You're humming along through the windswept plains of Toshara, feeling like a total badass on your S57 Cardinal speeder, when a faint transmission crackles through. It’s easy to ignore. Honestly, most people do. They’re too busy worrying about Pyke Syndicate reputation or trying to figure out if they can actually win a hand of Sabacc without cheating (spoiler: it’s harder than it looks). But if you’re hunting for the getaway stash Star Wars Outlaws hides in the nooks and crannies of its open world, you need to start paying attention to the intel.
Ubisoft and Massive Entertainment didn't just dump chests in the middle of fields. They built stories around them. The getaway stash isn't just a box of credits; it’s a piece of world-building that rewards players who actually stop to read the data pads scattered across Mirogana and the surrounding wilds. It’s frustratingly easy to miss. You’ve probably driven past it three times already today.
The Hunt for the Getaway Stash Star Wars Outlaws Fans Keep Missing
Most "getaway stashes" in the game aren't marked with a giant gold icon on your HUD. That’s the beauty—and the headache—of it. Specifically, the stash associated with the "Getaway" intel on Toshara is one of the first real tests of your ability to use Kay Vess’s tools together. You aren't just looking for a chest; you're looking for a specific Smuggler Cache.
The intel usually points you toward the southern reaches of the Toshara map, specifically near the Southern Falls or the Amberine cliffs. You’ll find a data pad tucked away in a small camp or a merchant’s backroom that mentions a runner who had to dump their goods because the Imperials were breathing down their neck.
Why the map won't help you much
The map in Outlaws is... let's say "stylized." It’s beautiful, but it lacks the pinpoint precision of an Assassin’s Creed map. When you’re tracking the getaway stash Star Wars Outlaws tasks you with finding, the yellow search circle is huge. It covers a lot of vertical ground. This is where Nix becomes your best friend. Seriously, if you aren't spamming the Nix sense (up on the D-pad for console players), you're making life ten times harder for yourself. Nix can "smell" the containers through rock walls and metal plating.
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I’ve seen players spend twenty minutes circling the cliffside near the waterfall, cursing the developers, only to realize the stash was hidden behind a destructible rock wall. You need the Bolt module for your blaster to break those. If you haven't upgraded your Ion or Power modules yet, some of these stashes are literally inaccessible. It’s a classic Metroidvania move baked into an open-world Star Wars game.
The Specifics: Southern Falls and the Smuggler’s Route
Let's get into the weeds. One particular getaway stash that trips people up is located near a small cave system south of the main Imperial territory on Toshara. You’ll see a series of climbing walls. You climb. You swing with the grappling hook. You think you’ve reached the end because there’s a dead end with a few scrawny plants.
Look up.
There’s almost always a hidden ledge or a vent that Nix can crawl into to trigger a door. In the case of the "Getaway" intel, the stash is often tucked behind a sequence where you have to time a jump across a gap while the wind is blowing—or use Nix to hold a lever while you sprint through a timed gate. The loot? Usually a mix of credits, ship materials, and maybe a cosmetic for your speeder.
Is it worth the hassle?
Actually, yeah. The upgrade economy in this game is tight. Like, really tight. You’ll find yourself short on Transparisteel or Actuators right when you want to beef up your laser cannons for a tough space dogfight. These stashes are the primary way to bypass the grind of buying materials from overpriced vendors.
Common Misconceptions About Smuggler Caches
A lot of people think every "stash" is the same. They aren't. There’s a massive difference between a standard Syndicate crate and a Smuggler’s Cache.
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- Syndicate Crates: These are usually in restricted areas. Stealing them hurts your rep if you're caught.
- Smuggler’s Caches (The Stashes): These are neutral. No one owns them anymore. They are "finders keepers."
- Intel-Driven Stashes: These require you to "resolve" a piece of intel in your journal before they even appear or become interactable.
If you go to a location you saw in a YouTube video but you haven't picked up the corresponding data pad in-game, the getaway stash Star Wars Outlaws players are looking for might not even be there. The game triggers the asset spawn based on your intel progress. It’s a way to force you to play the role of a scoundrel gathering information rather than just a tourist following a GPS.
How to Maximize Your Scavenging
You've got to stop treating Kay like a Jedi. She’s not. She can’t Force Pull a chest toward her. But she has a small, blue, four-legged chaos demon.
Use Nix to scout.
If you’re in a canyon and you suspect a stash is nearby, send Nix out. He can highlight objects from a much greater distance than Kay’s basic vision. Also, keep an ear out for the "ping" sound. The game uses spatial audio to hint at nearby collectibles. If you’re wearing headphones, you can actually hear the electronic hum of a stash through a wall.
Another thing: check the merchants in Mirogana. Sometimes they sell "scrip" or "rumors" that unlock these stash locations on your map. It costs a few credits, but it saves you hours of aimless wandering. It's basically paying for a treasure map.
The Gear Barrier
Don’t get discouraged if you find a stash but can’t open it. Star Wars Outlaws is very fond of the "come back later" mechanic. If a stash is behind a heavy reinforced door, you need the Power module. If it’s behind an electric field, you need the Ion blast. If it’s across a massive chasm, you might need the speeder boost upgrade to make the jump.
The getaway stash is often a reward for exploration, but it’s also a check on your progression. If you’re early in the game, focus on the main story missions until you get the basic blaster upgrades. It makes the "treasure hunting" phase of the game way less annoying.
Actionable Steps for Stash Hunting
If you're ready to go out and clear your map, here is exactly how to handle it without losing your mind.
First, head to the cantinas. Don't just walk to the bar; walk past the tables and "Eavesdrop" when the prompt appears. This is how you get the initial leads for the getaway stash Star Wars Outlaws hidden locations. Once the intel is in your log, track it. This puts a broad search area on your map.
Next, upgrade your speeder’s sensors. There’s an upgrade you can get early on that increases the detection radius for containers while you’re driving. It’s a game-changer. You can literally just cruise through the desert and wait for the white box icon to pop up on your compass.
When you arrive at the search zone, look for the "out of place" geometry. See a rock that looks a little too smooth? A ledge with some yellow paint on it? That’s your path. Follow the yellow—it’s the universal gaming language for "climb here." Once you're at the spot, send Nix in first. He can open panels that Kay can’t reach, often revealing the power conduit you need to shoot to unlock the door.
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Finally, don't hoard your materials. Those stashes exist to be used. Take the loot back to a mechanic and dump it into your "Expert" skill trees or ship upgrades immediately. A stash does you no good if the loot is just sitting in your inventory while you're getting blown up in orbit.
Check your intel log now. Look for anything mentioned under "Toshara" or "Smuggler Notes." If it says "Getaway," you've got work to do. Go to the Southern Falls, keep your eyes on the cliffs, and listen for the hum. The loot is there—you just have to stop playing like a tourist and start playing like a thief.