Finding the Great Songs of Khvarena: A Real Strategy for This Genshin Quest

Finding the Great Songs of Khvarena: A Real Strategy for This Genshin Quest

You're stuck. I know because I’ve been there, staring at the purple Sands of Girdavard in Genshin Impact, wondering why on earth these tiny floating motes won't just let me finish the quest. When you're told to look for the Great Songs of Khvarena, the game basically hands you a vague compass and a "good luck" pat on the back. It’s part of the massive "Khvarena of Good and Evil" questline, specifically the "As the Khvarena’s Light Shows" sub-quest, and honestly? It’s one of the most tedious scavenger hunts in Sumeru if you don’t know where the entrances are hidden.

Most players expect a marker right on the song. It doesn't work like that. You are hunting for three specific types of "Great Songs"—Samudraya, Stutira, and Shravana. Each one requires a different approach, and yes, you absolutely need Sorush equipped. Without that little Pari, you're just a tourist in a very dangerous desert.

Why the Great Songs of Khvarena are a Headache

The map is vertical. That’s the real villain here. You see a gold circle on your mini-map, you stand right on top of it, and there is nothing but sand and regret. That’s because the "songs" are buried in underground ruins or tucked behind complex seal puzzles that require you to have finished earlier steps of the Gavireh Lajavard storyline.

You can't just stumble onto these. You need the "Twin-Horned Krayana," an upgrade for Sorush that she gets during the "Asipattravana Itihasa" and "Awakening’s Real Sound" segments. If your Sorush doesn't have those fancy little glowing horns yet, stop reading this and go finish the drum puzzles first. You literally cannot interact with the barriers protecting the songs without that upgrade.

Tracking Down the Song of Samudraya

The first one is usually Samudraya. You’ll find this one in the Asipattravana Swamp area. Look for the cave entrance that leads deep into the underground ruins. People get lost because they try to enter from the wrong side of the cliffs.

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Once you’re inside the "Gate of Zulqarnain" complex, you’ll find a seal that looks like a shimmering yellow barrier. This is where Sorush comes in. You have to fly her up to the seal and use her "hold" skill to break it. It’s not a simple tap. You’ve gotta hold the interaction button until the barrier dissipates. Behind it, the Great Song looks like a floating green musical note. Switch back to Sorush, fly into it, and use her skill again to "collect" it.

It feels a bit like those old-school platformer collection quests, but with more lore about the Abyss and the ancient Pari.

Finding the Great Song of Stutira

This one is arguably the most annoying. It’s located in the Tunigi Hollow, but—and this is a big but—it’s deep, deep underground. If you haven't activated the underground teleporters yet, you’re in for a long walk.

Basically, you’re looking for the laboratory area. The "Great Song of Stutira" is tucked away in a room that requires you to manipulate some energy circuits. Remember those gray crystals that block the flow of "Spirit Energy"? You’ll need to find the green cores (Udumbara) nearby to melt the gray crystals so the power can reach the door.

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  • Pro Tip: If the door won't open, follow the glowing green lines on the floor.
  • If the lines are gray, the power is cut off.
  • Move the mixers (the little triangular devices) to redirect the flow.

Once you get into the inner chamber, the song is just floating there. Again, send Sorush out. If you try to grab it as the Traveler or any other character, nothing happens. It’s a Pari-only job.

The Great Song of Shravana and the Defiled Chambers

The final piece of the puzzle is Shravana. This is usually located near the "Hills of Barsom" or the "Vourukasha Oasis" periphery depending on which direction you approached the quest from. It’s hidden behind a series of "Defiled Chambers."

This part of the quest forces you to deal with the "Gray Crystals" in a more aggressive way. You'll find yourself in a large cavern where the song is high up in the air. You can’t reach it by jumping. You have to find the nearby "Nirodha Fruit" (those glowing orange cacti-looking things), use Sorush to pick them up, and drop them on the crystals below to reveal a path or a wind current.

Honestly, the physics of dropping the fruits can be wonky. Aim for the center of the crystal. Once the path is clear, use the "Four-Leaf Sigils" (the gold grappling hooks) to zip up to the platform. Send Sorush out one last time, and the collection is complete.

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Dealing with the Ruin Guards and Combat Encounters

Don't think this is just a puzzle quest. HoYoverse loves to drop combat encounters right when you're mid-puzzle. When you're looking for the Great Songs of Khvarena, you will run into:

  1. Consecrated Beasts: These things are fast. Bring a shielder like Zhongli or Layla if you don't want to get bounced around the cave like a pinball.
  2. Ruin Drakes: You'll need an archer. If you don't have a bow user to hit their glowing weak points, these fights take forever. Tighnari or Ganyu are great here, but even a basic Amber works for the mechanics.
  3. Abyss Mages: Specifically Hydro and Cryo. They love to freeze you while you're trying to swap to Sorush.

The complexity of these fights depends on your World Level, but the environment is the real enemy. The tight quarters of the tunnels make the camera go crazy.

What Actually Happens When You Get All Three?

After you've spent an hour (or three) navigating the subterranean labyrinth of the Gavireh Lajavard, you take these songs back to Nasejuna. Without spoiling the plot too much, let's just say Nasejuna isn't exactly the most trustworthy guy in Sumeru.

Collecting the songs triggers the final descent into the Harvisptokhm. This is the big tree-like structure in the center of the oasis. This is the "point of no return" for this specific chapter, so make sure your team is healed up. You’ll be entering a domain-style area where you have to protect the songs while Sorush performs a ritual.

Actionable Steps to Finish "Look for the Great Songs of Khvarena"

If you are currently staring at your screen and feeling overwhelmed, do these four things in order:

  • Check Sorush’s Status: Open your gadget menu. If Sorush doesn't have the "Twin-Horned" crown icon, you can't get the songs. Go back and do the "Awakening’s Real Sound" quest first.
  • Unlock the Underground Waypoints: Use the official Teyvat Interactive Map or a community map. The surface map is useless for this quest. You need to see the "Underground" layer to find the tunnels leading to the Samudraya and Stutira songs.
  • Bring an Archer and a Healer: The combat isn't "boss-level" hard, but it's "annoying-level" hard. You need to hit weak points and you need to stay alive through environmental damage (like the purple sludge).
  • Watch the Spirit Energy Lines: If a door is locked in the ruins, look at the floor. Follow the pipes. If they aren't glowing green, find the nearest "green soul" (Khvarena) and bring it to the power source.

This quest is a test of patience more than a test of skill. It’s about navigating the verticality of the 3.6 desert expansion. Once you have all three Great Songs, you’re basically on the home stretch of one of the longest world quests in the game. Just keep your eyes on the mini-map's height indicators (those little arrows pointing up or down on the icons) and you’ll find your way out of the dark.