Getting the Left Side Glory Kill Doom Hunter Animation Every Single Time

Getting the Left Side Glory Kill Doom Hunter Animation Every Single Time

You’ve finally shredded that oversized sled. The Doom Hunter is hovering there, sparks flying, red circle glowing, just begging for a finisher. You lunge in from the left, expecting that specific, brutal animation where you jam the Doomblade into its throat, but instead, the game gives you a generic face-punch because your crosshair was a pixel too high. It's frustrating. Honestly, DOOM Eternal’s glory kill system is less about where you stand and more about where you’re looking when you press the button.

If you want the left side glory kill Doom hunter animation—the one where the Slayer catches the demon’s arm and creates a new breathing hole in its neck—you need to understand how id Software’s "zone" system works. It isn't just "left side." It’s "left side, waist height, specific angle."

Most players just spam the interact button the second they see the stagger. That’s a mistake. You have to be deliberate.

Why the Left Side Glory Kill Doom Hunter Finisher is So Specific

The Doom Hunter is a unique beast in the DOOM Eternal roster because it has multiple "states." You have the sled version and the airborne version. Most people are looking for the glory kills on the airborne version because, let’s be real, that’s when the fight is actually over. When you’re hunting for that left side glory kill Doom hunter sequence, the game engine is checking your coordinates relative to the demon's collision box.

The "left side" in this context is the demon's left, which is your right if you are facing it head-on. If you approach from the Slayer's left (the demon's right), you get the arm-breaking animation. To get the specific throat-stab from the left, you need to be positioned near its left shoulder.

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It’s about the "look-at" vector.

If you’re looking at the head, you get the head finisher. If you look at the chest from the left, you get the blade-under-the-chin kill.

Breaking Down the Animation Triggers

Here is the thing: DOOM Eternal divides every demon into a grid.

  • Front/High: Usually results in a head-crushing or eye-stabbing animation.
  • Front/Low: Often involves the chest or stomach.
  • Left/Right Sides: These are the "glory" shots.

For the left side glory kill Doom hunter specifically, you want to be standing at a 45-degree angle from its front-left face. You aren't just standing to the side; you’re flanking. If you get too far behind it, the game defaults to the "rear" animation, which involves the Slayer jump-kicking or stabbing the back of the neck. It’s a fine line.

I’ve spent hours in the Ripatorium just testing these hitboxes. If you are even slightly behind the midline of the Doom Hunter’s torso, you’ve missed the "side" trigger. You’ll just get the back kill. You have to stay forward.

Mastering the Positioning in High-Chaos Fights

In a frantic encounter like the Nekravol or the final sinews of Final Sin, you don’t have time to measure angles with a protractor. You’re dodging rockets and avoiding those annoying chainsaws.

The trick to hitting the left side glory kill Doom hunter consistently is the "Dash-Pivot." When the demon enters the stagger state (flashing blue and orange), don't just run at it. Dash to its left side. As you're mid-dash, flick your aim toward its shoulder.

It feels like a dance.

If you’re playing on a controller, this is admittedly harder because of the turn speed. You might find yourself overshooting the "left side" and ending up behind it. On PC? It’s a flick of the wrist. You want to aim your reticle exactly at the point where the Doom Hunter’s arm meets its torso on the left side.

That’s the sweet spot.

The Problem With the Sled

You can actually glory kill a Doom Hunter while it’s still on the sled, but it’s rare. Usually, you destroy the sled first. If you somehow manage to trigger a glory kill while the sled is intact (usually through massive burst damage or a specific cheat/mod scenario), the left side glory kill Doom hunter animations change entirely. They become much more focused on the machinery.

But for the standard, "fair" fight? Wait for the sled to pop. Once he's hovering and desperate, that’s your window.

Technical Glitches and Animation Priority

Sometimes, you do everything right and the game still cheats you. You’re on the left. You’re looking at the shoulder. You hit the button.

And then... you just punch him in the face.

This usually happens because of "elevation delta." If the Doom Hunter is floating slightly higher than you on a ramp or a platform, the game might register your position as "Below" rather than "Left." To fix this, jump. Always be slightly above or level with the demon’s midline.

The left side glory kill Doom hunter trigger is sensitive to verticality. If you’re looking up at him, the game thinks you’re doing a "Front-Low" kill. If you’re looking down on him, you get the "Top" kill (the one where you stab through the skull).

Stay level. Stay left.

The Nuances of Glory Kill Speed

If you have the "Seek and Destroy" rune equipped, you can trigger the left side glory kill Doom hunter from much further away. This actually makes getting specific animations easier. Why? Because the game "snaps" you to the correct coordinate the moment you press the button.

Without the rune, you have to be physically touching the demon’s hitbox. This often results in the game getting confused about which side you’re actually on because your character model is clipping into the demon.

Basically, use the rune if you’re an animation hunter. It gives the engine more "runway" to calculate your position and put you in the right spot for that specific left-side blade work.

Why This Specific Animation Matters to Fans

People obsessed with the left side glory kill Doom hunter usually like it because it’s one of the longest and most "personal" kills. The Slayer really takes his time. It shows the sheer strength of the character—stopping a cyborg’s punch mid-air and countering it. It’s storytelling through violence.

Compare that to the right-side kill, which is often a bit quicker and less "cinematic." The left side feels like a statement.

Improving Your Success Rate

Stop rushing. That’s the biggest piece of advice. When a Doom Hunter staggers, he stays staggered for a decent amount of time—especially if you haven't upgraded your "Dazed and Confused" rune. Use that time.

  1. Stop shooting. Seriously, don't accidentally kill him with a stray plasma round.
  2. Circle strafe. Move to his left (your right).
  3. Adjust your height. If he’s over a pit or high in the air, use your double jump to get eye-to-eye.
  4. Target the shoulder. Don’t look at the head. Look at the shoulder.
  5. Press the button. If you follow that sequence, you’ll see the left side glory kill Doom hunter animation 90% of the time. The other 10% is just the game engine having a bad day, and there's not much you can do about that.

Real-World Testing and Community Findings

According to data compiled by various speedrunning communities and animation enthusiasts on platforms like the Doom World forums, the "Left Side" trigger volume is roughly 30% larger than the "Right Side" trigger volume. This means the game actually wants to give you the left-side kill more often; players just tend to approach from the right because of the way arenas are structured.

In the "Doom Hunter Base" map specifically, the final arena is circular. Most players move counter-clockwise. This naturally puts you on the Doom Hunter’s right side. To get the left side glory kill Doom hunter, you have to consciously break your movement pattern and go clockwise.

It’s a psychological trick of level design.

Actionable Next Steps for Glory Kill Hunters

If you want to master this, don't do it during a "Ultra-Nightmare" run. You'll die trying to line up the shot.

  • Load up the Mission Select. Go to the "Doom Hunter Base" on a lower difficulty like "I'm Too Young To Die."
  • Farm the boss. Get to the double Doom Hunter fight at the end.
  • Practice the "Leaping Left" maneuver. Trigger the stagger, jump to the left, and aim for the deltoid muscle.
  • Observe the "Snap." Watch how the Slayer’s hands move. If they grab the arm, you did it. If they grab the head, you were too far forward.

Once you’ve got the muscle memory down, you can start incorporating it into your "Nightmare" runs. It’s a great way to catch a breath in the middle of a heavy fight, as that specific animation gives you a solid three seconds of invincibility frames (I-frames) to plan your next move.

Mastering the left side glory kill Doom hunter isn't just about the visual flair; it's about controlling the flow of the arena. When you know exactly where you’re going to end up after an animation finishes, you can pre-aim your next Super Shotgun blast or Flame Belch. That’s the difference between a player and a Slayer.

Go into the game, find a Hunter, and start practicing that shoulder-aim. It’s the most consistent way to trigger the specific gore-fest you're looking for. Stay aggressive, but stay precise. The left side is waiting.


Practical insights for your next session:

  • Equip the Seek and Destroy rune to increase your lunge distance and "snap" accuracy.
  • Focus your crosshair on the left shoulder joint, not the face or the sled.
  • Ensure you are vertically level with the demon to avoid triggering "Top" or "Bottom" finishers.
  • In circular arenas, move clockwise to naturally align with the Doom Hunter's left side.