Finding the Zelda Wind Waker Ghost Ship Chart Without Losing Your Mind

Finding the Zelda Wind Waker Ghost Ship Chart Without Losing Your Mind

You're sailing across the Great Sea, the music is soaring, and suddenly the sky turns a sickly shade of purple. A tattered, glowing vessel flickers into existence ahead of you, only to vanish the moment you try to steer toward it. It’s frustrating. Honestly, the Ghost Ship in The Legend of Zelda: The Wind Waker is one of those classic Nintendo "troll" mechanics that makes you feel like you're losing your grip on reality. You can't just stumble onto it and hop aboard. If you try to touch it without the right item, you’ll just sail right through its spectral hull like it’s made of mist. To actually set foot on that deck and claim the Triforce Shard (or the 200 Rupees in the original version), you absolutely need the Zelda Wind Waker Ghost Ship Chart.

Without that piece of paper, the ship is a hallucination. With it, it’s a dungeon.

Getting the chart isn't exactly a walk in the park, though. It’s tucked away in a place many players overlook because they’re too busy hunting down Jabun or trying to win auctions at Windfall Island. You have to head to Diamond Steppe Island. It’s located at grid A6 on your sea map. If you haven't been there, look for the island that looks like, well, a giant diamond-shaped series of steps.

The Diamond Steppe Island Gauntlet

Once you arrive at Diamond Steppe Island, the real "fun" begins. You can't just walk up to the chest. You’re going to need the Hookshot. If you don't have the Hookshot yet, turn the boat around; you're wasting your time. You have to grapple your way up the palm trees to reach the top of the island.

The island is basically a glorified warp jar puzzle. You’ll see a hole in the ground that leads into a subterranean maze. This is where things get annoying. You’ll be jumping into jars, hoping they take you to the right platform, while Floormasters—those terrifying shadow hands—try to drag you back to the start.

Pro Tip: Keep your shield up and move fast. If a Floormaster grabs you, it resets your progress in the hole, and you’ll have to do the jar sequence all over again.

📖 Related: Free Cell Game Free: Why This Simple Card Game Still Rules the Web

Eventually, after navigating the jars, you’ll find a chest at the very end of the tunnels. That’s where the Zelda Wind Waker Ghost Ship Chart is hiding. It doesn't look like much, but it’s the only thing that "solidifies" the Ghost Ship so you can actually board it.

How to Read the Ghost Ship Chart

Okay, so you have the chart. You open it up, and it looks like a bunch of moon phases. Nintendo didn't make this intuitive. The chart shows seven different phases of the moon, and each phase corresponds to a specific island where the Ghost Ship will spawn that night.

Basically, the ship moves every single time the moon changes. If you’re staring at a full moon, the ship is at one island. If it’s a crescent, it’s somewhere else.

Here is where the ship hangs out based on the moon's shape:

  • Full Moon: Crescent Moon Island (E1)
  • Waning Gibbous: Diamond Steppe Island (A6)
  • Last Quarter: Star Belt Archipelago (G3)
  • Waning Crescent: Spectacle Island (C2)
  • New Moon: Bomb Island (F5)
  • Waxing Crescent: Star Island (B1)
  • First Quarter: Five-Star Isles (G7)

You don't need to memorize this. Just pull up the chart in your inventory. It actually has a little map of the Great Sea on it, and a small icon of the ship will pulse over the island where it’s currently located. If you want to speed things up, use the Song of Passing to cycle through the days until the moon matches the island closest to you.

What Happens When You Board?

Once you have the chart and you’ve tracked the ship down, just sail into it. Instead of passing through, the screen will fade to black and you'll find yourself in a cramped, spooky cabin.

It’s a combat gauntlet.

You’ll be fighting Poes and a Wizzrobe. It’s not the hardest fight in the game, but the camera angles in that tiny room can be a nightmare. Kill everything that moves. Once the room is clear, a chest appears. In the GameCube version, this gives you a Triforce Chart. In Wind Waker HD on the Wii U (which most people play now), you get the actual Triforce Shard itself, saving you a massive headache and a lot of Rupees.

Interestingly, once you clear the ship and get the treasure, the ship vanishes forever. You can't go back. The Ghost Ship is essentially a one-time event that exists purely to hold a piece of the Triforce hostage.

Common Mistakes and Misconceptions

People get confused about the Ghost Ship all the time because the game is a bit vague about the requirements.

First off, you cannot "glitch" onto the ship without the chart. Some speedrunners have found ways to bypass certain triggers in the game, but for a standard playthrough, the ship has no "collision" until that chart is in your inventory.

Secondly, the "Song of Passing" is your best friend here. Don't sit there and wait for the sun to go down naturally. You'll be waiting forever. Just play the song, check the sky, check your chart, and move.

Also, a lot of players think the Ghost Ship is tied to the "Ghost Ship Quest" in a way that requires talking to NPCs. It's not. You can technically go get the chart as soon as you have the Hookshot, even if you haven't heard a single rumor about the ship in-game.

Why This Chart Matters for 100% Completion

If you're a completionist, the Ghost Ship is mandatory, obviously. But even if you’re just trying to finish the story, it’s one of the more "atmospheric" parts of the game. The Wind Waker is so bright and colorful that this weird, gloomy detour feels special.

Getting the Zelda Wind Waker Ghost Ship Chart is also a great excuse to explore the southern reaches of the map. Diamond Steppe Island is near some great salvage points and other minor secrets.

💡 You might also like: Why Sonic the Hedgehog Future Games Are Finally Moving Past the 1990s

If you're playing the HD version, remember that the "Swift Sail" makes this whole process about ten times faster. You can zip between the moon-phase locations in seconds rather than minutes.


Your Immediate To-Do List

To get this done right now, follow these steps:

  1. Check your gear. Make sure you have the Hookshot. You get this in the Wind Temple. If you don't have it, go beat the boss there first.
  2. Sail to Diamond Steppe Island (A6). It’s in the bottom-left quadrant of the map.
  3. Navigate the Warp Jars. Use the Hookshot to get up the cliffs, enter the hole, and follow the jars to the end to get the Ghost Ship Chart.
  4. Check the moon. Open the chart, see where the ship is tonight, and sail there.
  5. Board and Clear. Kill the ghosts, grab your Triforce piece, and get out.

Once you have that Triforce Shard, you're one step closer to facing Ganondorf. Just don't forget to visit Beedle's Shop Ship if you need more arrows or bombs before heading into the spectral fray. It's easy to get caught off guard by the Wizzrobe if you're low on health.


Actionable Insight: The Ghost Ship is essentially a gatekeeper. If you find yourself stuck in the late-game Triforce hunt, nine times out of ten, it's because you haven't visited Diamond Steppe Island yet. Go there first to unlock the map's most elusive secret.