Look. Everyone wants the big gun. If you played the first game, you already know why the Remnant 2 Chicago Typewriter is a legend. It’s basically a bottomless pit of bullets that lets you stop worrying about reloading and start focusing on not getting stepped on by a giant root monster. But getting it? That’s where things get messy. You can’t just buy it from Brabus at the start unless you picked the right class, and even then, the "hidden" version in the world is tucked behind a literal maze of shipping containers and a portal that most players walk right past.
It’s iconic. It’s heavy. It’s arguably one of the most reliable long guns for any build that focuses on sustained DPS or "spray and pray" tactics.
Most people think you can just stumble upon it while exploring Ward 13. You can't. Well, you can see it, but you can't touch it. It’s sitting right there in the cargo hold, mocking you from behind a fence. To actually put your hands on it, you have to play through a significant chunk of the Labyrinth, find a specific biome portal, and perform some platforming that feels like it belongs in a different game.
Where the Remnant 2 Chicago Typewriter is Actually Hiding
First, forget Ward 13 for a second. To get the gun, you have to go to the Labyrinth. You’ll need the Biomaster Key, which you get naturally by progressing the main story. If you haven't fought the Labyrinth Sentinel—the giant, glowing, angry cubes—you aren't ready yet. Go do that first.
Once you have the key, head to the Entangled Gauntlet checkpoint.
Face the portal that keeps shifting its destination. Don't go through it. Instead, look behind it. There’s a narrow path that leads to the edge of the world. You’ll see some floating rocks. Jump. It feels wrong, but the rocks will form a bridge under you. You’re looking for a specific, "static" portal that isn't shifting.
The Ward 13 Secret Entrance
Once you jump through that static portal, you’ll find yourself in a small room with another portal. Ignore that one. Look at the wall. There’s a set of rocks you can climb. This is the part everyone misses because it looks like out-of-bounds geometry. It’s not.
Climb up, crouch through a tiny hole in the wall, and you’ll eventually find a door that requires the Biomaster Key. Open it. You’ll find yourself back in Ward 13, but on the other side of that annoying fence in the shipping container area. The Remnant 2 Chicago Typewriter is sitting on a desk. Right next to it is the Leto Mark II armor set, which is the heaviest, tankiest gear in the game. It’s a two-for-one deal that basically transforms your character from a squishy survivor into a walking tank.
Why This Gun Beats Most Long Guns
Let’s talk stats, but let’s keep it real.
The Chicago Typewriter has an eighty-round magazine. Eighty. In a game where most guns give you ten or twenty shots before a frantic reload animation, that’s huge. It has a high fire rate, but it actually gets more accurate the longer you hold the trigger. It’s the opposite of almost every other shooter weapon.
- Damage: 10 (at base level)
- RPS: 11
- Magazine: 80
- Ideal Range: 17 meters
It’s a "clean" weapon. It has no built-in mod. This is actually its greatest strength. You can slap Hot Shot on it for fire damage, or Fargazer if you want to be weird, or Bore to create weakspots. Because the magazine is so large, the "uptime" on your mods is incredible. You aren't wasting your elemental buffs on reload animations. You're just melting health bars.
Common Mistakes and Misconceptions
I see a lot of players trying to use this at sniper ranges. Don't. The fall-off is real. If you’re trying to hit a flyer in Yaesha from across a ravine, you’re just wasting lead. This is a mid-range shredder.
Another mistake? Ignoring the weight.
If you pick up the Leto Mark II armor sitting next to the gun and put it on immediately, you will "fat roll." You’ll flop onto the ground like a dying fish. The Remnant 2 Chicago Typewriter is heavy, and the armor is heavier. Unless you’re running a Challenger build or have the Twisted Chantry ring to reduce weight encumbrance, maybe stick to your lighter armor for a bit.
The Handler and Medic Synergy
If you’re running Handler or Medic, this gun is a godsend. For Medics, the "Wellspring" skill benefits from you staying in one spot. The Chicago Typewriter lets you park yourself in your healing circle and just lay down cover fire without moving. For Handlers, your dog can pull aggro while you spend ten straight seconds dumping lead into a boss's weak point.
Honestly, the only reason not to use it is if you prefer burst damage. If you’re a "one-shot, one-kill" Hunter main, this gun will feel sluggish to you. It takes a second to "spool up" its accuracy. But for everyone else? It’s a workhorse.
Historical Context: From Chronos to Remnant
Gunfire Games loves their lore. The "Tommy Gun" has been a staple in this universe since Chronos: Before the Ashes. In the first Remnant: From the Ashes, you had to protect two NPCs (the "Lizzy" sisters) during a brutal siege to get the key to the hideout. It was stressful. Honestly, it was one of the hardest items to get because the NPCs had the survival instincts of a lemming.
In Remnant 2, the challenge shifted from combat to exploration. It’s a nod to the fans. They knew we’d be looking for it. By placing it in the Ward 13 cargo hold—visible from the start of the game—they basically dared us to find a way in.
Upgrading the Beast
When you take this to Don "Riggs" Rigler back at the Ward, focus on the scaling. At +10, this thing starts to outpace almost every other automatic weapon in the game.
Pair it with the Momentum Mutator. Since you're firing so many bullets, you'll stack Critical Hit Chance and Critical Hit Damage almost instantly. By the time you’re halfway through the magazine, every other shot is a crit. It’s disgusting. It makes boss fights in Nerud feel like a joke, especially against those high-health flying drones.
Actionable Next Steps for Your Build
If you’re ready to grab the Remnant 2 Chicago Typewriter, follow this exact checklist:
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- Clear the Labyrinth: You cannot access the secret portal until you've reached the point where the world opens up and you receive the Biomaster Key from the Keeper.
- Check Your Inventory: Ensure you have enough Iron and Scrap. You’re going to want to jump this gun to at least +5 immediately to make it viable for the mid-game.
- Find a Mutator: Go to Dwell (the Pan merchant near the world stone) and see if you can grab Momentum or Refund. Refund is great early on because it gives you a chance to put bullets back in the mag on hits.
- Practice the Jump: That invisible bridge in the Labyrinth is tricky. Line up your character with the center of the shifting portal, then turn 180 degrees and walk off the ledge toward the distant platform.
- Grab the Armor: Do not forget the Leto Mark II armor in the container next to the gun. Even if you don't use it now, it's the best set for late-game tank builds.
The Chicago Typewriter isn't just a weapon; it's a safety net. When a horde of Root Drifters is closing in and your secondary is empty, having 80 rounds of 45 ACP ready to go is the difference between a successful run and a "You Are Dead" screen. Go to the Labyrinth, find the portal, and get your gun. You’ve earned it.
Pro Tip: If you're playing co-op, only one person needs to open the door in the shipping container area for everyone to get the rewards. However, the items are unique, so once they're picked up, they're gone from that world instance—but they'll appear in everyone's inventory.
Technical Note: If the door won't open, double-check that you actually have the Biomaster Key and not just the standard Labyrinth Staff. They look similar in the inventory if you’re skimming.
Final Thought on Mods: Try the Scrap Shot mod if you’re struggling with fast enemies. Slowing them down while you spray them with the Typewriter makes the game feel like it's on easy mode. It’s not flashy, but it works every single time.
Go get it. The Root won't kill itself.
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