Finding your way around Kuttenberg isn’t like navigating Rattay. It’s bigger. It’s denser. And honestly, if you’re looking for the old hideout map KCD2 provides, you’ve probably realized by now that Warhorse Studios loves making us work for our loot. You can't just stumble onto these things. Not usually.
Henry’s back, but the world has shifted.
The thing about Kingdom Come: Deliverance II is that it rewards the hoarders and the history buffs. If you remember the original game’s treasure maps, you know the drill: a charcoal sketch, a few vague landmarks, and a lot of swearing at bushes. The old hideout map is a specific beast. It’s tucked away in a corner of the world that most players sprint past because they’re too busy trying not to get shanked by bandits on the road to the city.
Where the Old Hideout Map KCD2 Actually Hides
Stop looking in the main hubs. Seriously.
You’ll find the old hideout map KCD2 tucked away in a weathered chest within a dilapidated shack south of the Malešov region. It’s not a quest marker. Nobody tells you to go there. You basically have to be the kind of player who sees a broken fence and thinks, "Yeah, there’s definitely something behind that."
Inside that shack, look for a heavy wooden stool near the hearth. The map is often tucked under a pile of rags or inside a "Very Easy" locked chest, depending on your current patch version and world state.
The sketch itself is a bit of a nightmare. It shows a bend in a river—which, thanks to the upgraded engine, looks like every other bend in a river—and a cluster of three specific silver birch trees. These trees are the key. If you’re looking at oaks, you’ve gone too far west.
Deciphering the Sketch
Don't overthink the drawing.
Warhorse artists use a specific perspective for these maps. They aren't top-down satellite views; they are drawn from the eye level of the person who hid the stash. If the map shows a rock that looks like a skull, it only looks like a skull from one specific angle.
The old hideout map points toward a site that served as a smuggler's den during the early days of the Siege of Kuttenberg. It’s a hole in the ground, basically. But a hole filled with high-tier gambesons and maybe a decent shortsword if the RNG gods are smiling on you.
Why This Specific Map Matters More Than Others
Most loot in KCD2 is leveled.
The old hideout map KCD2 stash is different because it contains fixed historical items. We’re talking about gear that doesn’t just have high defense stats but also has high Charisma and low Conspicuousness. It’s the "Stealth Knight" starter pack.
I spent three hours wandering the woods near the stream thinking I was in the right spot. I wasn't. I was looking for a cave. It’s not a cave. It’s a cellar—a remnant of a burned-down farmhouse that the forest has reclaimed. Look for the charred timber.
The terrain deformation in the sequel means that some of these "old hideouts" are actually partially buried. You might need a spade. If you traveled across the map without a spade in your inventory, you’ve already failed the first test of Bohemian survival.
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The Problem With Landmarks
The world is living now.
In the first game, landmarks were static. In KCD2, a tree might fall, or a camp might be set up right on top of your treasure location. If you arrive at the spot indicated by the old hideout map KCD2 and see a group of Cumans sitting there, you haven't found the wrong place. You’ve just found company.
You have to clear them out. Or wait until night.
Honestly, waiting until night is better. Use a Nighthawk potion, wait for the guards to start snoring, and dig. There’s something deeply satisfying about robbing a grave or a hidden cache while the people who were supposed to be guarding it are busy dreaming about ale.
Navigating the Kuttenberg Countryside
The scale is the biggest hurdle.
The old hideout map KCD2 covers an area that feels vast because of the verticality. You aren't just walking flat plains anymore. There are ravines. There are cliffs.
- The River Logic: Most hideouts follow water. It’s how smugglers moved goods without leaving tracks.
- The Ruin Rule: If a wall looks too straight to be a rock formation, it’s a ruin. Investigate it.
- The Sun Direction: Use the sun to orient your map. Shadows at noon point north. It sounds basic, but when you're lost in the Bohemian woods, it’s a lifesaver.
Henry isn't a superhero. He gets tired. He gets hungry. If you’re hunting for the hideout, pack dried meat. Don’t bring apples; they’re heavy and don't fill you up. You want calorie-dense food because you’re going to be doing a lot of sprinting when the local wildlife decides you look like a snack.
Common Mistakes When Following KCD2 Maps
Most people fail because they trust their eyes too much and their compass not enough.
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The old hideout map KCD2 is stylized. If the map shows a large hill, it might actually be a small mound that looks large relative to the surrounding flatland.
Also, check your perks. If you haven't invested in the "Cartographer" skill line, your positioning on the main UI map won't be as precise, making the "treasure hunt" feel like finding a needle in a haystack made of other needles.
The stash itself is usually protected by a trap. Not a magical trap—this isn't Skyrim. It's a tripwire or a bear trap hidden in the tall grass. Warhorse loves "Gotcha" moments. If you find the spot and start running toward the chest without looking down, you’re going to have a very bad time and a very broken leg.
The Gear You Get
Is it worth it?
Yes.
The old hideout map KCD2 leads to the "Old Knight's Brigandine." It’s a mid-to-late game piece of armor that you can get surprisingly early if you’re brave enough to venture into the high-level woods. It has a unique texture that sets it apart from the standard-issue gear you buy at the armorer in town.
More importantly, the hideout contains a book. Reading is still the most overpowered skill in the game. The book found here provides a massive boost to your Maintenance skill, which saves you thousands of Groschen in the long run because you can fix your own kit instead of paying the blacksmith.
Practical Steps for Your Hunt
Don't just head out into the wild unprepared.
- Check the Miller: Sometimes Millers have additional dialogue options about "old spots" that can add markers to your map, narrowing down the search area for the old hideout map KCD2.
- Buy a Spade: I’m saying it again. You will feel like an idiot when you find the dirt mound and realize your shovel is back in a chest in Kuttenberg.
- Save Your Game: Use a Savior Schnapps before you enter the "Search Zone." The woods are full of scripted ambushes designed to catch treasure hunters.
- Look for the "Blue Smoke": At certain times of day, some hideouts have a slight visual cue, like a very faint wisp of smoke from a nearby charcoal burner's camp or a glint of light off a metallic object.
The old hideout map KCD2 isn't just a way to get rich; it's a way to experience the environmental storytelling that makes this series special. You aren't just finding a box of items. You're finding the last stand of a deserter or the forgotten stash of a merchant who never made it home.
The game doesn't hold your hand. It expects you to be smart. If the map shows a fork in the road, find the fork. If it shows a cross, look for a wayside shrine. Bohemia is a beautiful, brutal place, and the treasure is there for those who actually bother to look at the world instead of just the quest log.
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Once you have the loot, get out of there. The sound of a chest opening is like a dinner bell for local bandits. Head back to a tavern, repair your new gear, and enjoy the fact that you’re now one of the best-dressed peasants in the Holy Roman Empire.
Your next move should be heading to the local scribe. If you can’t read the map’s notations yet, you’re missing half the clues. Spend the Groschen on a reading lesson; it’s the only way to turn those scribbles into actual directions. After that, check the northern woods—there's a rumor of another map hidden in a bird's nest near the old quarry.