Neal Agarwal’s Infinite Craft is a rabbit hole. One minute you’re merging Water and Fire to get Steam, and three hours later, you’re trying to figure out how the hell you ended up with "Cyber-Cthulhu." It’s a game of word association that feels like a fever dream. Because the game relies on a Large Language Model (specifically an AI that predicts what two concepts should create), the recipes often lean into the dark, the political, and the downright controversial. Naturally, players want to push the boundaries. They want to see where the AI draws the line. That brings us to one of the most requested, albeit edgy, recipes in the community: how to make terrorist in Infinite Craft.
It’s not just about the shock value. For many, it’s about unlocking the "War" or "Politics" branches of the game's massive database. If you want to get to things like "Counter-Strike" or specific historical events, you often have to pass through some pretty grim building blocks.
The Direct Path to the Craft
Let’s get straight to it. You aren't going to find this by clicking randomly. You need a foundation of human conflict and destruction. Most players find that the fastest way involves merging Human with Bomb. Simple? Kinda. But getting to those two ingredients requires its own little journey through the elements.
First, you need a Human. This is a staple. If you haven't made one yet, you’re basically playing the game on hard mode. Take Earth and Water to get a Plant. Add more Water to that Plant to get a Swamp. Now, take that Swamp and hit it with Energy (which you get from Fire and Wind making Smoke, then Smoke and Fire making... you get the point). Eventually, you mix Life and Earth. Boom. Human.
Now for the spicy part. The Bomb. You need Fire and Dust to get Gunpowder. Gunpowder plus Fire gives you the Explosion. If you take that Explosion and wrap it back into a concept of metal or a container, you get the Bomb.
When you finally drag Human over to Bomb, the AI makes the leap. It creates the Terrorist element. It’s a blunt-force logical connection that the AI makes based on its training data—associating individuals with explosive devices.
Why the Logic Works This Way
Infinite Craft doesn't have a moral compass. It’s an LLM. It sees "Human" + "Explosion" and looks at its massive dataset of news articles, history books, and internet archives. It sees a high statistical probability that these two things together refer to an act of terror.
I’ve spent hours messing with these combinations. Sometimes the AI surprises you. If you try to mix "Terrorist" with "Love," you might get "Peace" or you might get "Heartbreak," depending on how the model is feeling that second. It’s fickle. Honestly, that's what makes the game addictive. You’re basically poking a digital brain to see how it perceives our messy human world.
There are alternative routes too. Some players have reported getting there through War and Person. To get War, you usually need to combine two Countries or two Armies. If you mix War and Civilian, the game often spits out "Terrorist" as a byproduct of the "unconventional warfare" logic embedded in its training.
Navigating the Darker Side of the Craft
Once you have this element, a whole new branch of the game opens up. It’s a bit grim, but it’s how the logic flows.
- Terrorist + Airplane usually results in Hijack.
- Terrorist + City often leads to Chaos or Panic.
- Terrorist + Counter-Strike (if you've unlocked the game branch) might give you C4 or De_Dust2.
It’s interesting to see where the developers—or rather, the AI—have put up guardrails. While "Terrorist" is a craftable element, many specific names of real-world individuals are blocked or result in "Nothing." The game tries to stay in the realm of concepts rather than becoming a tool for generating specific hate speech, which is a delicate balance for a game that is essentially an uncurated sandbox.
👉 See also: How to Make an Observer Minecraft: The Redstone Secret That Changes Everything
What Most People Get Wrong About Infinite Craft
People think there's only one "right" way to make an element. That’s a total myth. Because the game generates results in real-time using AI, new recipes are discovered every day. If you find a way to make it using "Hate" and "TNT," that’s just as valid as the "Human" and "Bomb" method.
The game is a reflection of linguistic patterns. If you’re struggling to find a specific element, stop thinking like a chemist and start thinking like a poet—or a news headline writer. What two words are most often associated in a sentence? That’s your golden ticket.
Actionable Steps for Your Next Session
If you’re looking to expand your library beyond the basics, here is how you should approach your next 20 minutes of gameplay:
- Build your "Conflict" folder: Make sure you have War, Fire, Gunpowder, and Bomb saved in your sidebar. These are the "primaries" for a huge chunk of the political and historical elements in the game.
- Focus on the "Human" branch: Mix Human with every abstract concept you have (Love, Hate, Time, Death). This is how you unlock professions and roles, which are essential for more complex crafts.
- Experiment with "Evil": If you can craft the concept of Evil (usually through Devil or Sin combinations), merging it with any occupation (like Pilot or Sailor) will often give you the "villainous" version of that element.
- Use the search bar: Once your sidebar gets cluttered, don't waste time scrolling. Use the search function to quickly pull "Human" and "Bomb" to the center.
The real fun isn't just getting the word; it's seeing what that word creates next. Try mixing your new element with "Internet" or "Meme" and see if you can get some of the weirder, more modern results the AI has tucked away.