: Practice jumping out of a charge. It gives you more horizontal momentum, which is helpful for reaching those distant pedestals where the last few gems live.

Town Square is a beautiful, breezy level once you know the layout. Just don't let the bulls catch you off guard, and always, always look up.