You're wandering through a damp, Nordic ruin, probably just minding your own business and looting some ancient urns, when a stray Skeever bites your ankle. Or maybe a Trapped Door swung shut a second too fast. Suddenly, the corner of your screen flashes with that annoying red text: "You have contracted Witbane." Or Ataxia. Or Rattles. It doesn't really matter which one it is because they all suck. Your Magicka won't regen, or your lockpicking is suddenly trash, and you’re miles away from the nearest shrine of Talos.
Honestly, nobody has time to trek back to Whiterun just to click a statue.
If you’re on PC, you’re likely looking for the potion of cure disease skyrim id because you want to just spawn the fix and get back to shouting at dragons. It's the ultimate "quality of life" cheat. We’ve all been there. You open the console with the tilde key (~), and you realize you can't remember the hex code.
The Numbers You Actually Need
Let’s get straight to the point. The base ID for a standard Potion of Cure Disease is 0003EAF3.
Type it in like this: player.additem 0003EAF3 1.
Boom. Problem solved. Your blood is clean, and your stats are back to normal. But there is a little nuance here that a lot of those basic wiki pages skip over. Skyrim handles items in a weird way. While that specific code is for the standard potion you find on alchemists or tucked away in apothecary satchels, there are actually other versions of "Cure Disease" effects baked into the game's code, especially if you have the Dawnguard or Dragonborn DLCs installed.
For instance, the Vigilants of Stendarr carry their own version of the potion. It looks the same, acts the same, but sometimes has a different internal designation depending on whether you’re looking at a scripted item or a world object. However, for 99.9% of players, 0003EAF3 is the only one that matters. It’s the universal "fix me" button.
Why Do These IDs Even Exist?
Skyrim is basically a massive, beautiful spreadsheet held together by hope and duct tape. Every single rock, bucket, and potion has a FormID. This is an eight-digit hexadecimal number. The first two digits usually tell the game which "mod index" the item belongs to.
Since the Potion of Cure Disease is part of the original Skyrim master file (Skyrim.esm), its ID starts with "00". If it were an item from the Dragonborn DLC, those first two digits might be "04" or "02" depending on your load order. Knowing this is actually super helpful for troubleshooting. If you ever find a modded potion and want to find its ID, you can’t just guess. You have to use the help command.
Try typing help "potion of cure disease" into the console. You'll see a list of every item, spell, and magic effect that shares that name. It's a messy way to live, but it works.
Avoiding the Vampire Trap
Here is something most people forget: the Potion of Cure Disease is a miracle worker, but it has one massive limitation. It doesn't work on full-blown Vampirism.
If you just got bit by a vampire and you have "Sanguinare Vampiris," the potion is your best friend. Drink it within three in-game days, and you're golden. But if you wait? If you let that infection simmer until your eyes turn glowing red and people start commenting on your "pale skin"?
The potion won't do a damn thing.
At that point, the potion of cure disease skyrim id is useless to you. You’re looking at a whole different beast. You’ll need to start the "Rising at Dawn" quest in Morthal or find a Black Soul Gem. I've seen so many players spam the additem command, drink ten potions, and wonder why they’re still burning in the sunlight. Use your head—check your "Active Effects" menu before you start blaming the console commands.
Making Your Own Instead of Cheating
Maybe you feel a bit guilty about using the console. Or maybe you're playing on a Survival Mode run where you can't just "magic" things into existence without breaking the immersion. Alchemy is the way to go.
It’s actually one of the easiest potions to craft if you know where to look. You just need two ingredients with the "Cure Disease" property.
- Charred Skeever Hide: Just kill the rats. They’re everywhere. Roast the skin.
- Felsaad Tern Feathers: If you have the Dragonborn DLC, these are all over Solstheim.
- Mudcrab Chitin: Go to any shoreline. Kill the crab. Take the shell.
- Vampire Dust: A bit more dangerous to get, but effective.
Mudcrab Chitin and Charred Skeever Hide are the easiest to find. Basically, you’re making a gross crab-and-rat soup. It tastes like garbage, but it beats having Brain Rot for three weeks.
The Console Command "Nuclear Option"
Sometimes, you don't even want the potion. You just want the disease gone. If you're really stuck—like, if your game is glitching and the potion won't work—you can bypass the item entirely.
Open the console and type ls to see your active effects, but that's a headache. Instead, just use removespell. Each disease has its own spell ID. For example, to get rid of Ataxia, you’d find that specific hex code.
But honestly? Just stick to the potion of cure disease skyrim id. It’s cleaner. It keeps the game's logic intact. When you force-remove spells via the console, you run the risk of borking your character’s script flags. I’ve seen saves get corrupted because someone tried to "fix" their character by deleting half their active magic effects manually. Don't be that person. Just give yourself the bottle and pretend you bought it at Arcadia’s Cauldron.
A Note on Survival Mode
If you're playing the Anniversary Edition or using the Survival Mode Creation, diseases are a much bigger deal. They don't just stay as minor debuffs; they get worse over time.
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In standard Skyrim, Ataxia just makes lockpicking harder. In Survival, it can eventually lead to massive stamina drain and other nasty side effects. This makes the 0003EAF3 ID even more valuable. In these runs, I usually keep a "emergency stash" of IDs written down on a sticky note. It feels less like cheating and more like a "manual patch" for when the game decides to infect me three times in one dungeon.
Pro-Tips for Using the Console Safely
- Check your quantity: When you use
player.additem 0003EAF3 10, you’re getting ten potions. Don't go overboard. Carrying 500 potions will actually slow down your menu loading times. - Case sensitivity doesn't matter: You can type it in caps or lowercase. The game doesn't care.
- The "00" prefix: You can actually omit the leading zeros.
player.additem 3EAF3 1usually works just fine. It saves you two keystrokes, which adds up if you're a frequent cheater. - Save first: Always save before messing with the console. It's the golden rule of Bethesda games.
Actionable Steps for the Diseased Traveler
If you are currently staring at a debuffed character and need a fix right now, follow this exact sequence:
- Press the ~ key (usually top left of your keyboard).
- Type player.additem 0003EAF3 5. This gives you a small stack so you don't have to do this again in ten minutes.
- Hit Enter and close the console with ~.
- Open your inventory, go to Potions, and drink up.
- Check your "Active Effects" tab in the Magic menu to confirm the red text is gone.
Moving forward, if you want to avoid using the console, make it a habit to stop at every Alchemist shop you see. Riften, Whiterun, and Solitude usually have at least two or three of these in stock. They aren't expensive, and having a "legit" one in your backpack feels a bit more rewarding than manifesting one out of thin air. Or, just become a Werewolf or a Vampire Lord—both give you 100% disease resistance, making the need for a potion of cure disease skyrim id completely obsolete.
Staying a human is overrated anyway when you can just be a giant wolf and never worry about a Skeever bite again.