Honestly, Chronopolis is a mess. I mean that in the best way possible, but if you’re looking for a Lego Marvel Superheroes 2 walkthrough, you’ve probably realized by now that Kang the Conqueror’s smashed-up timeline is a nightmare to navigate. You’re hopping from Medieval England to 2099 New York in the span of five minutes. It’s chaotic. It’s colorful. It’s also incredibly easy to get stuck because a trigger didn't fire or you're using the wrong character for a puzzle that looks like it needs someone else entirely.
Most people treat these Lego games like they’re just for kids, but the 100% completion grind in this one is a beast. We aren't just talking about beating the 20 core story missions. You’ve got those pesky Gold Bricks, the Pink Bricks (which replace the Red Bricks from older games), and a roster of over 200 characters. If you want that Platinum trophy or 1000 Gamerscore, you have to embrace the grind.
The Story Path and Why You Shouldn’t Stress It
Look, the main story is basically a long tutorial. You start out with the Guardians of the Galaxy trying to fend off Kang’s arrival, and it sets the tone for the rest of the game. If you're stuck on a specific level, the biggest tip I can give you is to stop overthinking the puzzles. Most of the time, the solution is "smash everything in the room." Seriously. If you can’t progress, there is almost certainly a pile of glowing Lego bricks hidden behind a crate or under a table that you need to build into a specific object.
One of the weirdest parts of this game's campaign is the branching path early on. You’ll have to choose between going to K'un-Lun or Hydra Empire. It doesn't actually matter which one you pick first—you have to do both eventually—but it’s a bit jarring if you’re used to the linear progression of the first game.
Mission 1: No Eson of Mine
This is your intro. You're playing as Star-Lord, Drax, Gamora, Rocket, and Groot. The big fight against Eson the Searcher is mostly about dodging those massive energy beams. You’ll notice the game introduces the "Team-Up" mechanic here. Use it. It clears mobs way faster than mashing the attack button. When you’re inside the ship, look for the gravity mine spots for Star-Lord. If you can't find the next step, look up. Lego games love putting levers and grapple points just out of your immediate camera view.
Handling the Boss Fights
Bosses in this game have way more health phases than they used to. Take the Presence in the "Red King" mission or Surtur later on. They aren't hard, but they are tedious. You’ll hit them, they’ll become invincible, and then you’ll have to fight waves of minions while waiting for a specific interactive object to appear. It's a rhythm. Don't waste your special attacks while they have a white health bar or a shield up. Wait for the stun window.
The Chronopolis Hub: A Content Sinkhole
The real meat of any Lego Marvel Superheroes 2 walkthrough isn't the levels; it's the open world. Chronopolis is huge. It’s divided into 18 different locations, all mashed together. You’ve got Wakanda right next to the Old West.
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Getting around is actually kind of a pain until you unlock a solid flyer. Iron Man is fine, but someone like Captain Marvel or Thor feels a bit more responsive in the air. You’re going to spend a lot of time doing "Fetch Quests." These are the bread and butter of the hub world. A character like Howard the Duck or Forbush Man will ask you to find three items scattered across the map.
Here is a pro tip: don't try to do the hub world stuff until you have finished the story. You need a diverse "tool kit" of powers. You need someone who can shrink (Ant-Man), someone who can melt gold (Iron Man/Captain Marvel), someone who can pull handles (Drax/Hulk), and someone who can manipulate time.
The Time Manipulation Mechanic
This is new for the sequel. Certain objects have a green glow. Using Dr. Strange or Kang (once you unlock him), you can move the time slider forward or backward. If you see a pile of dirt, you might need to "age" it into a full-grown plant to reach a platform. If you see a broken machine, you might need to "reverse" it to its functional state. It’s a cool gimmick, but the game doesn't always make it obvious which way you need to slide the bar. If forward doesn't work, try backward.
Unlocking the Pink Bricks (The Real Game Changers)
In the old games, we had Red Bricks. Now, Gwenpool is in charge, and she wants Pink Bricks. These are located in the 10 Gwenpool missions, which you unlock by completing specific tasks in the hub world.
The most important ones to get early?
- Stud X2, X4, X6... (Obviously).
- Attract Studs: This saves you so much time running around.
- Fast Build: Because watching the characters slowly assemble Legos gets old after the tenth hour.
To even access these missions, you’ll need to find Gwenpool’s room in the Avengers Mansion. It’s upstairs. She’s got a little computer where you enter cheat codes—though I’d argue using the codes for characters is fine, but try to earn the bricks yourself. It’s more rewarding.
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Missing Minikits and the Free Play Trap
You will see things in the first level that you cannot interact with. This is the "Lego trap." You’ll see a silver shiny chest and try to blast it with Rocket Raccoon, but it won't break because it actually requires a specific "sonic" power or a different type of explosive.
Wait until you have "Free Play" mode unlocked for a level. This lets you swap to any character in your roster instantly. If you’re going for the 10/10 Minikits in a level, you basically need a "Master Roster" that includes:
- A Tech Expert: Iron Man or Ms. Marvel for consoles.
- A Strong Character: Hulk or Venom for those green handles.
- A Telepath: Dr. Strange or Scarlet Witch for moving glowing bricks.
- An Acrobat: Black Widow or Gamora for those pole vaults.
- A Heat/Cold User: To melt ice or put out fires.
Common Glitches and How to Fix Them
This game is buggy. Let's be real. It’s a massive project and sometimes the triggers just... die. If you’re playing a mission and a door won't open even though you've cleared the enemies, you probably have a "stuck" minion somewhere. Check the corners. Sometimes an enemy will clip into a wall, and the game thinks the fight is still going.
If a character you need for a puzzle won't respond to the prompt, swap to a different character and then swap back. If that fails, you might have to restart the level. It sucks, but it happens. Also, the flight controls can sometimes get "inverted" or stuck in a loop if you hit the boundary of the map. Just fast-travel to the Avengers Mansion to reset your position.
Character Tokens: Who to Prioritize
You don't need every character to win, but you need some for utility.
- Cosmo the Spacedog: Aside from being a good boy, he has a great mix of abilities for certain puzzles.
- Black Panther: Essential for the claw switches and tracking missions in the hub.
- Ms. Marvel (Kamala Khan): She can grow big, shrink small, and turn into a giant hammer. She’s basically a Swiss Army knife. Use her for everything.
- Spider-Man (and variants): You need the "web-swing" for certain anchors and the "Spider-Sense" to find hidden objects.
Final Roadmap for Efficiency
If you want to finish this without losing your mind, follow this order.
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First, blitz the story. Don't stop to look for collectibles. Just get to the end of the 20 missions. This unlocks the majority of the map and the basic character types you need.
Second, unlock the "Stud Multiplier" Pink Bricks. Go to Gwenpool’s room, see what you need for the X2 brick, and go get it. Once you have a few million studs, the rest of the game becomes a breeze because you can buy every character you unlock immediately.
Third, tackle the Hub World districts one by one. Don't fly all over the place. Stay in Manhattan until it's 100% cleared, then move to Nueva York, then to Asgard. It feels less overwhelming that way.
Lastly, go back into the missions on Free Play to get the Minikits and Stan Lee in Peril. Stan Lee is always hidden in some ridiculous spot, usually requiring a very specific power like the "Rune" ability or "Gravity mines."
The game is a massive love letter to Marvel, especially the weirder stuff like Guardians 3000 and Spider-Gwen. It’s deeper than the first one, though maybe a little less focused. Just keep smashing bricks and you'll get there.
Actionable Next Steps
- Finish Mission 5: This is the point where the world truly opens up and you get a feel for the different "zones" of Chronopolis.
- Target the "Attract Studs" Pink Brick: It’s found in the "Panic at the Picnic" Gwenpool mission. Getting this early will triple the number of studs you collect naturally just by walking around.
- Use the Custom Character Creator: Some puzzles in the hub world are actually easier if you build a custom character with a specific combo of flight and beam powers.
- Check the Map Filters: If your screen is too cluttered with icons, use the map legend to turn off everything except the Gold Bricks or Side Quests you are currently hunting.