Wasteland is a mess. It’s a gorgeous, ink-stained, tragic mess. If you played the original Wii version back in 2010, you probably remember the camera being your biggest enemy, but in the Epic Mickey Rebrushed walkthrough experience, that’s mostly a thing of the past. Purple Lamp Studios didn't just slap a fresh coat of paint on this; they fundamentally changed how Mickey moves. He’s faster. He can dash. He can ground pound. It feels like a modern platformer, but the core soul—that weird, dark, Junction Point DNA—is still pulsing underneath.
You’re Mickey. You messed up. You spilled thinner on Yen Sid’s map and created the Shadow Blot. Now, you’re stuck in a world of forgotten Disney characters, led by a very bitter Oswald the Lucky Rabbit. Most people jump in thinking this is just a "collect-a-thon." It isn't. It’s a morality play disguised as a cartoon.
The First Big Hurdle: Dark Beauty Castle and the Choice System
The game starts with a literal bang. You’re being dragged toward an extraction machine by a giant mechanical arm. Once you break free, the Epic Mickey Rebrushed walkthrough truly begins in Dark Beauty Castle. This is where the game teaches you its most important lesson: Paint or Thinner.
It’s not just a combat mechanic.
When you see a gear spinning a platform, you can fill it in with paint to make it sturdy. Or, you can melt the supports with thinner to drop a bridge. The game tracks this. If you’re constantly thinning out the world, the sky stays dark and NPCs treat you like a menace. If you paint, you’re the redeemer. Honestly, the first time you meet the Gremlin trapped in a cage in the castle, you have to decide. Do you free him, or do you ignore him to get a chest? Free him. Always free the Gremlins. They fix things for you instantly, saving you tedious platforming.
Navigating Mean Street
Mean Street is your hub. It’s where you’ll spend your E-tickets and talk to Horace Horsecollar. But don’t just rush to the next projector screen. If you’re following a strict Epic Mickey Rebrushed walkthrough path, you need to look up. Use the new dash-jump to reach rooftops. There are pins hidden everywhere.
The detective quests Horace gives you might seem like filler, but they provide the context for why Wasteland is falling apart. Talk to the Museum curator too. You can trade pins for rare items. It’s easy to get distracted by the bright colors, but keep an eye on your resources. Thinner and Paint are finite until you find more in breakable objects.
OsTown and the Mickey Junk Mountain Climb
Once you hit OsTown, the game stops holding your hand. You’ll meet Ortensia—well, the statue of her. The bridge is out. You can paint it back, or you can use the pumps to drain the thinner.
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Here is a tip most people miss: The phone boxes.
Throughout the Epic Mickey Rebrushed walkthrough, you’ll find these odd phone boxes. If you pay the E-tickets to fix them, you start a long-term quest involving the Telephone Spirit. It’s one of those weird, occult-lite Disney touches that Warren Spector loved.
Mickey Junk Mountain is the next big test. It’s exactly what it sounds like—a massive pile of discarded Mickey Mouse merchandise. It’s meta. It’s self-deprecating. It’s also full of Spatters and Blotlings. In the Rebrushed version, the combat is way more fluid. You can circle-strafe now. Use the thinner to melt the shields off the larger enemies, then hit them with a spin attack.
Dealing with the Bosses
The first major boss is the Clock Tower. It’s iconic. It’s also a perfect example of the game's branching paths.
- The Paint Path: Paint the hands of the clock. It takes longer, but the music stays whimsical, and the tower becomes a friendly landmark.
- The Thinner Path: Melt the gears. It’s faster, but the tower is destroyed, and the "good" ending becomes harder to reach.
The Remastered visuals make the Clock Tower’s descent into madness look incredible. The wood grains, the peeling paint—it’s haunting. If you're going for a 100% completion Epic Mickey Rebrushed walkthrough, you really have to commit to one path or the other for the specific pins rewards. You can’t really be a "centrist" in Wasteland.
Tomorrow City and the Space Voyage
Tomorrow City is a neon-drenched nightmare of 1960s futurism. It’s probably the hardest spike in difficulty for new players. The Beetleworx—those mechanical monstrosities—cannot be harmed by paint. You must use thinner to expose their wiring or ground-pound their weak spots.
In the Great Guns section, the camera used to clip through the geometry in the 2010 version. Now? It’s smooth. But the enemies are more aggressive. The mechanical claws will snatch you if you don't use the new dash move.
The boss here, Petetronic, is a Tron-themed version of Pete. It’s a disc-throwing battle. If you paint him, you get a special cutscene where he returns to his senses. If you thin him, well, he’s basically deleted. The Epic Mickey Rebrushed walkthrough shines here because the lighting effects from the discs reflecting off the ink-slicked floors look genuinely next-gen.
The Mystery of the Film Reels
Between every major zone, you play a 2D side-scrolling level based on classic Disney shorts like Steamboat Willie or Clock Cleaners.
Don't just run to the end.
There are two film reels in every single one. These are vital. Collect enough of them, and you unlock extra content and shortcuts in Mean Street. In Rebrushed, some of these reels have been slightly moved to account for Mickey's increased speed. The platforming is tighter, but the jumps require more precision because Mickey doesn't "float" as much as he used to.
Lonesome Manor and the Haunted Mechanics
Lonesome Manor is where the game turns into a light horror experience. You’re dealing with ghosts and disappearing floors. The stretch through the Library is notoriously confusing. You have to paint the books to create platforms, but they disappear after a few seconds.
Basically, you need to be fast.
The Mad Doctor makes his presence known here. He’s the secondary antagonist, and his musical numbers are still a highlight. In the Epic Mickey Rebrushed walkthrough, pay attention to the ambient sound in the Manor. You can hear the ghosts whispering before they appear. It’s a great bit of environmental storytelling.
The boss fight against the Mad Doctor’s machine is a puzzle. You aren't just hitting a health bar; you're dismantling a centrifuge. Using the TV sketch (one of your sketches) can distract the mechanical arms, giving you a window to either paint the valves or melt the engine.
The Final Stretch: Blot City and the Dark Beauty Castle Return
By the time you reach Blot City, your version of Mickey will look different based on your choices. If you’ve been "good," you’ll have a golden aura. If you’ve been "bad," you’ll be dripping with thinner.
The final ascent up the tower is a gauntlet. You’ll face every enemy type: Spatters, Sweepers, and those annoying Tankers. The Epic Mickey Rebrushed walkthrough at this stage requires heavy use of your sketches.
- TV Sketch: Distracts enemies.
- Anvil Sketch: Crushes things or activates pressure plates.
- Watch Sketch: Slows down time (essential for the final platforming sections).
The final encounter with the Shadow Blot is a multi-stage marathon. It’s less about combat and more about resource management. You have to keep the towers painted to prevent the Blot from regenerating. If you run out of paint, you’re in trouble. Look for the small ink wells scattered around the perimeter.
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What Most Players Get Wrong About the Ending
People think there are only two endings. There are actually several variations based on which Gremlins you saved and how you handled the bosses. If you saved the Gremlin in the first level but thinned out the Clock Tower, your ending will be "bittersweet."
The Epic Mickey Rebrushed walkthrough isn't complete just because the credits roll. There’s a New Game Plus mode that lets you keep your pins and upgrades. This is where you go back and do the "other" path. If you played as a hero the first time, try being a "scrapper" the second time. The dialogue changes significantly.
Technical Tips for a Smoother Run
If you're playing on PC or PS5, the frame rate is significantly higher than the original 30fps. This changes the timing for the spin attack. You can now "buffer" your jumps, meaning you can press the jump button slightly before hitting the ground to get a higher leap.
- Turn on the "Indicator" in the settings: It helps you see exactly where your paint or thinner will land. The reticle can be a bit finicky during fast-moving boss fights.
- Don't ignore the E-tickets: You might think you have plenty, but the late-game upgrades for your paint capacity are expensive.
- Check the vents: In almost every indoor area, there's a vent you can melt with thinner. These usually lead to "Concept Art" collectibles.
Wasteland is a place of second chances. Oswald’s journey from a jealous rival to a brother-in-arms is one of the best character arcs in Disney gaming history. The Epic Mickey Rebrushed walkthrough experience is ultimately about how you choose to leave a world when you find it broken. Do you fix it, or do you just use it to get home?
Moving Forward in Wasteland
To get the most out of your run, focus on completing the "Museum" collection early on. Finding every pin is a monumental task, but the rewards—like permanent health increases—make the final levels much less frustrating. Keep an eye on the skybox. It changes dynamically based on the health of the world. If things are looking too gray, start painting the environment, even the stuff that isn't "required." It counts.
Master the dash-jump. It’s the single biggest mechanical addition in Rebrushed. It allows you to bypass entire sections of Mickey Junk Mountain if you’re clever with your angles. Just be careful not to dash right into a pool of thinner. It’s a long walk back to your last save point.
Explore the projector screens multiple times. Some have hidden paths that only open after you've completed the main quest in that area. Returning to old locations with new sketches is the key to finding the rarest pins in the game. Wasteland is dense, and Rebrushed makes every corner of it worth a second look.