Finding the Roblox Place ID: What Most Players Get Wrong

Finding the Roblox Place ID: What Most Players Get Wrong

You’re staring at a script or a third-party server browser and you need that specific string of numbers. It’s annoying. You know the game name, you can see the thumbnail, but the actual Roblox place ID finder process feels more manual than it should be in 2026. Most people confuse Place IDs with Universe IDs or Asset IDs, and honestly, that’s where the technical headaches start. If you’ve ever tried to teleport players between levels in a game you’re developing, or you’re just trying to use a BTRoblox-style extension to track down a specific server, getting the ID right is the difference between a working link and a 404 error.

IDs are the DNA of the platform. Without them, the URL system collapses.

Why You Actually Need a Roblox Place ID Finder

Every single "game" on Roblox is technically a "Place." But here is the kicker: a single "Experience" (what we used to just call a game) can contain dozens of different places. Think of the Experience as the house and the Places as the individual rooms. If you’re looking for the Roblox place ID finder to join a specific sub-level or a trading hub, you aren't looking for the main game ID. You’re looking for the specific room ID.

Developers use these for TeleportService. If you’re writing Luau code and you want to send a player from the "Lobby" to the "Boss Fight," you need that unique numerical identifier. It’s a 10-digit (usually) string that tells the Roblox engine exactly which map to load.

The Browser Method (The Old Reliable)

The easiest way is still the most manual. You go to the game page. Look at the URL bar. You’ll see something like roblox.com/games/1234567890/Game-Name. That number right there? That’s it. That is your Place ID. It’s simple, but it doesn't work if you’re trying to find the ID of a sub-place that isn't the "Start Place."

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For sub-places, you have to dig into the "Configure Start Place" settings or use the Creator Dashboard. If you're not the owner of the game, finding these hidden IDs becomes a bit of a scavenger hunt. This is where most players get stuck. They try to use the main ID for a sub-map and it just loops them back to the lobby.

How to Find IDs for Sub-Places and Assets

So, you’re trying to find an ID for a map that isn’t the main landing page. Maybe it's a specific floor in an elevator game or a secret stage. You can't just look at the URL for those.

  1. Use the Roblox Creator Dashboard. This is the most "pro" way to do it. Navigate to your creations, click on the Experience, and look under the "Places" tab. It lists every single sub-location with its corresponding ID.
  2. The Developer Console. If you’re actually in the game, hit F9 (or type /console in chat). Under the "Server" or "Log" tabs, you can often find the game.PlaceId printed out if the developer has any sort of debugging active.
  3. Third-party extensions. Tools like BTRoblox or RoPro are basically the unofficial Roblox place ID finder for the masses. They add a "Copy ID" button directly onto the game page and even show you the Universe ID, which is a totally different beast used for data stores.

It's worth noting that Universe IDs and Place IDs are not interchangeable. A Universe ID represents the whole project. The Place ID is just the specific map. If you try to use a Universe ID in a teleport script, the script will error out every single time. It's a classic rookie mistake.

The Secret World of Asset IDs

Sometimes when people search for a Roblox place ID finder, what they actually want is an Asset ID. You’re looking for a specific shirt, a sound effect, or a mesh.

Roblox treats everything as an asset. A Place is an asset. A Decal is an asset. A Sound is an asset. They all live in the same numerical database. This is why you’ll notice that IDs are sequential. If you find a game with the ID 123456, a game created a few seconds later might be 123457.

To find an Asset ID, you follow the same logic as the Place ID. Go to the Library (now the Creator Store), click the item, and grab the number from the URL. But be careful—Roblox has been migrating a lot of these pages to the create.roblox.com domain. The URL structure is different there, but the number is still tucked away in the middle of the string.

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Why Some IDs Don't Work

Ever tried to use an ID and gotten a "Permission Denied" error? It happens.

  • Private Places: If a developer hasn't made a sub-place "Public," you can't teleport to it or find it via a standard Roblox place ID finder tool.
  • Archived Content: Roblox occasionally purges or archives old assets. If the ID belongs to a game that violated TOS, that number is basically a dead link now.
  • Region Locking: Some places are restricted by country due to local laws (like the loot box laws in the Netherlands or Belgium). The ID is valid, but your IP address isn't allowed to access it.

Nuances for Developers and Power Users

If you're deep into the technical side, you probably know about the MarketplaceService. You can actually use scripts to pull info about an ID.

local MarketplaceService = game:GetService("MarketplaceService")
local info = MarketplaceService:GetProductInfo(1234567890, Enum.InfoType.Place)
print(info.Name)

This snippet is a built-in Roblox place ID finder of sorts. It allows you to verify if an ID is actually a place before your script tries to do anything with it. If you’re building a multi-game hub, this is non-negotiable. You don't want to send someone to a shirt ID when they're trying to go to a racing map.

Does the "Finder" Website Actually Work?

You’ll see a lot of websites claiming to be a "Roblox Place ID Finder." Honestly? Most of them are just wrappers for the Roblox API. They don't do anything you can't do yourself by looking at a URL or using a browser extension. Some of them are even a bit sketchy, asking for your login info. Never give your password or .ROBLOSECURITY cookie to a site just to find an ID. You don't need to.

The most reliable "finder" is the official Roblox API itself. You can access it via https://games.roblox.com/v1/games/multiget-place-details?placeIds=IDHERE. It returns a JSON file with everything you could ever need to know.

Summary of Finding Methods

Method Best For Ease of Use
URL Bar Main games and library assets Super easy
Creator Dashboard Your own games and sub-places Moderate
BTRoblox/Extensions Quick copying and hidden data Very easy
API Calls Automation and dev work Technical

It's really about choosing the right tool for the specific task. If you're just a player trying to join a friend, the URL is fine. If you're a developer building a complex ecosystem, you're going to be living in the Creator Dashboard.

Final Thoughts on ID Management

The way Roblox handles IDs is a bit archaic. It’s a system built in the mid-2000s that has been scaled up to support billions of assets. This is why IDs are so long now—we're literally running out of smaller numbers.

When you use a Roblox place ID finder, you're interacting with a massive database that holds nearly two decades of internet history. Treat those numbers with respect in your code. Hardcoding them is usually okay, but always leave a comment explaining what the ID actually belongs to. Future you will thank you when you're looking at a script six months from now and have no idea where 987654321 leads.

Actionable Next Steps

  1. Audit your scripts: If you have hardcoded IDs in your games, go through and verify they still point to active places.
  2. Install a reputable extension: If you do this often, grab BTRoblox or RoPro. They save you minutes of clicking every single day.
  3. Learn the Dashboard: Spend ten minutes clicking through the "Associated Items" and "Places" tabs in the Creator Dashboard to see how your Experience is actually structured.
  4. Stay Safe: Always double-check IDs from third-party sites. It's easy for someone to swap an ID in a tutorial to send you to a different game than the one they promised.

The system isn't perfect, but once you know where to look, you'll never really need a dedicated "finder" tool again. The numbers are always right there in front of you.