You’re running through the Sector 5 Slums, Cloud’s buster sword is clanking against his back, and you feel like a god. Then you hit a wall. Maybe it’s a boss that won’t pressure, or maybe you’re just bored of the same three-hit combo. That’s usually when people start googling FF7 Remake all weapons because, honestly, the default gear just doesn’t cut it once the difficulty spikes.
The weapon system in Final Fantasy VII Remake isn't like your standard RPG where "New = Better." If you sell your old gear, you’re making a massive mistake. Every single sword, staff, and glove has a unique ability attached to it. You use it enough, you learn it forever. It's basically a scavenger hunt for combat moves.
Why You Actually Need Every Single Weapon
Most players think the Buster Sword is the icon, so they stick with it. I get it. It looks cool. But if you don't hunt down the Twin Stinger or the Mythril Saber, you're locking yourself out of specialized builds.
Cloud can be a mage. Tifa can be a stagger machine. Aerith can... well, Aerith can basically nuke the entire battlefield if you give her the right stick. Getting FF7 Remake all weapons isn't just about completionism; it’s about making sure you don't get stuck on Hard Mode because you lacked a specific defensive buff or a high-crit chance.
Cloud’s Arsenal: More Than Just Big Metal
Cloud starts with the Buster Sword. It’s balanced. It’s reliable. But let's talk about the Iron Blade. You get this early from the weapon shop in Sector 7. Its ability, Triple Slash, is arguably the most important move in the entire game for mob control. If you missed this, go back.
The Hardedge is for the "hit it until it dies" crowd. You buy it in Wall Market. It’s got high physical attack but garbage magic stats. Then you have the Mythril Saber, also from Wall Market, which flips the script. It turns Cloud into a literal wizard. Use Blade Burst with a high magic stat and watch health bars melt.
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Later on, you find the Nail Bat during the "Kids on Patrol" side quest. It’s a meme weapon, honestly. It changes your move set to a slow, heavy swing. No materia slots at first. But for some players, that high crit rate is worth the trade-off. Finally, the Twin Stinger is hidden in a chest in Chapter 17. You’ll see it right after the cinematic where the team reunites. Don't run past it.
Tifa’s Gloves: The Stagger Queens
Tifa is the heart of the combat system. If you aren't using her to drive up the stagger percentage, you're playing the game on extra-hard mode.
- Leather Gloves: Starting gear. Divekick is great for finishing off weakened enemies.
- Metal Knuckles: Dropped by M.O.T.H.E.R. in Chapter 5. These are pure physical power.
- Sonic Strikers: Found in a chest in Chapter 7 (Mako Reactor 5). Focused Strike is the move you need to master. It’s the fastest way to pressure a boss.
- Feathered Gloves: Chapter 10 in the sewers. Look for the chest after lowering the water. Starshower is a beautiful, high-damage combo move.
- Mythril Claws: Steal these (or buy them later) from the Appendage boss in Chapter 13. Magic focused.
- Purple Pain: Chapter 16 in the Shinra Building. This is the one most people miss. You have to use Tifa to swing across the lobby bars to reach a hidden chest. True Strike is a godsend for boss fights.
Barret and Aerith: The Range and the Radiance
Barret’s weapons are split between guns and melee "pliers." The Big Bertha is a tank's dream, bought in the Sector 7 slums (Evergreen Park) during Chapter 13. It gives him massive HP. If you want him to punch things, the Steel Pincers are available from the Moogle Emporium. Honestly? Keep him ranged. The Point Blank ability from the EKG Cannon (found in Chapter 16 after talking to Hart) deals disgusting damage if you’re willing to get close.
Aerith is a different beast. Her Guard Stick is basic, but the Silver Staff (Moogle Emporium) gives her Sorcerous Storm, which is her best AOE move. The Mythril Rod is tucked away in Chapter 11 (Train Graveyard).
The most important one? Bladed Staff. You have to use the Steal materia on Eligor, the chariot boss in Chapter 11. If you don't steal it there, you have to wait ages to find it again. Lustrous Shield can block projectiles, which makes certain late-game fights trivial. Her final weapon, the Reinforced Staff, is in a chest at the start of Chapter 17.
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The Weapon Upgrade System is Secretly a Skill Tree
You don't just find these things and let them sit. The SP (Skill Points) system in FF7 Remake is deep. Every weapon has its own sub-cores.
If you like a weapon's look but hate its stats, you can eventually bridge the gap with SP. However, some weapons will always be specialized. The Twin Stinger will always be better for elemental builds than the Hardedge.
The real trick is "Weapon Proficiency."
You see a percentage bar when you look at a weapon's unique ability. Use that ability in battle. Land the hit. Do it enough times, and a "Proficiency Max" notification pops up. Now, Cloud can use Triple Slash even while holding the Nail Bat. That is the secret to mastery.
Common Misconceptions About Gear
I see this a lot on forums: people think they need to grind for better weapons. You don't. You need to explore. Square Enix hid a lot of these in plain sight.
Another mistake? Ignoring the Moogle Medals. That kid in the secret hideout sells some of the best mid-game gear. If you’ve been skipping the "Whack-a-Box" mini-game, you’re hurting your loadout. Those medals buy the Silver Staff and the Steel Pincers, which change how Aerith and Barret play entirely.
Also, don't sleep on the "Steal" materia. Usually, stealing in Final Fantasy is a chore that gets you a couple of potions. In Remake, it’s the only way to get the Bladed Staff during the Eligor fight. If you miss it, you're missing a core part of Aerith's defensive kit for the rest of the Train Graveyard and the Pillar climb.
Hard Mode and the Manuals
Once you finish the game, the hunt for FF7 Remake all weapons evolves. You won't find new physical swords, but you will find "Manuscripts."
These are essential. On Hard Mode, bosses and certain side quests drop these books that give you extra SP. This allows you to max out the weapon trees. A fully maxed-out Buster Sword on Hard Mode is a monster. It gains extra materia slots and huge stat boosts that aren't available on your first "Normal" run.
How to Optimize Your Collection
- Rotate frequently: As soon as you max proficiency on one weapon, swap to the next one you haven't mastered.
- Check every chest: If a map path looks like a dead end, there is a 90% chance a weapon chest is sitting there.
- The Steal Materia: Keep it equipped on someone in Chapter 11. No excuses.
- Visit the Moogle: Check the Moogle Emporium every time the story takes you back to the Sector 5 slums.
Getting every weapon isn't just a trophy requirement. It’s the difference between struggling through the Shinra Building and breezing through it. When you have the full toolkit, you can swap between a high-magic Cloud for flying enemies and a high-attack Tifa for grounded targets in seconds.
Final Pro-Tip for Chapter 16 and 17
The final stretch of the game throws weapons at you fast. In the Shinra Building, stay alert. Tifa’s Purple Pain is in the lobby, and Barret’s EKG Cannon requires you to pay 10,000 gil to a guy named Hart after the meeting with Domino. It sounds like a lot of money, but just do it. The ability it grants, Point Blank, is worth every penny when you're staring down a boss with a massive health pool.
Once you have everything, take the time to look at the "Upgrade Weapons" menu. Reset your points if you have to. Experiment. There is no "wrong" way to build these characters, but there is definitely a "more fun" way once you have the right gear.
To make the most of your collection, start by checking your "Abilities" menu for each character. If you see a weapon name next to an ability but it doesn't have a checkmark, equip that weapon immediately. Go to the Colosseum or the VR missions and spam that move until it's yours forever. Once your repertoire is full, head into the Battle Simulator in Chapter 17 to test out combinations like Cloud's Disorder followed by Tifa's True Strike—it's the most efficient way to see how your new gear actually changes the flow of a fight.