So, you’re running around Lucis, your HP is constantly draining because you’ve got a glowing sword equipped, and you’re wondering where the heck the rest of Noctis’s ancestors hid their toys. Honestly, finding every tomb is one of the best parts of Final Fantasy XV, but it’s also a giant pain if you don't know which ones are handed to you on a silver platter and which ones require you to suffer through a level 50 dungeon while you're still level 20.
Royal arms locations ffxv isn't just a checklist for a trophy. It’s basically the soul of the combat system. These weapons ignore enemy resistances. They hit like a truck. They also eat your health, which is kinda the "fine print" nobody reads until they're accidentally killing themselves in a boss fight.
There are 13 in total. Seven of them? The game basically forces you to take them. The other six? Those are the real hunt.
✨ Don't miss: Why Magic the Gathering Arena of the Planeswalkers Failed (and Why It’s Still Great)
The "Freebies" You Get from the Main Story
Don’t stress about these. If you play the game, you get them. It’s that simple. Cor Leonis and the plot will basically guide Noctis by the hand to these tombs.
Sword of the Wise
This is your starter pack. You’ll find it in the Tomb of the Wise during Chapter 2. Cor takes you there. It’s the first taste of what it means to be a Lucian King, and honestly, the stat boosts are decent for the early game.
Axe of the Conqueror
Still in Chapter 2, you’ll head to the Keycatrich Trench. It’s a dark, muddy hole in the ground. At the end, you get this massive axe. It slow? Yeah. Does it hurt? Absolutely. It’s great for breaking enemy appendages if you can actually land a hit.
Swords of the Wanderer
Chapter 3 takes you to the Glacial Grotto. It’s behind a waterfall because of course it is. These are dual blades that combine into a spear-like weapon during certain attacks. Super fluid, super cool.
Blade of the Mystic
You get this in Chapter 4 after dealing with the Archaean (Titan). It’s a heavy-hitter that gives you a temporary strength buff after you use it. Definitely worth keeping in your active slots just for that utility.
Katana of the Warrior
This one shows up much later in Chapter 10. You’ll be in a place called Fodina Caestino. It’s a somber part of the story, but the katana itself is incredibly fast and has a great warp-strike.
Trident of the Oracle
Chapter 12. This isn’t in a traditional tomb; it’s more of a gift from Luna’s memory during the train sequence. It creates decoys of Noctis when you attack, which is honestly sort of broken in a good way.
✨ Don't miss: Helen Park: Why This MI6 Agent Is Still Call of Duty’s Most Complex Character
Sword of the Father
The final story-related arm. You get it in Chapter 13. It belonged to King Regis. It’s emotional, it’s powerful, and it’s the last piece of the "required" puzzle.
The Hidden Six: Where the Real Work Begins
This is where royal arms locations ffxv gets tricky. These six weapons are tucked away in optional dungeons. Some are easy to stumble upon; others, like Costlemark, will make you want to throw your controller across the room.
Shield of the Just
You can actually get this one super early, like Chapter 3. You don't even have to fight a boss. It’s just sitting in the Tomb of the Just, which is in an open clearing called Thommels Glade (west of the Disc). Look for a forest area with some Coeurls hanging around. It’s the best "stat stick" in the game because it boosts your HP and Vitality through the roof.
Scepter of the Pious
Located in the Malmalam Thicket, way over in the southwest of the map. You’ll probably find this if you follow the side quest with Iris in Chapter 6. The dungeon is beautiful, lush, and relatively easy. The boss is a giant wasp (Bandersnatch is also nearby), and the scepter itself scales with your Magic stat. If you’re playing Noctis as a mage, this is your best friend.
Star of the Rogue
Tucked away in The Myrlwood, which is west of the Vesperpool. You can access this around Chapter 7. It’s a short dungeon. You fight a Treant at the end, which is basically a giant grumpy tree. The Star is a multi-hit ranged weapon that’s surprisingly effective against fast-moving targets.
Mace of the Fierce
You have to climb a volcano for this one. Literally. The Rock of Ravatogh is on the far west edge of the map. It’s a long, uphill slog that will drain your stamina. Once you reach the top, don't just leave after the nest—there’s a small path off to the side that leads to the tomb. It’s a heavy mace that ignores armor. It’s slow, but it crunches through Magitek armor like paper.
Bow of the Clever
This is in the Balouve Mines. You might find the entrance early on in Leide, but don’t let the level 7 goblins fool you. There is a level 50 boss (Aramusha) waiting at the bottom. He is fast, he hits hard, and he will wreck a low-level party. The bow is unique because its damage scales with your Magic stat rather than Strength.
👉 See also: Expedition 33 Stone Wave Cliffs: Why This RPG Environment is Breaking the Internet
Sword of the Tall
The nightmare. Costlemark Tower. This dungeon is only open at night (after 8:00 PM). It’s a confusing mess of shifting floors and endless waves of high-level daemons. You have to defeat the Jabberwock at the end. Funny enough, the tomb inside is empty because the sword was stolen, but you get it anyway after the boss fight. It’s a chainsaw-sword. Yes, it’s as cool as it sounds.
Why Bother Finding Them All?
You might think, "Why do I need 13 weapons if I can only equip four?"
Valid point. But there are two huge reasons. First, the Armiger Unleashed. If you have the Royal Edition (or the Royal Pack DLC), you can find the Founder King’s Sigil near the statue of the first king in Keycatrich Trench once you have all 13 arms. This turns Noctis into a god. It changes his entire move set into something that looks like it belongs in Advent Children.
Second, the passive stat boosts. You don’t have to actually swing the Axe of the Conqueror to benefit from the +60 Strength it gives you. Just having it in one of your four slots makes your regular weapons stronger.
Quick Checklist for Success
- Check your level. Don't go into Costlemark or Balouve Mines under level 45 unless you really like seeing the "Game Over" screen.
- Equip for stats. Use the Shield of the Just if you keep dying; the HP boost is massive.
- Eat a good meal. Ignis’s cooking is the difference between life and death in the longer dungeons.
- Watch your HP. Using these weapons in a long combo will put you in "Danger" status faster than a Behemoth.
Now that you know the royal arms locations ffxv, your next move should be heading to the Tomb of the Just to grab that shield. It’s the easiest way to give your party a survival boost before you tackle the harder dungeons. Once you have a few, start experimenting with how they affect your stats—you'll notice a massive jump in damage output.