The Valley of Eternal Spring isn’t just a pretty backdrop in Immortals Fenyx Rising. It’s a massive, sprawling checklist of puzzles that can honestly get a bit overwhelming if you're just wandering around aimlessly. Among all the navigation challenges and combat encounters, the Big Lyre stands out. It’s a landmark. You can’t miss the giant instrument sitting near the Statue of Aphrodite, but figuring out the specific melodies for the small lyres hidden across the region? That’s where things get tricky.
Most people think they have to memorize these tunes or write them down on a physical notepad. You don't. But if you want those Coins of Charon for your skill upgrades, you need to know exactly where the mini lyres are tucked away and which strings to pluck.
Tracking Down the Valley of Eternal Spring Lyre Locations
The Big Lyre acts as a hub. Think of it as a musical ATM where you deposit melodies to get rewards. To "unlock" these rewards, you first have to find the small lyres scattered throughout Aphrodite’s domain. There are four of them in this specific region. Each one plays a unique sequence of notes. When you strike the strings of a small lyre with your bow, it plays a tune. You then take that tune back to the Big Lyre and whack the giant strings in the same order.
Finding them is the real chore.
The first one is tucked away near the Palace of Aphrodite. It’s not just sitting out in the open waiting for a hug. You’ll usually find these instruments guarded by puzzles or small groups of enemies. For the one near the palace, you're looking for a small alcove. Once you find it, stay sharp. The sequence is 2, 4, 1. If you forget it by the time you fast travel back to the Big Lyre, you're just wasting time.
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Another one sits toward the Gaia's Soul area. This part of the map is lush, green, and confusing. The lyre is located near a distinctive rock formation. The notes? 4, 3, 4, 1.
Then there’s the one near the cliffs leading toward the War’s Den border. This one is often missed because players are too busy looking at the scenery or running away from high-level enemies that wandered over the line. Look for a small structure with a red roof. The melody here is a bit longer: 1, 3, 2, 4, 1.
The final one is closer to the shoreline. It’s tucked behind some ruins that look like they’ve seen better days. You'll need to hit 3, 2, 3, 1.
Why the Order Matters (And How to Cheat the System)
Here’s the thing. You don’t actually have to find the small lyres to claim the rewards at the Big Lyre. If you already know the codes, you can just walk up to the giant instrument and fire away. The game doesn't check if you've visited the "source" of the music. It only checks if the correct strings were hit in the correct order.
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This saves a massive amount of back-and-forth travel.
When you stand in front of the Big Lyre, imagine the strings are numbered 1 to 4, starting from the left.
- Melody 1: 2, 4, 1
- Melody 2: 4, 3, 4, 1
- Melody 3: 3, 2, 3, 1
- Melody 4: 1, 3, 2, 4, 1
Each time you finish a song correctly, a small portal opens up next to the instrument. Reach in, grab your Coins of Charon, and move on. These coins are the lifeblood of your progression. Without them, your Godly Powers stay weak, and the later vaults in the game will absolutely wreck you.
Common Mistakes and Glitches
Sometimes the Big Lyre is finicky. If you hit a string by accident while trying to aim, it resets the combo or, worse, registers a "wrong" note that keeps you from finishing the sequence. Use your bow. It’s much more precise than swinging your sword at the strings. If it’s not working, step away from the lyre, let the "glow" on the strings fade, and start the sequence over from scratch.
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Also, some players get confused between the Valley of Eternal Spring and the Clashing Rocks area. They look similar early on. Make sure you're at the Big Lyre located right near the Statue of Aphrodite. If the environment looks like grey rocks and shipwrecks, you’re in the wrong place.
The puzzles surrounding the small lyres themselves are usually "weighted pressure plate" or "crystal switch" puzzles. If you arrive at a small lyre and it’s encased in a golden shield, you haven't finished the local puzzle yet. Usually, it involves finding a couple of blocks or lighting a torch. Look around the immediate 20-meter radius. The solution is never miles away.
The Mythological Context
Ubisoft didn’t just pick a lyre because it sounds cool. The lyre is synonymous with Hermes and Apollo. In the game’s lore, these musical challenges are a nod to the harmony of the world that Typhon has disrupted. By playing these songs, Fenyx is essentially "retuning" the region.
It’s a clever way to integrate collectibles into the actual themes of the game. Plus, the sound design on the Big Lyre is genuinely satisfying. There’s a certain resonance to the notes that makes the effort feel worth it, beyond just the mechanical reward of the coins.
Actionable Steps for Completing the Region
If you're looking to wrap this up quickly, follow this path:
- Fast Travel to the Statue of Aphrodite. Use Far Sight (the scouting mechanic) to look for the giant lyre icon on your map. It’s very close to the statue.
- Ignore the small lyres. Unless you really want the 100% exploration satisfaction, don't bother trekking to the corners of the map just to hear a four-note song.
- Stand in front of the Big Lyre. Use your bow and shoot the strings in the four sequences listed above (2-4-1; 4-3-4-1; 3-2-3-1; 1-3-2-4-1).
- Collect the loot. After each successful song, a chest or a coin drop will appear. Grab it before starting the next one.
- Head to the Hall of the Gods. Use those Coins of Charon immediately. Prioritize the Phosphor upgrades or the Ares’s Wrath jump height if you’re struggling with platforming.
Don't overthink the music. It’s a logic puzzle disguised as a recital. Once you punch in the codes, you're free to get back to the actual story or hunting down those annoying legendary beasts.