Finding Your Way in Bohemia: The Kingdom Come Deliverance Main Quest List and Why It Breaks You

Finding Your Way in Bohemia: The Kingdom Come Deliverance Main Quest List and Why It Breaks You

Henry’s hungry. He’s always hungry. If you’ve spent more than five minutes in the muddy, hyper-realistic world of 15th-century Bohemia, you know exactly what I mean. You start as a nobody—a blacksmith’s son who can’t even hold a sword straight—and by the time you reach the end of the Kingdom Come Deliverance main quest list, you’re still technically a nobody, just one with better armor and a lot of trauma.

Warhorse Studios didn’t make a power fantasy. They made a "getting your teeth kicked in" simulator. It's brilliant.

The game doesn't just give you a list of chores; it drags you through a historical collapse. You're living through the 1403 raid on Skalitz by Sigismund of Luxembourg. This isn't Skyrim where you’re the chosen one. You're Henry. You're lucky if you don't die of food poisoning from a rotten apple before the first act is over.

The Long Road from Skalitz

Most people think the game starts when you get your sword. Wrong. It starts with a hangover and some charcoal. The opening acts of the Kingdom Come Deliverance main quest list are surprisingly linear, but they serve a massive purpose: they teach you that you are fundamentally useless.

  • Unexpected Visit: This is where it begins. You’re just running errands for your dad. It’s mundane. It’s peaceful.
  • Run!: The title is literal. Don’t fight. Just run. If you try to be a hero here, you’re going to see the "Game Over" screen faster than you can say "Jesus Christ be praised."
  • Homecoming: You go back to bury your parents. It’s grim. It’s one of the few times the game forces a specific emotional beat, and it hits hard.

Honestly, the pacing in these first few hours is a bit of a slog for some players. You spend a lot of time "Awakening" in Rattay, which is the next major beat. This is where the world actually opens up. You meet Sir Radzig Kobyla, and suddenly, you’re a part of the local watch.

Getting Your Hands Dirty in Rattay and Beyond

Once you’re through the prologue—which, let’s be real, is about four hours long—the Kingdom Come Deliverance main quest list starts to branch out into actual investigation and warfare. You aren't just a survivor anymore; you're an investigator.

The Hunt Begins and Ginger in a Pickle represent a massive shift in how the game treats you. You’re sent to Neuhof to investigate a massacre at a stud farm. This isn't just "go here, kill X." You have to talk to people. You have to notice that the survivors are terrified. If you take too long to find Ginger, things can actually change. The game tracks time in a way that feels genuinely stressful.

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Then comes Mysterious Ways.

This is arguably the best quest in the entire game. You go to Uzhitz looking for a bandit with a limp. Instead, you end up getting hammered with a priest named Father Godwin. You wake up with a massive headache and have to deliver a sermon for him because he's too hungover to do it. It’s hilarious, it’s human, and it’s a perfect example of why this game feels different from every other RPG. You aren't saving the world; you're trying to remember a Bible verse while the village looks at you expectantly.

The Mid-Game Meat: Baptism by Fire

After you’ve done your time as a detective, the game shifts gears into full-scale military operations. Questions and Answers leads you into the hornet's nest. You eventually find yourself at Pribyslavitz.

This is the big one: Baptism by Fire.

It’s the first real battle. It’s chaotic. It’s loud. You’ll probably die because you forgot to bring a helmet or because you haven't practiced your master strikes with Captain Bernard. Pro tip: if you haven't spent hours sweating in the Rattay combat arena, this quest will end your career. The boss fight with Runt is a notorious "skill check." If you've been rushing the main story, Runt will absolutely demolish you.

The Monastery and the Slow Burn

If you thought the Kingdom Come Deliverance main quest list was all about swinging maces, Poverty, Chastity and Obedience is going to be a shock to the system. To find a murderer, you have to go undercover as a monk.

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It is polarizing. Some people hate it.

You have to follow a strict daily schedule. Wake up at 4:00 AM. Pray. Eat. Work in the library. Work in the alchemy lab. If you’re caught out of bed or in the wrong room, the Circators will punish you. It’s a bold design choice. It forces you to live the life of a 15th-century monk just to find one guy named Pious. It’s slow, it’s methodical, and it’s deeply immersive if you let it be.

The Final Stretch: Siege and Epilogue

The endgame sequence is a relentless chain of events.

  1. The Die is Cast: You infiltrate a bandit camp at Vranik.
  2. Payback: The consequences of your actions finally catch up.
  3. Out of the Frying Pan: Escape and regroup.
  4. Night Raid: A stealth mission that almost everyone fails because the stealth mechanics are, frankly, a bit wonky.
  5. Siege: This is the long haul. You’re building trebuchets, gathering meat for the army, and waiting. It feels like a real siege—boring stretches of waiting punctuated by moments of extreme violence.

The final quests, like The Sport of Kings (which is technically side-content but feels vital) and the actual conclusion in Epilogue, don't end with a "win." They end with a setup for the future. The sword you lost at the start? Well, I won't spoil exactly where that goes, but don't expect a neat little bow on the story. History isn't neat.

Why This List Matters More Than Other RPGs

The Kingdom Come Deliverance main quest list functions differently because of the "Henry Factor." In a game like The Witcher, Geralt is already a badass. In Skyrim, you’re a dragon-soul-eating god. In Kingdom Come, Henry is a guy who gets out of breath after running thirty feet.

The quests are designed to reflect your growth. Early quests are about survival. Mid-game quests are about service and learning your place in the feudal hierarchy. Late-game quests are about the heavy weight of leadership and the realization that even lords are just men trying not to drown in a sea of political nonsense.

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There’s a nuance here that's easy to miss. For instance, the quest All that Glitters deals with counterfeit coin. It sounds boring on paper. In practice, it’s a deep dive into the medieval economy and the technical process of minting. The game respects your intelligence enough to think you'd find metallurgical fraud interesting. And strangely, you do.

What You Should Actually Do Next

If you’re looking at this list because you’re stuck or about to start, don't just rush from point A to point B. The "main quest" is a trap if you play it like a checklist.

Stop and Train with Bernard. I cannot stress this enough. The moment you finish Train Hard, Fight Easy, stay in Rattay. Spend three in-game days just sparring. Learn the "Master Strike." Without it, the mid-to-late game quests on this list will be a nightmare of getting parried into oblivion.

Learn to Read. Seriously. Go to Uzhitz and find the Scribe. Being illiterate makes several main quests significantly harder. You’ll be staring at "The Die is Cast" wondering why you can't understand the documents you just stole.

Keep an Eye on the Clock. Several quests in the Kingdom Come Deliverance main quest list are time-sensitive. If someone says "meet me at dawn," and you show up three days later, don't be surprised if the quest has failed or moved on without you. This applies heavily to the Neuhof investigation and the plague in Merhojed.

The beauty of this game isn't in completing the list; it's in the struggle to get through it. You aren't just checking off boxes; you're carving out a life in a world that doesn't particularly care if you live or die.

To handle the questline effectively, focus on your maintenance. Keep your armor repaired using kits to save money, always carry "Saviour Schnapps" (or use the exit-save feature), and never enter a main story beat with less than 50% energy. The game loves to throw long, unskippable cutscenes followed by immediate combat at you. If you're tired and hungry when the "Siege" begins, you're going to have a bad time.

Go to Rattay, grab a mace (it's better against plate armor anyway), and try to stay alive. That’s the real main quest.