Getting Started With Fantasy Life i: The Girl Who Steals Time (And My Productivity)

Getting Started With Fantasy Life i: The Girl Who Steals Time (And My Productivity)

Look, let’s be real. If you’re hunting for a Fantasy Life i walkthrough, you’re probably already drowning in a sea of decision paralysis. Level-5 has a knack for this. They give you a world that looks like a literal storybook and then proceed to bury you under 14 different Life classes, a crafting system that’s secretly a rhythm game, and a time-travel mechanic that makes my head spin.

It’s cozy, sure. But it’s also chaotic.

The original 3DS game was a cult classic for a reason. It didn't hold your hand too much, and this sequel—The Girl Who Steals Time—doubles down on that "do whatever you want" energy. You land on a ruined island, meet a mysterious girl, and suddenly you're responsible for rebuilding an entire civilization while also making sure your pants match your hat.

Choosing Your Life Without Regretting It Later

People always ask: "What's the best starting Life?"

Honestly? It doesn't matter as much as you think, but it matters a lot for your first three hours. If you pick a Combat Life like Paladin or Mercenary, you're going to have an easier time clearing out the nuisances on Reveria’s outskirts. But if you're like me and you get weirdly obsessed with resource management, starting as a Miner or Woodcutter is the way to go.

Why? Because everything in this game is interconnected.

You need ore to make a sword. You need the Blacksmith Life to melt that ore. You need the Paladin Life to actually swing the sword without dying. It’s a loop. A beautiful, addictive, slightly maddening loop. Most players hit a wall because they try to "main" one job. Don't do that. The secret to a smooth Fantasy Life i walkthrough experience is aggressive multi-classing.

I usually recommend grabbing a gathering job first. Walk around. Hit some rocks. Chop some trees. Build up a surplus of raw materials before you even think about talking to the master of a crafting Life. It saves you from that annoying back-and-forth travel that kills the pacing in the early game.

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The Island Rebuilding Trap

This is where the sequel deviates from the original. You aren't just a traveler anymore; you're a city planner.

The island of Reveria in this timeline is a wreck. You’re using the "Time Travel" mechanic to hop between a prosperous past and a dilapidated present. It’s a bit like Animal Crossing met Chrono Trigger and they decided to share a hobby.

Here’s the thing most people miss: The placement of your buildings actually affects your efficiency. You might want to put your house right next to the crafting stations. It sounds lazy. It is lazy. It’s also the most efficient way to play. You'll be running back and forth to your storage chest constantly. If you put your workshop on the other side of the island because "it looks pretty," you’re going to spend 40% of your playtime just sprinting.

Also, talk to the NPCs. Frequently.

They aren't just there for flavor text. In Fantasy Life i, NPCs often give you specific requests that unlock "Inspiration." This is the currency of progress. You can't just grind your way to a better island; you have to social-engineer your way there.

Combat Is Not Just Mashing A

If you’re coming from Skyrim or Dark Souls, the combat here will feel floaty. That’s because it’s a gear check, not just a skill check.

If you're struggling with a boss, nine times out of ten, it’s not because you’re "bad." It’s because your dagger is three levels out of date or you forgot to eat a meal that boosts your defense. The Cook Life is secretly the most powerful class in the game for this exact reason. Buffs are everything.

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Pro Tip: Learn the timing of your "X" button attacks. Every Life has a specific rhythm. If you just mash "A," you’re leaving about 30% of your damage on the table. For Mercenaries, it's all about that slow, heavy swing. For Archers, it's about maintaining distance while charging your shot.

The "Time" in The Girl Who Steals Time

The time-travel mechanic isn't just a plot point; it's a puzzle mechanic.

If you find a path blocked in the present, chances are you need to do something in the past to fix it. Maybe plant a tree? Maybe move a rock? It’s classic logic, but the game doesn't always scream the answer at you.

I spent twenty minutes trying to find a specific type of fish only to realize it had been extinct for a hundred years in the "present" timeline. I had to go back, catch it, and... well, I won't spoil the questline, but pay attention to the environment. If something looks out of place, it’s usually a hint.

Managing Your Inventory (The Real Final Boss)

You will run out of space.

It is inevitable.

Between the butterfly jars, the monster drops, the five different types of wood, and the random furniture you picked up, your pockets will scream for mercy. Invest in storage early. Don't sell everything, though. That "Useless Glimmer Stone" you found at level 5? You’ll probably need it for a Master-rank quest ten hours later.

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Keep at least five of everything. Sell the rest.

Breaking the "Life" Barrier

Eventually, you'll reach a point where you feel stuck. You need a specific item to rank up your Woodcutter Life, but that item is guarded by a monster you can't kill.

This is the game's way of telling you to switch jobs.

Go be a Tailor for an hour. Make some better armor. Go be a Wizard and learn some elemental spells. The beauty of this Fantasy Life i walkthrough strategy is that your stats carry over in meaningful ways. Increasing your Strength as a Miner makes you hit harder as a Paladin. Increasing your Focus as a Cook makes you better at Fishing.

Everything matters.

Actionable Steps for Your First Week in Reveria

  • Unlock all 14 Lives immediately. Even if you don't plan on using them, having them "active" allows you to complete certain basic challenges in the background while you're doing other things.
  • Focus on the Butterfly Quests. These act as your main story progression. If you're feeling lost, open the menu and see what the Butterfly wants. It’s the closest thing to a "Golden Path" you’ll find.
  • Don't ignore the décor. Placing certain furniture items in your home or on the island provides passive buffs to your stats. It’s not just about aesthetics; it’s about power-gaming your interior design.
  • Check the shops every in-game day. Stock rotates. Sometimes a vendor will carry a rare material that saves you a thirty-minute trek into a dangerous cave. Buy it. Gold is easy to come by; time is not.
  • Use the map markers. The island is denser than it looks. Mark your favorite fishing spots or where a specific rare ore spawns. You will forget. Your brain has better things to do than memorize the location of a "Superior Oak Tree."

The game is a marathon, not a sprint. You aren't supposed to "finish" it in a weekend. You're supposed to live in it. Take the slow route. Fish a little. Build a nice fence. The world can wait to be saved until you've finished your afternoon snack.