Getting Through the Indiana Jones 2 Lego PS3 Walkthrough Without Losing Your Mind

Getting Through the Indiana Jones 2 Lego PS3 Walkthrough Without Losing Your Mind

Look, let’s be real for a second. LEGO Indiana Jones 2: The Adventure Continues is the weird middle child of the Traveler’s Tales library. It’s the one where they decided to throw out the old "hub world" format and give us these massive, sprawling dioramas that are honestly kind of a headache to navigate if you aren't prepared. If you're digging for an Indiana Jones 2 Lego PS3 walkthrough, you've probably realized that this game doesn't play by the same rules as the original Star Wars or Batman titles. It’s chaotic. It’s a bit messy. But it’s also the only place you can play through Kingdom of the Crystal Skull in plastic brick form, for better or worse.

Most people get stuck because they expect the traditional level-to-level progression. You don’t get that here. Instead, you're dropped into these "Hub Maps" where the actual story levels are hidden behind puzzles in the environment. It’s a bold choice. Sometimes it works; sometimes you're just driving a jeep in circles for twenty minutes wondering why the next gate won't open.

The Hub System is Actually the Whole Game

When you start your Indiana Jones 2 Lego PS3 walkthrough, the first thing you’ll notice is the Creator Room. This is your base of operations. From here, you access the six main crates. You've got the three original movies—Raiders of the Lost Ark, Temple of Doom, and Last Crusade—but they aren't the same levels from the first game. They’re "reimagined," which is basically code for "we made them shorter and more vehicle-focused." Then you have the three chapters for Crystal Skull.

The trick to navigating the hubs is understanding the character icons. See a guy with a wrench? You need a mechanic. See a lady with a blue bottle? That’s Marion or a similar character who can throw bottles to break stuff. You cannot finish a hub 100% on your first pass. It is literally impossible. You need to unlock characters within that specific hub to buy them, and then use their abilities to find the "Super" levels and the bonus stages.

Honestly, the hardest part isn't the combat—it's the driving. The PS3 controller’s triggers feel a bit sensitive for some of the race challenges. If you’re struggling with a race in the Raiders hub, stop trying to go full throttle. Tapping the gas is usually enough to clear those tight turns near the digging sites.

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Breaking Down the Raiders of the Lost Ark Hub

This is usually where everyone starts. It’s classic Indy. You land on the island, and your goal is to find the five main story levels. The first one is easy—just follow the studs to the marketplace. But then things get tricky. To get to the later levels, you need to start interacting with the environment in ways the game doesn't always explain.

You’ll need a character with explosives fairly early on. Look for the soldier characters wandering around. Beat them up, buy them, and suddenly those shiny silver objects that were blocking your path are history. This is the core loop of the Indiana Jones 2 Lego PS3 walkthrough: find a barrier, find the guy who breaks the barrier, buy him, move on.

One thing that trips people up in the Raiders hub is the "U-Thant" puzzle near the back of the map. You need to move the statues to match the patterns on the floor. If you're playing solo, the AI can be a bit wonky here. It’s much easier if you have a second player to stand on the pressure plates while you rotate the levers. Also, keep an eye out for the green arrows on the ground; they’re your best friend for finding the entrance to the next story beat.

Why Kingdom of the Crystal Skull is Different

Since this was the "new" content back when the game launched, the developers clearly spent more time on the three Crystal Skull hubs. They’re denser. There’s more going on. In the first Crystal Skull hub, you’re dealing with the Hangar 51 sequence. It’s heavy on the physics puzzles.

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You’ll spend a lot of time using Mutt Williams and his repair wrench. If you lose track of where to go, look for blue sparks. Blue sparks always mean "fix me." If you see a pile of vibrating bricks, that’s an assembly job. It sounds simple, but in the middle of a chaotic brawl with Soviet soldiers, it’s easy to miss the one pile of bricks you need to build a ladder to the next area.

The vehicle levels here are a bit of a slog. I’ll be honest. The motorcycle chase in the first Crystal Skull chapter is notoriously finicky on the PS3. If you miss a jump, the game sometimes respawns you in a weird spot. Just keep your eyes on the studs—they usually lead you toward the optimal line for the jumps.

Mastering the Level Creator and Bonus Missions

Once you’ve cleared the main story levels in a hub, the "Bonus Levels" and "Treasure Levels" unlock. This is where the real 100% completion grind happens. Each hub has five of each. The Bonus Levels are basically mini-puzzles where you have to find a hidden artifact. The Treasure Levels are versions of the story levels but with a twist—usually involving a specific vehicle or character ability you didn't have before.

But wait, there's more. The Level Creator. It’s a bit clunky by modern standards, but you actually have to use it to get some of the trophies on PS3. You don't have to build a masterpiece. Just go in, slap some tiles down, place a character, and save it. That's often enough to tick the box for the completion percentage.

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Dealing with the PS3 Version’s Quirks

Playing this on a PS3 in 2026 feels a bit nostalgic, but you have to watch out for the technical hiccups. The frame rate can chug in the larger hubs, especially the Last Crusade map with all the water and bridges. If the game starts stuttering, try to avoid blowing up too many things at once.

  • Glitch Alert: There is a known issue where characters can get stuck in the geometry of the environment. If Indy gets wedged between a rock and a hard place (literally), switch to your second character and walk far away. Usually, the game will teleport the stuck character back to you.
  • Saving: The game autosaves when you enter or exit a level, but it’s always a good idea to jump back to the Creator Room before shutting down the console. It forces a hard save.
  • The "Lego Red Bricks": In this game, they aren't red bricks; they’re specialized "Extras" you find in the hubs. For example, the Score Multipliers are hidden inside specific mini-games in the hubs. Finding "Score x2" early is the single best thing you can do for your sanity.

The Secret to the Super Bonus Levels

Every hub has a "Super" level. To unlock it, you need to collect all the Treasure Chests in that hub. Once you have all ten (five from story, five from bonus), a giant LEGO structure will appear in the hub. Building this opens the portal to the Super level.

These levels are basically "Stud Fountains." You’re dropped into a small area with a goal to collect 1,000,000 studs. Use your multipliers if you have them. It’s a gold mine. These are essential if you want to buy the expensive characters like the Interdimensional Being or some of the high-end tanks and planes.

Actionable Steps for 100% Completion

To actually finish this Indiana Jones 2 Lego PS3 walkthrough with your dignity intact, follow this sequence. Don't try to do everything at once.

  1. Blast through the Story: Play the five main story levels in a hub just to get the basic characters unlocked. Don't worry about the studs or the collectibles yet.
  2. Character Hunting: Roam the hub and look for characters to buy. You specifically need someone with a Wrench (Mutt or a Mechanic), someone with Explosives (Soldiers or Bazooka Troopers), someone who can Jump High (any female character), and someone with Scholar ability (Indy or Henry Jones Sr.).
  3. The Bonus Level Loop: Go back and finish all the Bonus and Treasure levels. This will give you the ten chests needed for the Super Level.
  4. The Big Payday: Complete the Super Level to get a massive influx of studs.
  5. Clean Up: Use those studs to buy the remaining vehicles and characters. Once the hub map shows 100%, move to the next crate.

The game is a marathon, not a sprint. The "Adventure Continues" subtitle is literal—the game keeps going long after you think you've seen it all. Just remember that if you're stuck, the answer is almost always "find a different character." Whether it's a monkey that needs a banana or a vent that only a small character can crawl through, the solution is usually standing right in front of you, probably wearing a funny hat.

For the most efficient path, start with the Kingdom of the Crystal Skull Part 1 hub. It’s relatively small and introduces the "new" mechanics like water-based puzzles and vehicle towing very clearly. Once you've mastered the logic there, the older movie hubs will feel like a breeze. Just watch out for the snakes. Indy hates snakes, and in this game, they actually make him move slower, so keep a torch handy.