So, you’ve spent dozens of hours in the lush, pixel-art world of Sabotage Studio’s turn-based RPG, and you’ve finally stumbled upon a flimsy hammer in Sea of Stars. It’s a weird item. Most RPGs give you legendary swords or mystical staves, but here you are holding a tool that sounds like it’s about to break. It’s frustrating. You probably found one and thought, "Wait, is this it?" or "Did I miss the real version?" You aren't alone. These things are the ultimate long-con mystery in a game already stuffed with secrets, and if you're looking for a quick stat boost, I’ve got bad news: they do absolutely nothing for your combat power.
They are keys. Sorta.
Actually, they are pieces of a meta-puzzle that requires you to basically beat the entire game before you can even see the payoff. It’s the kind of old-school design that feels like a love letter to 90s secrets—the stuff we used to read about on GameFAQs in 2004. You need four of them. Not one, not three. Four. And honestly, getting them all is a test of how much you actually explored the world of Solstice Warriors Zale and Valere.
Where the Hell Are the Flimsy Hammers?
You can’t just buy these. That would be too easy. The first flimsy hammer in Sea of Stars most people find is the one tucked away in a treasure chest after defeating a specific boss or completing a high-level side quest. But let's look at the actual locations because missing even one makes the whole set useless.
One is a reward for the Wheels champion. If you haven't been playing the tabletop minigame in every tavern you find, start now. You have to beat the Watchmaker. She’s tough. Her deck is relentless, and if you don't have a Gold Class hero, you’re going to get steamrolled. Once you finally take her down at the top of the Moorelands, she hands over a hammer. It feels like a prank after that much effort, but keep it.
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Another is tied to the Fishing mechanic. You don’t just get it for catching a few fish; you need to be a completionist. You have to catch every single species of fish in the game. All 23 of them. Once you’ve done that, talk to the Master Fisherman in Mirth. He’ll give you a hammer. It’s tedious. I spent two hours trying to find that one last fish in the sky islands, but the hammer is the proof of your labor.
The third one is in a chest in the Ancient Crypt. This place is massive. It’s located on Settler's Island and serves as a massive monument to the game's Kickstarter backers. Navigating it is a bit of a headache because of the sheer scale, but if you explore the side rooms thoroughly, you'll find the chest. It doesn't require a boss fight, just a bit of walking and a keen eye.
The final hammer is found in the Mushy Marsh. Specifically, it's inside a chest in the area where you fight the boss. If you missed it during the story, you can go back. Most people do miss it because the environment is so cluttered with neon mushrooms and swamp water.
The Secret Room in the Ancient Crypt
Once you have all four hammers, you need to head back to the Ancient Crypt on Settler's Island. This is where things get "meta." Look for a broken tombstone or a specific wall in the back area that looks just a little off. Use your mist-shifting abilities if you're there at the right time of day.
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There is a wall. It’s breakable.
Inside, you’ll find a series of barriers that can only be cleared if you have the hammers in your inventory. This isn't a combat challenge. It’s a door. Behind it lies the "Developer Room." This is a classic Sabotage Studio move. They did something similar in The Messenger.
In this room, you’ll see sprites of the actual developers. You can talk to them. They’ll tell you jokes, thank you for playing, and offer some behind-the-scenes flavor. It’s a heartwarming moment, honestly. After a 40-hour journey, standing in a room with the creators feels like a secret handshake. But there's more. There is a vanity item here that is essentially the ultimate "I did everything" badge.
Is the Reward Worth the Effort?
Honestly? It depends on why you play. If you want a weapon that deals 999 damage, the flimsy hammer in Sea of Stars is a massive letdown. It provides zero mechanical advantage. However, for those of us who grew up with Chrono Trigger or Final Fantasy, this is the "Special End" content we live for.
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The hammer quest is a victory lap.
It forces you to engage with the best parts of the game: the weirdly addictive Wheels minigame, the relaxing fishing mechanics, and the intricate level design. If you're rushing to the credits, skip the hammers. They will only frustrate you. But if you love the world and want to see the "true" heart of the game, they are essential.
Actionable Steps for the Hammer Hunter
- Master Wheels Early: Don't wait until the endgame to play the Watchmaker. Beat the casual players in every town as you progress to level up your heroes and get the Platinum/Gold wheels. It makes the final match much less of a grind.
- Check Your Map: Use the Falcon Eyeblock to see if you’ve missed any chests in the Mushy Marsh or the Ancient Crypt. If the map says 100%, you’re good.
- The Fish Checklist: Keep a physical or digital note of the fish you’ve caught. The game tracks it, but it’s easier to see what’s missing if you categorize them by region (Home World vs. Serai's World).
- Save the Crypt for Last: Don't bother going to the secret wall until you are absolutely sure you have all four hammers. The walk back and forth is long, and there's no fast travel directly to the interior of the crypt.
- Talk to Everyone: In the developer room, don't just grab the loot and leave. The dialogue is where the real value is. It’s the most "human" part of the game.
Ultimately, the flimsy hammers are a test of patience. They represent the bond between the player and the developer. They aren't meant to be "useful" in the way a potion is; they are meant to be a journey. Go find them.