Finding the Fifth Sage in Tears of the Kingdom: What Most People Get Wrong

Finding the Fifth Sage in Tears of the Kingdom: What Most People Get Wrong

So, you’re looking for the "ghost" member of the team. Honestly, the totk 5th sage quest is easily one of the most atmospheric sequences Nintendo has ever put into a Zelda game. It’s also incredibly easy to miss or—if you’re like a lot of players—trigger way earlier than intended by accident.

Finding the Sage of Spirit isn't just another box to tick. It’s a massive tonal shift. One minute you’re gliding through sunny fields, and the next you’re building a literal mech in the dark, oppressive depths of Hyrule. It's weird. It's cool. And if you don't know the specific triggers, it can be a massive headache.

The "Secret" Way to Start the Quest Early

Most people think you have to finish the four regional phenomena (Wind, Fire, Water, and Lightning) before you can even see the fifth sage. That's actually a myth. You've probably noticed that massive, swirling thunderstorm south of the Map, sitting over the Faron region. That’s the Thunderhead Isles.

Basically, if you have enough stamina and a lot of patience, you can just fly right into that storm. You won’t see a thing. It’s a total white-out (or green-out, I guess). But if you stumble your way to the very end of the islands and find a specific heavy door that requires 10 hearts to open, you can start the quest "Guidance from Ages Past" before you’ve even met Tulin or Sidon.

Is it recommended? Not really. The "intended" way involves a lot more lore and a much cooler reveal.

👉 See also: No Holds Barred DBD: Why the Hardcore Community is Actually Splitting

Doing it the Right Way: The Kakariko Connection

If you want the story to actually make sense, you should follow the breadcrumbs. After you deal with the "Crisis at Hyrule Castle" (the bit where you chase Zelda around the battlements), talk to Purah. She’ll send you to Kakariko Village.

This is where the totk 5th sage quest really begins to feel like a detective story.

  • The Ring Ruins: Talk to Paya and Tauro. They’ve been obsessing over these ruins since the game started.
  • The Charged Armor: You’ll have to follow the Dracozu River in Faron. It’s a bit of a scavenger hunt, but you’re looking for three chests containing the Charged set.
  • The Sacrifice: Once you’re wearing the set, you place a Zonai charge on an altar at the end of the river. This clears the storm.

Suddenly, those Thunderhead Isles aren't a blind nightmare anymore. They’re beautiful, floating ruins in the sky.

Building the Construct: A Total Gameplay Shift

Once you find the mask at Dragonhead Island, it shoots a literal laser beam into the ground. Follow it. You’ll end up in the Construct Factory in the Depths. This is the meat of the mission. You aren't just finding a sage; you’re building a body for Mineru, the Sage of Spirit.

✨ Don't miss: How to Create My Own Dragon: From Sketchpad to Digital Reality

You have to visit four different "Depots" to find the parts:

  1. Left-Leg Depot
  2. Right-Leg Depot
  3. Left-Arm Depot
  4. Right-Arm Depot

Each one is a mini-dungeon based on a specific mechanic. The Left-Arm Depot, for instance, is all about lava. You’ll have to use the "C-shaped" blocks and some clever Ultrahand work to get the piece back to the central hub. Honestly, the Right-Leg Depot is the one that trips most people up because of the gravity-defying elevator puzzles. Just remember: when in doubt, use a Fan and a Steering Stick.

The Spirit Temple and the Seized Construct

After the assembly is done, you finally have your mech. This is Mineru. You can ride her, attach cannons to her hands, and even put a rocket on her back for a temporary hover boost.

But you aren't done.

🔗 Read more: Why Titanfall 2 Pilot Helmets Are Still the Gold Standard for Sci-Fi Design

You have to trek across the gloom to the Spirit Temple. Inside, you’ll face the Seized Construct. It’s basically a boxing match. If you try to fight this boss like a normal Zelda boss, you'll probably die. You need to use Mineru’s guards and knock the enemy into the electrified fences surrounding the arena. It's a rhythm thing. Block, wait for the opening, and then punch them into the "ropes."

Why the 5th Sage Actually Matters

Aside from the cool factor of having a robot friend, Mineru is a utility powerhouse.

  • Gloom Protection: You can walk over gloom without taking damage while riding her.
  • Ore Mining: Stop wasting your good hammers. Mineru’s basic punch shatters ore deposits instantly.
  • Height Advantage: Jumping off her back gives you an instant bullet-time window for your bow.

A lot of players find her a bit clunky at first. She’s slow. She uses your battery. But once you start fusing high-tier monster parts or Zonai Cannons to her arms, she becomes an absolute tank.


Real-World Strategy for Completion

If you're stuck, focus on your battery. If you haven't upgraded your Energy Cells at a Crystal Refinery, using Mineru is going to feel frustrating. Go farm some Large Zonaite in the Depths first. It makes the transition to the "mech-pilot" phase of the game much smoother.

The next step is to head back to Lookout Landing. Once you have Mineru, the final path to Ganondorf becomes a lot clearer, and you’ll have the full "Vow of the Sages" lineup ready for the endgame. Go find some Zonaite, beef up your batteries, and get that construct moving.