Finding the Hide and Seek Ready or Not Container Without Losing Your Mind

Finding the Hide and Seek Ready or Not Container Without Losing Your Mind

You're deep in the Port Hokan map. It’s raining. Your frame rate is probably chugging a bit because of all the assets, and you’re looking for one specific blue box in a sea of identical steel. If you’re hunting for the hide and seek Ready or Not container, you know the frustration. It’s not just about the mission objective; it's about the disturbing realization of what’s actually inside. This isn't a game of playground tag.

Ready or Not doesn't hold your hand. VOID Interactive designed "Hide and Seek" to be a peak tactical nightmare. You’re looking for Container 615. But here’s the thing: the port is a labyrinth. Most players spend twenty minutes clearing the warehouse and the crane area only to realize they walked past the objective three times. It’s tucked away. It’s quiet. And when you finally crack those doors open, the mood of the game shifts from a tactical shooter to something much closer to a psychological horror experience.


Why Container 615 is the Most Infamous Spot in Port Hokan

Most people get turned around because the map is vertical and cluttered. You’ve got the administrative buildings, the sprawling warehouse floor, and the towering stacks of shipping containers outside. The hide and seek Ready or Not container is located in the back-left sector of the main warehouse area if you're entering from the default spawn. Specifically, you are looking for the "Spider" lead.

The numbering system on the containers isn't just random texture work. It’s actually helpful. You’re looking for a blue container. It has the number 615 printed on it. If you find yourself near the stairs leading up to the second-floor offices inside the warehouse, you’re warm. Don’t look for it in the middle of the yard where the snipers can see you. Look inside the shelter of the warehouse structure.

Honestly, the hardest part isn't finding the box. It’s clearing the room. The AI suspects in this mission are notoriously aggressive. They love to hide behind the gaps in the stacks. You’ll be looking for a serial number and catch a 7.62 round to the face from a suspect tucked behind a pallet of dry goods. Clear your corners. Seriously.


Dealing With the Evidence

Once you find the hide and seek Ready or Not container, your job isn't over. You have to "Report to TOC." This is a mechanical requirement, but it’s also where the narrative weight hits. You aren't just checking a box. You are uncovering a human trafficking ring.

The interior of the container is filled with bunk beds and oxygen tanks. It’s cramped. It’s miserable. In the world of Ready or Not, this mission serves as a major turning point in the "Spider" investigation. You’ll notice the oxygen tanks are a key detail—shipping people in airtight containers requires a way for them to breathe, and seeing that level of "logistics" applied to human beings is what makes this game so dark.

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Tactical Mistakes Everyone Makes at the Port

Stop rushing. I see players sprinting toward the container because they saw a YouTube guide and think they can speedrun the objective.

  1. Use your wedges. The warehouse has way too many doors. If you don't wedge the side entrances, the suspects will flank you while you're staring at the container numbers.
  2. Flashbangs are your best friend. The gaps between containers are narrow. If you think someone is camping the 615 entrance, toss a stinger or a flash. Don't "pie the corner" when the corner is a 90-degree steel wall with zero visibility.
  3. Bring a mirror gun. Someone on your team needs to be checking under those container doors.

The AI in 1.0 and subsequent updates became much more lethal. They will hear you shouting at a civilian and come running from the other side of the warehouse. If you're playing solo with AI teammates, tell them to "Cover" the main aisle while you inspect the container. Don't leave your back exposed to the darkness of the shipping yard.


The Dark Reality of the Hide and Seek Mission

Let’s talk about the environmental storytelling. VOID Interactive didn’t just put the hide and seek Ready or Not container there for a "Find the McGuffin" quest. If you look closely at the documents scattered around the port, you'll see references to "The Spider." This ties back to the earlier missions and threads through the entire campaign.

There’s a specific type of tension in this mission that you don't find in "23 Megabytes Per Second" or "Gas." Here, the scale is massive. The container represents a needle in a haystack, and the fact that it's hidden among thousands of legitimate shipping crates highlights how easy it is for this kind of crime to happen in the real world. It’s uncomfortable. It’s supposed to be.

If you can't find it, look for the red light. Sometimes the lighting in the warehouse glimmers off the metallic surface of the blue containers in a way that makes the numbers hard to read. Use your tactical light. Toggle your NVGs if you have to, though the warehouse lighting is usually a weird mix of "too bright" and "pitch black" that makes NVGs a pain.


Actionable Steps for a Clean Clear

If you want to get an S-rank or just survive the hunt for the hide and seek Ready or Not container, follow this specific flow. Forget the random wandering.

  • Entry Point: Start by clearing the exterior perimeter. If you don't, a stray suspect will wander into the warehouse behind you and end your run while you're reporting the evidence.
  • The Warehouse Floor: Move through the warehouse in a U-shape. Start from the right, sweep the back, and come around to the left side where Container 615 sits.
  • Identification: Look for the white lettering on the blue corrugated steel. It’s at eye level.
  • The Breach: You don't need C4 for this. Just open it. But have a teammate pointing a weapon at the opening. Occasionally, the game spawns a stressed civilian or even a suspect inside or immediately adjacent to the door.
  • The Report: You must stand close to the entrance and press your "Use" key to report the find to TOC. If the prompt doesn't appear, move further into the container.

After you've secured the container, don't relax. The mission usually requires you to secure all suspects and civilians. Often, there’s one guy hiding in the breakroom upstairs or in a small guard shack outside. Check your map. Use your "Search Room" command for your AI bots to mop up the stragglers.

The real trick to mastering this map is recognizing that the container is a landmark. Use it to orient yourself. Once you know where 615 is, you know exactly where you are in relation to the extraction point and the main offices. It’s the anchor of the entire Port Hokan experience.

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Go back in, bring a mirror gun, and watch the rafters. Those suspects love the high ground. Once you find that blue box, you’ve hit the heart of the mission. Just be ready for what you find inside. It’s never pretty.