If you’ve spent any time in the latest expansion for Elden Ring, Shadow of the Erdtree, you know that FromSoftware hasn't lost their touch for making players feel completely and utterly lost. It’s a gift, really. But when you’re hunting for the Cathedral of the Twin Gods map locations or trying to navigate the literal verticality of the Scadu Altus region, that "gift" feels more like a headache.
Most people start looking for this specific map because they can see the giant, looming structure on the horizon, but the path there is anything but a straight line. It's tucked away. It’s vertical. Honestly, it's a bit of a nightmare if you don't know which hole in the ground to jump into.
Where the Cathedral of the Twin Gods Map Actually Fits
Let's clear one thing up right away. In the community, people often conflate the "Cathedral of the Twin Gods" with the Cathedral of Manus Metyr. While the architecture and the "Twin" motif appear in several spots across the Land of Shadow, the primary map fragment you're likely hunting for to reveal this eastern quadrant is the Scadu Altus Map Fragment.
Without this piece of parchment, the entire eastern side of the map—where the Cathedral and the Finger Ruins are located—remains a muddy, grey blur. You see the icon for the map stele, but reaching it is the hurdle. To get there, you aren't just walking down a road. You have to survive the Shadow Keep. Specifically, you have to find the "back door" route that leads through the flooded District and out toward the eastern plateaus.
Navigating the Vertical Nightmare
The geometry here is wild. You might find yourself standing on a cliff looking down at the Cathedral, wondering why there isn't a ladder. There never is. To actually reach the Cathedral of Manus Metyr (the "Twin Gods" site many players are referencing), you have to take a specific route starting from the Moorth Ruins.
Look for a hole. Seriously.
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Inside the Moorth Ruins, there’s a collapsed building that leads into a subterranean tunnel. This isn't just a basement; it’s a transit system. You follow this path through a small village called Bonny Village—which is just as creepy as it sounds—and cross two rope bridges heading east. Only then does the landscape open up into the high plains where the Cathedral sits.
If you're looking at your darkened screen and seeing a "Cathedral of the Twin Gods map" placeholder, you're likely seeing the visual representation of the Finger Ruins of Miyr. The game design here is intentional. It uses the massive cathedral as a landmark to draw you toward Count Ymir’s questline, which is arguably one of the most lore-heavy sections of the entire DLC.
Why the Map Doesn't Tell the Whole Story
A map fragment in a Souls game is just a suggestion. Even after you pick up the Scadu Altus fragment near the Highroad Cross, the "Cathedral" area remains deceptive. The map looks flat. The reality is a series of layered plateaus.
I’ve seen dozens of players try to scale the cliffs from the southern Rauh Base. Don't do that. You'll die. The only way to get the full "Cathedral of the Twin Gods map" experience—meaning, actually seeing the paths on your UI—is to approach from the north-east after exiting the Shadow Keep's Back Gate or by using the Bonny Village route.
The Cathedral itself is a massive, circular structure. Inside, you’ll find Count Ymir and Jolán. This is the hub for the "Hole" questline. If you're trying to find the map under the Cathedral—the secret areas—you have to wait until you've progressed Ymir's dialogue and rang the wind chimes at the different Finger Ruins.
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The Confusion Over the "Twin Gods" Label
Interestingly, the term "Twin Gods" pops up in lore discussions more often than it does on the official map markers. This refers to the duality of the Greater Will and whatever primordial force existed before the Erdtree. In the Shadow of the Erdtree files, the Cathedral of Manus Metyr is the focal point for this "Twin" theology.
The map you're searching for is essentially the key to understanding Miquella’s journey, but it’s also the key to finding some of the best Sorceries in the game, like Miriam's Vanishing or the Finger Nails.
Real Talk: The Most Missed Turn-offs
- The Moorth Descent: Most people ride right past the hole in Moorth Ruins. It’s located on the eastern side of the ruins, near a collapsed tower.
- The Shadow Keep Shortcut: There is a painting reward that hints at a path back here, but unless you're looking for the "Resurrection" painting location, you might miss the ladder leading to the flooded path.
- The Map Stele: It’s located just north of the Highroad Cross Site of Grace. It’s easy to grab, but it doesn't reveal the Cathedral's specific topography until you actually walk into the zone.
Key Landmarks to Look For
When you are looking at your map, try to find these three things to orient yourself. First, the Church of the Crusade. If you are there, you are too far west. Second, the Moorth Ruins. This is your gateway. Third, the Rabbath’s Rise. If you see a big wizard tower, you’ve successfully navigated the lower path and are nearing the Cathedral plateau.
The Cathedral of the Twin Gods (Manus Metyr) is effectively the "Ranni’s Rise" of the DLC. It’s the quest hub. You can't just fly there. You have to earn the map reveal by navigating the industrial-gothic architecture of the surrounding keeps.
Is There a Separate "Underground" Map?
This is a common question. People get to the Cathedral, see the massive throne, and realize there is something underneath.
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There isn't a separate map fragment for the sub-area. Instead, the main Scadu Altus map updates its icons. Once you move Ymir from his throne (by ringing the bells at two different Finger Ruins), the map essentially opens up a new "layer." You’ll descend into the Finger Ruins of Miyr.
This area is technically part of the same map tile, but the verticality makes it feel like a new world. It’s where you fight Metyr, Mother of Fingers. If you’re looking for a map to guide you through that fight... well, good luck. It's a circular arena. Your only map is "don't get hit by the laser beams."
Actionable Steps for Your Playthrough
Stop wandering aimlessly near the cliffs of the Scadu Altus. If you want to fill out that empty spot on your screen and master the Cathedral of the Twin Gods map layout, follow this exact sequence:
- Grab the Scadu Altus Map Fragment: It's right on the main road north of the Castle Ensis exit. You can't miss the stone pillar.
- Head to Moorth Ruins: Look for the gold-tinted ghost pointing toward a hole. Drop down carefully using the ledges.
- Exit into Bonny Village: Run past the creepy jar enemies. Don't stop to chat.
- Cross the East Bridges: This leads you to the "Upper" plateau that was previously inaccessible.
- Ride North-East: You’ll see the Cathedral of Manus Metyr (the Twin Gods site). Once you enter, the "fog" on that specific part of the map fragment will clear, revealing the circular road surrounding the building.
- Talk to Ymir: Start the quest immediately. This unlocks the "Finger Ruins" locations, which are the final pieces of the puzzle for the eastern map region.
By following this path, you avoid the common mistake of trying to parkour down the mountains from the Shadow Keep. It’s a scripted progression route that the game doesn't explicitly tell you about, but it's the only way to get the "full" map view.
Next Steps for Players: Once you reach the Cathedral, make sure to check the graveyard behind the building. There’s a specific "Greater Pot" item there that most people miss because they’re too focused on the NPC inside. Also, keep an eye on the water level; if you haven't drained the Shadow Keep yet, certain paths connecting to the Cathedral area will remain blocked. Drain the district first if you want the "true" 100% map completion for this zone.