If you’ve spent any time roaming the snowy, foul-mouthed streets of South Park in Ubisoft’s 2017 sequel, you know things get weird fast. It’s not just the turn-based combat or the superhero parodies. For many players, the real obsession starts when they realize there’s a massive, 40-piece fractured but whole yaoi list hidden throughout the world.
It’s a bizarre scavenger hunt. You’re literally breaking into people’s bedrooms to find romanticized fan art of Tweek and Craig. It’s funny. It’s deeply uncomfortable. It’s also surprisingly difficult if you don't know where to look. Honestly, some of these locations are so obscure that you’ll walk past them ten times without noticing a thing.
The Craig and Tweek Romance Arc
The whole reason this list exists is rooted in the "Tweek x Craig" episode from the show’s 19th season. In the game, the two are "broken up," and the town is basically in mourning. To fix their relationship, you have to find all the artwork commissioned by the town’s residents.
Most people start the fractured but whole yaoi list thinking it’s just a side joke. It isn't. It’s a full-blown collectible quest titled "Project: Yaoi" given to you by Craig’s dad, Mr. Tucker. He’s surprisingly supportive of the whole thing, which adds that layer of South Park absurdity we’ve all come to expect. You get rewards for hitting certain milestones, like the "Scavenger: Yaoi" title, but the real prize is just seeing how far the developers were willing to go with the joke.
Where Everyone Gets Stuck
You can't just find all 40 pieces at the start. That’s the first mistake players make. The game is gated by abilities. If you don't have Captain Diabetes to move a heavy object or Stan’s "Sandblaster" ability to clear away hazardous lava (which is just LEGOs), you’re out of luck.
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Take the piece in the Peppermint Hippo strip club. You can’t just walk back into the management office whenever you want. You have to wait for the specific story beat that takes you there. Same goes for the South Park Senior Center. It’s easy to miss the piece pinned to the wall near the stage because the lighting is dim and there are senior citizens trying to kill you.
The Most Missed Pieces
- The School Gym: You need the Fartkour ability to reach the rafters. Most people look at the floor. Look up.
- Bebe’s House: It’s upstairs in her room, but it’s tucked away behind a lamp.
- The Freeman’s Tacos Bathroom: It’s basically hidden in plain sight.
- Kevin Stoley’s House: You need to use the Haywire ability to get inside. If you haven't progressed far enough in the Buddy powers, you’ll just be staring at a locked door for hours.
Why the Art Style Matters
The art itself is actually a parody of the "shounen-ai" style. It’s all big eyes, sparkles, and dramatic poses. The contrast between this hyper-stylized, "beautiful" art and the crude, construction-paper aesthetic of South Park is where the comedy lives.
According to various developer interviews and behind-the-scenes clips from South Park Digital Studios, they actually looked at real fan art to capture the vibe. They didn't just mock it; they replicated the specific tropes—the way fingers are drawn, the over-the-top blush, the dramatic wind in the hair. It makes the fractured but whole yaoi list feel like a genuine part of the community’s weird obsession rather than just a random collectible item tossed in for filler.
Breaking Down the Rewards
Is it worth it? Sorta. If you're a completionist, absolutely.
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When you hand these in to Mr. Tucker, you get crafting recipes and eventually a trophy/achievement called "Boy Love Aficionado." But beyond the digital rewards, there's a weird sense of satisfaction in seeing the map cleared. It’s one of the few quests that forces you to enter every single building in the game. You see the details in the Marsh household. You see the bizarre clutter in Cartman’s garage. It forces a level of environmental storytelling that you’d otherwise ignore while rushing to the next combat encounter.
The Strategy for Efficient Hunting
Don't hunt them one by one. That’s a recipe for burnout.
Instead, wait until you have unlocked all the Buddy Powers. Specifically, you need Fartkour, Haywire, Sandblaster, and Rooter. Once you have the full toolkit, start at the bottom left of the map (the houses) and work your way up toward the U-Stor-It and the northern shops.
Most pieces are in bedrooms. If a door is closed, punch it. If a drawer is glowing, open it. The game rewards mindless destruction. If you see a yellow-painted ledge or a glitching electrical box, there is almost certainly a piece of the fractured but whole yaoi list nearby.
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The Nuance of the Quest
Some critics argued the quest was repetitive. They aren't wrong. Finding 40 of anything in a relatively small map can feel like a chore. However, the dialogue changes as you collect more. The way the town interacts with the "romance" of Tweek and Craig evolves. It’s a commentary on performative allyship and how the townspeople project their own fantasies onto these two kids. It’s classic South Park—punching in every direction at once.
One thing to keep in mind: some pieces are missable until the post-game if you aren't careful during certain story missions, like the ones inside the Police Station or the Lab. If you miss them during the chaos, don't panic. You can usually go back after the credits roll, but it’s much easier to snag them while the doors are already open.
Practical Steps for Your Playthrough
- Prioritize Buddy Powers: Stop looking for art until you have the "Snap N' Pop" firecrackers at the very least. You'll need them to knock down pictures hanging high on walls.
- Check Every Garage: People forget garages. In South Park, the garages are where the real secrets are kept. Most have a hidden ladder or a shelf you can break.
- The Photo Mode Trick: If you can't tell if a poster is a collectible or just background noise, turn on the inspection mode. It highlights interactable objects. This saves a massive amount of time.
- The Church and City Hall: These public buildings have multiple pieces. People often grab one and leave, thinking they've cleared the zone. Check the back rooms and the hallways.
- Finish the Quest Early: Try to get the bulk of the list done before the final act. The crafting rewards you get from Mr. Tucker are actually quite useful for the endgame bosses, providing you with better artifacts to boost your Might level.
Once you’ve gathered all 40, head back to Craig’s house. The final interaction completes the "Project: Yaoi" mission and clears that section of your quest log. From there, you can focus on the more combat-heavy DLCs like Casa Bonita or Bring the Crunch, knowing you've fully documented the town's most "artistic" obsession.